3.18.0d Patch Notes

3.18.0d Patch Notes

This patch includes changes to monster modifiers that provide ailment immunity, as well as a few improvements and bug fixes of both small- and medium-importance.

Monster modifier changes

  • Frostweaver: No longer grants immunity to Cold Ailments. It now grants 80% reduced effect of Cold Ailments.
  • Permafrost: No longer grants immunity to Freeze and Chill. It now grants 80% reduced effect of Cold Ailments.
  • Flameweaver: No longer grants immunity to Scorch. It now grants 80% reduced effect of Scorch.
  • Stormweaver: No longer grants immunity to Lightning Ailments. It now grants 80% reduced effect of Lightning Ailments.
  • Dynamo: No longer grants immunity to Shock. It now grants 80% reduced effect of Lightning Ailments.
  • Frost Strider: No longer grants immunity to Cold Ailments. It now grants 80% reduced effect of Cold Ailments.
  • Ice Prison: No longer grants immunity to Cold Ailments. It now grants 50% reduced effect of Cold Ailments.
  • Flame Strider: No longer grants immunity to Scorch. It now grants 80% reduced effect of Scorch.
  • Storm Strider: No longer grants immunity to Lightning Ailments. It now grants 80% reduced effect of Lightning Ailments.
  • Mana Siphoner: No longer grants immunity to Lightning Ailments. It now grants 50% reduced effect of Lightning Ailments.
  • Storm Herald: No longer grants immunity to Lightning Ailments. It now grants 50% reduced effect of Lightning Ailments.
  • Steel-infused: Now grants "Overwhelm 10% of Physical Damage Reduction" (previously 30%).
  • Rejuvenating: Reduced the life regeneration for Unique Monsters from Healing Nova to 10% of life regenerated over 2 seconds.
  • Effigy: Summoned Effigies are now spawned at the player's location and are immune to damage for 2 seconds after linking to a player. While linked, 50% of damage from Hits taken by the Effigy is also taken by the player as reflected damage (previously 100%).
  • Crystal-skinned: Improved the charge up visuals of crystals.
  • The Trickster monster modifier can no longer be found on Magic or Rare Monsters in the Azurite Mine.
  • The Juggernaut monster modifier can no longer be found on Blighted Monsters.

Improvements and bug fixes

  • Character level no longer prevents you from using Sentinels in Act Areas.
  • Updated the description of the Sentinel Runic Node that causes found Normal-rarity Sentinels to be upgraded to Magic rarity to clarify it applies to Sentinels found from Monsters you kill and Chests you open.
  • Updated the Controller input mode keybind for equipping a Sentinel. Using this keybind when highlighting an equippable Sentinel will now also open the Sentinel Controller Panel.
  • Using the equip keybind in Controller input mode will now swap the Sentinel highlighted in your inventory with the relevant Sentinel in your Sentinel Controller Panel if you already have one equipped.
  • The charges on equipped Sentinels can now be viewed using the Right-stick button in Controller input mode.
  • The destructible pillars in the Polaric Hideout can no longer be moved by player skills.
  • The Invisible Buff Effect Microtransaction can now be applied to Withering Step, allowing you to hide its visual effects.
  • Fixed a bug that allowed Bow, Wand and Concoction Skills to be used with the Varunastra Unique equipped.
  • Fixed an issue where you could fail to obtain credit towards the Complete Encounters II challenge when completing an 8-mod Blight-Ravaged Map.
  • Fixed a bug where Kirac's "Slay the Beyond Boss" Atlas Mission could not be completed.
  • Fixed a bug where the size sliders in the Unique and Divination Card Stash Tabs were not working in Controller input mode.
  • Fixed a client crash that could occur when trying to enter The Control Blocks in Act 5.
Last bumped on Jun 1, 2022, 12:41:19 AM
Nice
nice

Invisible buff for steelskin pls
Last edited by Tachykir on May 25, 2022, 8:03:19 PM
Finally.
can you please fix things oneshotting a pretty decent character out of no where, when nothing else has been? There are so many HC deaths that make NO sense this league, and people are getting fed up because its one thing to die to something that you know what killed you, its another to walk in and instadie and go "wtf?" even watching some of the Death Videos, you can't tell what kills people.
Can't wait for those headhunter buffs, this is lookin good.
Cool, now can you make so Headhunter doesn't convert physical damage so impale builds don't get fucked by using it?
Ruthless should be [Removed by Support].
Good to see these changes, now if mobs could stop oneshotting people, that would be great
Last edited by Seth Howler on May 25, 2022, 8:17:18 PM
Yahoo!
*Never forgetting how good this game looked at 32:9 instead of 1/3 of my screen being black bars.*
I'll applaud you guys once you get rid of ArchNemesis, plenty of posts requesting it be removed, yet GGG doesn't bother listening, you have lost tons of players due to this failure of a league.
Still staying away till you guys rollback AN.

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