Play the 5-6 Meta Skills, Or Die in Maps
" Hey, I adjusted my build with your advice and tried red maps again. The adjustment made my build smoother to play so I just want to thank you for giving time to help me :) |
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Build defenses or die in maps. You're not supposed to stay alive with trash gear in red maps smh.
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" You're welcome! Glad it helped you to keep playing your build :) |
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I can guarantee that there are a fuckton of builds that are viable. Not as fast or as easy to do as the meta ones,but they exist.
This game has become the epitome of entitlment for players: "give me instant gratification or your game sucks". Every time a league starts everyone wants to beat endgame by day 2 just like the big streamer boys. News falsh, even if you copy their build you still wouldn't be there. Play the game the way you want to. If you enjoy it,good for you, if you don't it's not the game for you. It has a steep learning curve, but just use one of your free days to watch some videos explaining certain mechanics and tricks, and you could make a working build out of most skills. Hell, ypu canevenmake different builds ti tackle different content. The game has its issues, but ultimately, its the players that have the biggest issues. |
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" Viability under what circumstances though? There are too many factors that come into play on the viability of a build. Time - If it takes too long to get a build to be capable of all content, its not viable really for league play. "Money" - If it takes 50+ exalts to get a build to be viable, it also may not be viable during a league Skill - This is a per person thing really, but some builds require more skill than some players might have, making them absolutely not viable for them etc Given enough time, money and skill, any build IS viable. But you cant count on any of those things in a league.... thus... people fall back on the Metas Last edited by Zewks#0624 on May 20, 2022, 2:28:05 PM
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6 meta skills? That's the most diversity ever, lmao
stop complaining, its literally as good as it gets, when people are free to make their choices and are given enough quality information, they gravitate towards the best choices its only idiots like us that go full hipster trying to be unique and special snowflakes Last edited by DontKillTeal#1967 on May 20, 2022, 3:12:53 PM
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People want harder and harder content. There is a huge downside to that. The builds capable of doing all the content gets less and less and put a bigger magnifying glass on balance.
If Shaper was the end boss and the level of juice on maps was limited to scarabs. Then you can play whatever you want without it feeling bad. But that is not the case anymore. |
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" If you need 100h to go on youtube and type "PoE 3.18 league start" then I feel bad for you. " If a build can feel good in end game on 20 ex gear, its more than viable. (hint: at least half of active skills that are meant as a main skill can achieve it, Thats more than 50) But its not enough. Nowadays PoE players want to kill pinnacle bosses on 50c gear as a league starter after 3 days. If they cant achieve it = ded skill, not viable, in PoE you can play only 5 skills REEEEEEEE " Same people who cry for "harder content" will play only the best build that exist that will make the hard content easy. Thats "logic" of PoE players. Last edited by Aynix#7757 on May 21, 2022, 6:21:08 AM
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" the problem with not-meta builds isn't at the endgame content though, but at early/mid maps. The way the game is structured, it's necessary to run t14+ maps rather soon. A build that can't smoothly go from lvl1 to that just isn't terribly viable... and it doesn't matter whether it can do the endgame bosses or not. | |
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Why is it necessary to run T14's early? Also the problem is absolutely endgame content you can make anything do 500k trivially which will clear your atlas completion but you want like 2mil to do Maven comfortably.
PoE builds are like marathon runners with various degrees of stamina, and the best ones go furthest the worst tap out early. The problem is that players think they tap out at early maps and pretty much nothing taps out in early maps, they tap out when you have to get X damage but you've run out of viable scaling vectors because you didn't pick a numerically busted skill. GGG can do better and they should do better, but players should be less automatic in following the meta if they don't want to and embrace different playstyles if they are more fun. The we can only play these 5 skills is a result of players being unwilling to experiment outside of somebody elses established path and an unnecessary focus on specific power. |
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