Play the 5-6 Meta Skills, Or Die in Maps

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Aalzien wrote:
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Ciallmhar wrote:
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Aalzien wrote:

That build was quite messed up and too over the place tbh... but just making a few adjustments it goes from 11k dps on first firestorm hit to 500k dps on first hit.

https://pobb.in/nHtEr3s1TksJ

My recommendation for your future build tries, try to focus on one thing only, cannot be a minion build AND a spell caster at the same time.


My first firestorm hit dps is already 400k: https://prnt.sc/VGv2kS33YYYJ

The minions are very useful for sustaining damage when I have to let my energy shield recharge and avoid dangerous mechanics so I really don't want to remove them

Is there really no other way than to remove them?


The thing is, your minion's damage is negligible compared to yours unless you invest heavy on them. Get rid of phantasms on your firestorm and put there a proper support (Conc Effect, Controleld destrucition, Spell Echo...) wichever will add you more than 100k dps instead (conc eff will add you 200k dps).



Hey, I adjusted my build with your advice and tried red maps again. The adjustment made my build smoother to play so I just want to thank you for giving time to help me :)
Build defenses or die in maps. You're not supposed to stay alive with trash gear in red maps smh.
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Ciallmhar wrote:

Hey, I adjusted my build with your advice and tried red maps again. The adjustment made my build smoother to play so I just want to thank you for giving time to help me :)


You're welcome! Glad it helped you to keep playing your build :)
I can guarantee that there are a fuckton of builds that are viable. Not as fast or as easy to do as the meta ones,but they exist.

This game has become the epitome of entitlment for players: "give me instant gratification or your game sucks". Every time a league starts everyone wants to beat endgame by day 2 just like the big streamer boys. News falsh, even if you copy their build you still wouldn't be there.

Play the game the way you want to. If you enjoy it,good for you, if you don't it's not the game for you. It has a steep learning curve, but just use one of your free days to watch some videos explaining certain mechanics and tricks, and you could make a working build out of most skills. Hell, ypu canevenmake different builds ti tackle different content. The game has its issues, but ultimately, its the players that have the biggest issues.

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lupasvasile wrote:
I can guarantee that there are a fuckton of builds that are viable. Not as fast or as easy to do as the meta ones,but they exist.

This game has become the epitome of entitlment for players: "give me instant gratification or your game sucks". Every time a league starts everyone wants to beat endgame by day 2 just like the big streamer boys. News falsh, even if you copy their build you still wouldn't be there.

Play the game the way you want to. If you enjoy it,good for you, if you don't it's not the game for you. It has a steep learning curve, but just use one of your free days to watch some videos explaining certain mechanics and tricks, and you could make a working build out of most skills. Hell, ypu canevenmake different builds ti tackle different content. The game has its issues, but ultimately, its the players that have the biggest issues.



Viability under what circumstances though?

There are too many factors that come into play on the viability of a build.

Time - If it takes too long to get a build to be capable of all content, its not viable really for league play.

"Money" - If it takes 50+ exalts to get a build to be viable, it also may not be viable during a league

Skill - This is a per person thing really, but some builds require more skill than some players might have, making them absolutely not viable for them


etc


Given enough time, money and skill, any build IS viable. But you cant count on any of those things in a league.... thus... people fall back on the Metas
Last edited by Zewks#0624 on May 20, 2022, 2:28:05 PM
6 meta skills? That's the most diversity ever, lmao

stop complaining, its literally as good as it gets, when people are free to make their choices and are given enough quality information, they gravitate towards the best choices

its only idiots like us that go full hipster trying to be unique and special snowflakes
Last edited by DontKillTeal#1967 on May 20, 2022, 3:12:53 PM
People want harder and harder content. There is a huge downside to that. The builds capable of doing all the content gets less and less and put a bigger magnifying glass on balance.

If Shaper was the end boss and the level of juice on maps was limited to scarabs. Then you can play whatever you want without it feeling bad. But that is not the case anymore.
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AmpegV4 wrote:
I didn't realize I'm had to dump 100+ hours into a "google i win league start POE guide" build before I'm allowed to play the game in my own way. That's some GrEaT game design, what was i thinking?!


If you need 100h to go on youtube and type "PoE 3.18 league start" then I feel bad for you.

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Zewks wrote:


Viability under what circumstances though?

There are too many factors that come into play on the viability of a build.

Time - If it takes too long to get a build to be capable of all content, its not viable really for league play.

"Money" - If it takes 50+ exalts to get a build to be viable, it also may not be viable during a league


If a build can feel good in end game on 20 ex gear, its more than viable. (hint: at least half of active skills that are meant as a main skill can achieve it, Thats more than 50)
But its not enough. Nowadays PoE players want to kill pinnacle bosses on 50c gear as a league starter after 3 days. If they cant achieve it = ded skill, not viable, in PoE you can play only 5 skills REEEEEEEE

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Essem wrote:
People want harder and harder content. There is a huge downside to that. The builds capable of doing all the content gets less and less and put a bigger magnifying glass on balance.


Same people who cry for "harder content" will play only the best build that exist that will make the hard content easy. Thats "logic" of PoE players.
Last edited by Aynix#7757 on May 21, 2022, 6:21:08 AM
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Essem wrote:
People want harder and harder content. There is a huge downside to that. The builds capable of doing all the content gets less and less and put a bigger magnifying glass on balance.

If Shaper was the end boss and the level of juice on maps was limited to scarabs. Then you can play whatever you want without it feeling bad. But that is not the case anymore.

the problem with not-meta builds isn't at the endgame content though, but at early/mid maps.

The way the game is structured, it's necessary to run t14+ maps rather soon. A build that can't smoothly go from lvl1 to that just isn't terribly viable... and it doesn't matter whether it can do the endgame bosses or not.
Why is it necessary to run T14's early? Also the problem is absolutely endgame content you can make anything do 500k trivially which will clear your atlas completion but you want like 2mil to do Maven comfortably.

PoE builds are like marathon runners with various degrees of stamina, and the best ones go furthest the worst tap out early. The problem is that players think they tap out at early maps and pretty much nothing taps out in early maps, they tap out when you have to get X damage but you've run out of viable scaling vectors because you didn't pick a numerically busted skill.

GGG can do better and they should do better, but players should be less automatic in following the meta if they don't want to and embrace different playstyles if they are more fun. The we can only play these 5 skills is a result of players being unwilling to experiment outside of somebody elses established path and an unnecessary focus on specific power.

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