+2% chance to contain other Extra Content

I appreciate the "disable content you don't like"

but all nodes = +2% chance to contain other Extra Content

On Kirac Mods:

Metamorph (costs 5 Chaos Orbs): Area contains Metamorph Monsters.
Harvest (costs 12 Chaos Orbs): Area contains The Sacred Grove.
Delirium (costs 16 Chaos Orbs): Area contains a Mirror of Delirium.

So GGG makes clear that Harvest is more rewarding than Metamorph,

but if I choose to skip Harvest, because I hate it, I just get a
+2% chance to contain other Extra Content

and for a trade League player, I am still forced to do it
Last bumped on May 7, 2022, 5:29:24 PM
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uh...what? Completely lost with what your point is...
"
Aijendo wrote:
I appreciate the "disable content you don't like"

but all nodes = +2% chance to contain other Extra Content

On Kirac Mods:

Metamorph (costs 5 Chaos Orbs): Area contains Metamorph Monsters.
Harvest (costs 12 Chaos Orbs): Area contains The Sacred Grove.
Delirium (costs 16 Chaos Orbs): Area contains a Mirror of Delirium.

So GGG makes clear that Harvest is more rewarding than Metamorph,

but if I choose to skip Harvest, because I hate it, I just get a
+2% chance to contain other Extra Content

and for a trade League player, I am still forced to do it


The 2% is added to ALL other league mechanics.
Every league mechanic has a base 8% chance to appear in a map.

Lets list all league mechanics you can get:
- Legion
- Breach
- Harvest
- Metamorph
- Blight
- Expedition
- Ritual
- Heist
- Delirium
- Essences
- Strongboxes
- Abyss
(Might have missed some)

All of these have a base 10% chance to appear. By picking one of those nodes, you remove one mechanic from the pool and bump up the chance for the other ones to appear to 10%. You can keep speccing into those points driving your favorite mechanics above 30%. If you pick the new Keystone that increases the chance for mechnics to appear by 50% (But can't use scarabs) you can push your favorite mechanics to ~50% chance to appear.

Fyegrass did a calculation on it and he tested to maximize Legion and Breach chance to appear. Got it to 60% or something like that.
The point is that all Leagues have +2% but, there is no reason to "disable" Harvest for just +2%, thats my point.

Delirium and Harvest are way more valueable, so disabling it should also reward more.

"
Aijendo wrote:
The point is that all Leagues have +2% but, there is no reason to "disable" Harvest for just +2%, thats my point.

Delirium and Harvest are way more valueable, so disabling it should also reward more.



Not everything needs to be about profit. At a certain point in the league, I don't use Harvest anymore, I don't consider it fun. This is a net positive for me, I get rid of Harvest in favor of something I would have more fun with.

I understand you're trying to say you get more value out of harvest than metamorph in terms of money, but not everyone plays this game to look at a spreadsheet.
ah thx Aijendo, that's much clearer! I agree with the above: it's not about profit margins, it's about shaping your play experience. What does it matter how profitable something is if you just skip it anyway? This way, you get a small boost for changing nothing.
Last edited by jsuslak313#7615 on May 6, 2022, 1:28:26 PM
I wonder how this interacts with the keystone that gives +50% chance of encounters appearing. Is this 50% multiplicative, or its just 50% of the base chance (so always +4% which is meh).

I assume multiplicative. So if you spec like 6 of those nodes to get rid of things you hate and don't run anyway, this will make base chance of other mechanics 20%. Add some atlas nodes on top of this (say, 4% more for expedition) so youll have 24% base. Now add this keystone and you got 36%. Approx every third map you do will have expedition in it without a scarab. Pretty good for just alch and go strategy.
^whatever your chance is, that node adds 50% of THAT to it.

Ex: You have 30% chance to spawn a ritual. Take that node and you now have (30+15)% chance.

Pretty sure that was explained in the video reveal
Last edited by jsuslak313#7615 on May 6, 2022, 1:45:49 PM
"
jsuslak313 wrote:
What does it matter how profitable something is if you just skip it anyway? This way, you get a small boost for changing nothing.


For SSF these changes are nice but for Trade League not.

On TFT players make a fortune from Harvest Crafting, if you can boost it even more.

Its like a legal wall hack or auto aim in an ego-Shooter.

Quin69 also hates Harvest and wishes to get removed from the game and suggested an option that you disable it and get more from other sources. (2 month ago)

But the 3.18 changes is the other direction, there is no benefit in skipping Harvest, in fact, i bet 3.18 will be Harvest Heaven.

Harvest is not that good

Try farming it if you think it is

You will be lucky to encounter one boss per 100 maps of Harvest

The boss might not even give you an expensive craft

You will be lucky to see a single augment in 500 maps of Harvest

Yes GGG makes it so you can now disable content you don't wanna interact with and get more of the content you do wanna see

That's perfectly fine, since we've never had this option before

If you're claiming harvest is soooo good but you yourself dont wanna farm it

Then clearly, it's not that good in your own eyes otherwise you would be farming it

Last edited by Bloomania#2606 on May 6, 2022, 4:23:43 PM

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