+2% chance to contain other Extra Content
" Pick the Keystone that makes you unable to use fragments but increase the chance to encounter league mechanics by 50%. You then get a 40% * 1.5 = 60% chance to encounter Harvest. |
![]() |
" Harvest is the most profitable league mechanic in the game, but you gotta use the crafts and know what you're doing. Several videos of people farming Harvest last league by forcing it with the Sacred Grove sextant (Cost like 2 ex each) and making 20 ex/hour Harvest is nuts, but it's hard to know what to do. Gotta have the correct bases and restock them every couple of minutes. Bulk sell Reforge keep Prefix/suffix. Use obscure crafts on specific items et.c. I'll be blocking Harvest because I don't like that mechanic. But it will still remain the best league mechanic in the game for pure profits. |
![]() |
^Totally and completely disagree. You can achieve those same numbers with any number of league mechanics...provided you know what you are doing AND you have prepared well in advance. Hell, just churning out the bases for those people running harvest can net you a similar or higher profit.
Harvest is not any more profitable than any other high-currency or high-base mechanic. It only truly becomes profitable when you use TFT to sell crafts or you have stockpiled hundreds of exalts to buy the crafts you need to create good items. Otherwise you need to run HUNDREDS of harvests to get those actual valuable crafts. At 2ex a pop for those sextants, your profit margin dwindles. People can make absurd profit chaining 5ways. People can make absurd profit selling delve bases. People can make absurd profit running heavy juiced maps. Harvest is no more or less profitable on average than any of those. In fact, non-harvest leagues can and usually do offer a much more consistent and predictable profit margin whereas harvest can give you a huge run of nothing for days at a time. Last edited by jsuslak313#7615 on May 7, 2022, 5:30:38 PM
|
![]() |