+2% chance to contain other Extra Content

"
Aijendo wrote:
"
Deadandlivin wrote:


All of these have a base 10% chance to appear. By picking one of those nodes, you remove one mechanic from the pool and bump up the chance for the other ones to appear to 10%. You can keep speccing into those points driving your favorite mechanics above 30%. If you pick the new Keystone that increases the chance for mechnics to appear by 50% (But can't use scarabs) you can push your favorite mechanics to ~50% chance to appear.

Fyegrass did a calculation on it and he tested to maximize Legion and Breach chance to appear. Got it to 60% or something like that.


Thx for mentioned Fyregrass, didn't know him before

On Minute 20:00 on his Spreadsheed:
https://youtu.be/wwoPkj4ceyg?t=1200

Fyregrass Numbers for Harvest:

8% Base + 10% Atlas + 4% Stream = 22%

Blocking 8 Mechanics = 38%

Blocking 9 Mechanics = 40%

So if you keep Delirium and Harvest for example you will hit every 3rd map these mechanics and in 3.17 it was much less.



Pick the Keystone that makes you unable to use fragments but increase the chance to encounter league mechanics by 50%.

You then get a 40% * 1.5 = 60% chance to encounter Harvest.
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Pizzarugi wrote:
"
Aijendo wrote:
"
Aijendo wrote:

On Kirac Mods:

Harvest (costs 12 Chaos Orbs): Area contains The Sacred Grove.

- GGG knows its valueable otherwise you won't have to pay 12c


"It's 12c because Gx3 said so" isn't a good answer.

Please explain how Harvest is valuable, because from my experience, getting nothing but rerolls that isn't worth mentioning on TFT isn't that.


Harvest is the most profitable league mechanic in the game, but you gotta use the crafts and know what you're doing.

Several videos of people farming Harvest last league by forcing it with the Sacred Grove sextant (Cost like 2 ex each) and making 20 ex/hour

Harvest is nuts, but it's hard to know what to do. Gotta have the correct bases and restock them every couple of minutes. Bulk sell Reforge keep Prefix/suffix. Use obscure crafts on specific items et.c.

I'll be blocking Harvest because I don't like that mechanic.
But it will still remain the best league mechanic in the game for pure profits.
^Totally and completely disagree. You can achieve those same numbers with any number of league mechanics...provided you know what you are doing AND you have prepared well in advance. Hell, just churning out the bases for those people running harvest can net you a similar or higher profit.

Harvest is not any more profitable than any other high-currency or high-base mechanic. It only truly becomes profitable when you use TFT to sell crafts or you have stockpiled hundreds of exalts to buy the crafts you need to create good items. Otherwise you need to run HUNDREDS of harvests to get those actual valuable crafts. At 2ex a pop for those sextants, your profit margin dwindles.

People can make absurd profit chaining 5ways. People can make absurd profit selling delve bases. People can make absurd profit running heavy juiced maps. Harvest is no more or less profitable on average than any of those. In fact, non-harvest leagues can and usually do offer a much more consistent and predictable profit margin whereas harvest can give you a huge run of nothing for days at a time.
Last edited by jsuslak313#7615 on May 7, 2022, 5:30:38 PM

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