TFT are running 5way service and they are banning another team for best progress?

"
trixxar wrote:



Chris: "the most effective way to get the best items in Path of Exile was to join a discord channel"


that doesnt mean he or the game assumes you are doing it.


"
trixxar wrote:


The game assumes you are using it.



the game assumes that you never trade for anything.

this is a comment from chris in the trade manifesto...

"
Most players who play Path of Exile never trade. Out of the players who do trade, most only complete a few trades in a league.


most people never trade, most people who do trade make only a few trades in a 3 month window. this is who the game assumes you are.

theres a vast difference between "the game assumes you use this so you have to use it" and "a minority of players use this and we dont want their experience to turn the game into any more of a bad joke than it already is".


if you trade a lot, forget trading op shit in tft, if you even just trade for items regularly you are not playing 'the balanced intended game', you are playing some easy mode, verging on cheat mode joke of a game that is in no way balanced the way a game should be.

you have good crafting already, you have insane crafting, most of the best gear in the game comes from crafting even in ssf.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
^

The problem is that Chris is trying to have it both ways (loot and gear progression balanced around trade, while also saying majority dont trade), which is why with the advancements of 3rd party tools and community meeting points, has made the trade manifesto, and trade in general is so completely, horribly, out of whack.

The manifesto is like trying to read a science/medical journal from the 1800's. Its laughable.
"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Apr 18, 2022, 10:14:56 AM
"
DarthSki44 wrote:
^

The problem is that Chris is trying to have it both ways (loot and gear progression balanced around trade, while also saying majority dont trade), which is why with the advancements of 3rd party tools and community meeting points, has made the trade manifesto, and trade in general is so completely, horribly, out of whack.

The manifesto is like trying to read a science/medical journal from the 1800's. Its laughable.


I see it more as Chris preparing for the worst case scenario that everyone trades frequently.

Trade in general being out of whack provides the trade friction that GGG loves. Trade friction = players forced to spend time looking at each other's MTX and hideouts with a possibility of a scam/item poof/item bricking/no trade. Trading can be exciting, eh?

Gutting Gameplay Gradually
Last edited by zakalwe55#2432 on Apr 18, 2022, 1:23:56 PM
"
Snorkle_uk wrote:


the game assumes that you never trade for anything.


Right. So they nerfed Harvest crafts like Aug Crit or Add Health or the Tier 4 plants which people, SSF, could find somewhere between every 240 to 320 maps.

Thats why they nerfed it?

Not because you could buy 10 for 10 ex on TFT?

No, you think they nerfed it because finding the option ONCE every 240 maps was way overpowered. And it literally had nothing to do with TFT, which Chris says directly is the best way to use it.

Thats your argument.

Neither you or I have proof, and history shows neither will convince the other, but can you really keep a straight face and tell me you believe your own argument on that one?
Last edited by trixxar#2360 on Apr 18, 2022, 1:05:11 PM
The whole idea of a third party "mob" having more or less monopoly on certain areas of the trade market, where they can ban as they see fit - with no connection to the game's rules, the ToS or GGG what so ever, is (in lack of better words) idiotic.

Is it TFT's fault?

Well, a little bit - as we OFTEN see stories about how they exclude and behave. Even if just a fraction of these stories were true, it would still be bad.

But the main blame here is of course GGG. Not only are they failing to provide an in-game system that satisfies the needs, but they are also failing to deal with TFT the right way. It's like they're deliberately gating the casual players from interacting with this part of the game.

It's not good.

Something has to be done.
Bring me some coffee and I'll bring you a smile.
No it doesn't. You're making a mountain out of a mole hill. It's not that big of a deal. It doesn't affect play. It's totally irrelevant to playing the game normally.
"
Shagsbeard wrote:
No it doesn't. You're making a mountain out of a mole hill. It's not that big of a deal. It doesn't affect play. It's totally irrelevant to playing the game normally.


I think you're basing too much on how you play the game. It does, directly or indirectly, affect players that often use services, rotations and second hand crafting.
Bring me some coffee and I'll bring you a smile.
"
Shagsbeard wrote:
No it doesn't. You're making a mountain out of a mole hill. It's not that big of a deal. It doesn't affect play. It's totally irrelevant to playing the game normally.


The Harvest thread, which has the largest negative response of any I can see on the forums, by both length and proportion, might disagree with this assessment.

(Unless you are arguing that people pooling crafts in TFT had no impact on the decision to nerf it.)
"
Phrazz wrote:

Well, a little bit - as we OFTEN see stories about how they exclude and behave. Even if just a fraction of these stories were true, it would still be bad.

But the main blame here is of course GGG. Not only are they failing to provide an in-game system that satisfies the needs, but they are also failing to deal with TFT the right way. It's like they're deliberately gating the casual players from interacting with this part of the game.

It's not good.

Something has to be done.


Compared to all the transactions that occur daily on TFT, the number of stories about what TFT mods did is minuscule. Also, those stories are from people who are BANNED so they are upset. When I dug more into their stories, I felt that the ban was justified.

TFT is just another GGG partner in a long line of 3rd parties. It is the 3rd parties that do a lot of heavy lifting for GGG: streamers, poedb.tw, Path of Building, Craft of Exile, Awakened POE Trade, etc. GGG builds a complicated game, POE, and everyone ELSE supports it. GGG has to release a new league every 3 months, it doesn't have time/money/resources to do everything the 3rd parties do.

Nothing will be done because it is working as intended.



Gutting Gameplay Gradually
Last edited by zakalwe55#2432 on Apr 18, 2022, 2:34:11 PM
"
trixxar wrote:
"
RandallPOE wrote:
"
trixxar wrote:
They are more of a problem than people think.

4/5 of posts mentioning TFT suddenly disappear (probably this one will too).

The question is who at GGG is protecting them and why?


They don't disappear, you can find them all with a simple search but some of them do end up getting locked because people start throwing around all sorts of drivel & unsubstantiated allegations.


No I mean posts, not threads.

The posts pointing out the issues are deleted from the threads, then the threads are locked.


I see, well as an experiment try making a post about how a different group of people are all involved in botting, bug exploiting or RMT and see how long it lasts.

Report Forum Post

Report Account:

Report Type

Additional Info