So 3.17 is now the league with the highest peak and worst retention in the history of POE

"
Pizzarugi wrote:
No amount of tweaks and improvements is going to pull people away from the hype that came from Lost Ark and Elden Ring releasing one after the other.

We often tend to forget that GGG does absolutely nothing for marketing, meanwhile you have mega rich corporations like Amazon investing tons of money into their game and FromSoftware having a very loyal fanbase due to consistency in making (difficult) games that are overall stable and provide lasting entertainment.

This isn't the first time a league fell to the wayside because a more hyped game came out. Remember what happened to Harvest league? Last of Us 2 and Ghost of Tsushima owned that shit. Cyberpunk2077 still had peoples' attention during Ritual.

Does this game have issues? Sure, absolutely, but there's so much more going on outside of GGG's control that is affecting retention for PoE.


Except that didn't happen at all

Cyberpunk was a disaster where it was considered a complete joke and had mass refunds occurring

Ritual was not affected by any outside game release

Elden Ring is just another dark souls game made primarily for console players

Lost Ark turned out to be much more of an mmo than anything close to an arpg

It's also evident from the chart that neither release caused a drop in player numbers



Either of those other two games you mentioned are far smaller than Elden or LA

I guarantee without even needing to check that neither release impacted POE's numbers

You can go check that out for urself

Lost Ark had early release on Feb 8 and full release f2p on Feb 11

There was a dip on Feb 8 from Feb 9 of around 6k players

From Feb 10 to Feb 11 there was a dip of 13k which bounced back on Feb 12

Elden Ring released on Feb 25th

On the chart there was a 4k dip from Feb 26 to Feb 25

So no, none of the releases really had a MASSIVE impact or whatever excuse you wanna give GGG for this league's performance

If it did there would have been a noticeable dip from either release

But clearly, only a small % of POE players actually had any interest in either of those two games

Also many people who did go to try LA found how much of a grind mmo it was and came back

I personally know people who went to go play LA and quit it pretty quick to come back to POE

Either of those other two games you mentioned are far smaller than Elden or LA

I guarantee without even needing to check that neither release impacted POE's numbers

What was clearly happening is players were quitting at a steady rate and very quickly compared to any previous league in the history of POE

The reason? Not other game releases... nope

The reality is what I stated in my post

No Content, No Skills, and Arch Nem is unanimously disliked


Last edited by Bloomania#2606 on Mar 13, 2022, 6:29:23 PM
I like this league a lot.

My criticism is that they don't bother for retention.

There shouldn't be a huge expectation for league mechanic when endgame mechanics are changed.

I like archnemesis a lot. But it's clunky.

I didn't even mind the puzzle aspect of keeping and and using things strategically. We should have been able to sort from the beginning though- but of course letting us do that would naturally lead to complaints that they waste hours of our time every league by not letting us properly sort the stash. Just as I'm complaining about it right now.

But by week 3, just give a proper menu and let us stash 100 of each. Keep improving the mechanic every week or two. Presumably they're already pushing hard on the next league... more staff should be left working on the current league.

Even when they made a patch, they accidently? deleted some functionality by not letting us see item mods when they're on the ground. Seriously, devote more staff to the current patch. But perhaps their business model now is they've just given up on retention and are only concerned about the first 2 weeks of a league.

How about events every week? Not voided stuff or play through the acts stuff. Just universal. Have rogue exile invasion one week, 3 breaches on every map the next, etc.

I plan to be back later in league to shoot for 30 or 32, but I gotta let my wrist rest a little bit so have been playing the console stuff for a while. If they don't want me to have to take this sort of break- that I often don't come back from, I would highly suggest they get working on stash sorting functionality.
I'd actually suggest that peak numbers may have less to do with the current league and more to do with the previous one. For my two cents, I found scourge one of the worst leagues ever, so much so that I stopped playing before I even got through the campaign. The current arch nemesis league I find 'extremely' underwhelming, 'but', I'd been missing POE after not playing for so long, so there's me adding to that peak player count total. It works in reverse as well. Ritual and ultimatum back to back (pretty much the same mechanics, so I see them as like the one extended league) I really enjoyed, so when expedition came along, while it may have been a good league in its own right, I wasn't adding to the count as it was break time for me...
some funny analysis going on there OP....

the dropoff this league is no different than 90% of all previous leagues. All of your arguments fall apart when you ACTUALLY compare the retention of previous leagues and realize...oh wait a minute...its the SAME retention regardless of new content.

Even from just a cursory glance at the past 3 years you can see that, with only 1 or 2 exceptions, the dropoff between month one and month two is at least 30% and sometimes as high as 50% or even more. Currently we are showing about 30% dropoff which is less than the average (BETTER retention).
"
Noxious66 wrote:
for me this is one of the best content and leaque patches in the last years.

just my 5 cent.



yup
OP is cooked
"
Caulder10 wrote:
"
Noxious66 wrote:
for me this is one of the best content and leaque patches in the last years.

just my 5 cent.



yup
OP is cooked


+1
This league and the changes to the core game have been great. I've been engaged with the game for longer than any previous league.

Regarding the rest of the OP's post, Steam player stats have been used as the sole indicator of player retention. Perhaps the words "on Steam" should be added to the end of this thread's subject header.
^so true, plus the entire chart is inaccurate because it uses the spike numbers in the average calculations. This grossly inflates the first month average and shows a steeper roll-off than what actually exists even within steam. I'd love to see some median data and not just a full on average, since medians tend to get rid of outliers a little better.
After getting challenges I wanted, there's no point in continuing to play

1. atlas passives are not so easy to just swap to promote variety in gameplay. So I'd be stuck with what ever tree, maybe do one significant change during the league (like 50-100 point change)

2. chase bosses are actually pretty dull, especially bosses "half way" drop absolutely nothing. Since you can buy the writs, there's no real point grinding for the influence by yourself, you just buy tokens, do some bosses, repeat, hope for profit.

3. no mechanical changes to old skills, no new skills. No point replaying the same thing over and over again.

4. There is no chase content I'd like to chase, from "uber" encounters, to rewards in form of chase uniques.

This league was better with the endgame change than previous two, but that does not mean there's anything to do than just farming as usually.

I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
"
ARealLifeCaribbeanPirate wrote:
We see this exact same hysteria every league about OMG THE PLAYER NUMBERS ARE DROPPING, but it's never mattered to anyone who matters.

Why would GGG care about their least devoted players leaving? They never set out to make a casual-friendly game "for everyone." And as I've probably said over 100 times at this point, Path of Exile was specifically created to NOT be a casual-friendly game for everyone.


Catering to 12 incel sweatlords who spend a few thousand bucks is a pretty stupid way to run a business.
"
Marxone wrote:

1. atlas passives are not so easy to just swap to promote variety in gameplay. So I'd be stuck with what ever tree, maybe do one significant change during the league (like 50-100 point change)

I have to disagree here. I played this league SSF and the tree is so easy to respec if you buy the orbs from vendors. The game tosses out a ton of the small currencies that can be converted to unmaking orbs.

That said, I also moved on after hitting my challenge goals because you have to strive for something in a game like this.

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