Dear GGG, please lower the overall difficulty of the game

"
RedHenrik wrote:
At this point, I'd settle for an experience that was even remotely balanced. I mean, I see people saying that knowledge of the game is essential, and I agree, but the constantly shifting ruleset and scattershot changes make the game completely obtuse to anybody not immersed in build and farming guides.


If you are open and willing to accept advise from others:

I briefly glossed over your characters and saw a lot a Chieftains - prolly all RF bois which is perfectly fine.
The one thing that stood out was this: Pretty much all of them had 3-4 life flasks equipped and thats what gets you killed.
Dont do that, its a death sentence.

Instead try to roll utility flasks like granite or jade or quartz or ruby, whichever suits your playstyle best.
Try to get "gain x charges when hit" plus something useful like "curse effect reduction", "x% inc armor/evasion" etc and then benchcraft "use when charges reach full".
That way you dont have to manually proc your flasks and they will refill by killing stuff as well as getting hit and should have a really good uptime, resulting in less dmg taken and thus reduce the need for life flasks to a minimum.

Since you equipped "Forbidden Taste" on almost all of you characters, benchcraft "use when savage hit taken", so this flasks procs automatically whenever you take a hit chunking your hp pool by 25% or more.


Give it a shot and see how it feels.
Your main issue right now is that you arent using your flasks proactively but reactively and with your current setup all you can do is hoping your life flasks heal you faster than mobs deal dmg - this is bound to fail eventually.
"
Azarhiel wrote:
How the game is now in 3.17 :

1/ Voidstones are locked behind bosses that not every build can do (specially Maven and Uber Elder).

2/ Sextants modifiers are locked behind voidstones

3/ All red maps Atlas is locked behind voidstones

4/ Influenced gear is partially locked behind being able to farm T16 maps

5/ DPS requirement to be able to do T16 maps smoothly need the player to gind red maps that you can't sustain without favoured maps even with 100% +1 tier upgrade.

6/ Favoured maps locked behing crazy boss kills

7/ Red maps should not drop low tier yellow or even white maps.

Even if i like the overall flavour of 3.17, i'm still upset that GGG still locks things that should not be locked.


If I'd have to pick one post that is completely misinformed and inaccurate in every aspect, this would be it :)
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
"
Orbaal wrote:
Instead try to roll utility flasks like granite or jade or quartz or ruby, whichever suits your playstyle best.
Try to get "gain x charges when hit" plus something useful like "curse effect reduction", "x% inc armor/evasion" etc and then benchcraft "use when charges reach full".
That way you dont have to manually proc your flasks and they will refill by killing stuff as well as getting hit and should have a really good uptime, resulting in less dmg taken and thus reduce the need for life flasks to a minimum.


Good points. I will definitely try this out.

"
Since you equipped "Forbidden Taste" on almost all of you characters, benchcraft "use when savage hit taken", so this flasks procs automatically whenever you take a hit chunking your hp pool by 25% or more.


My more recent ones should already have the savage hit enchant on them, but I'll check again.

"
Give it a shot and see how it feels.
Your main issue right now is that you arent using your flasks proactively but reactively and with your current setup all you can do is hoping your life flasks heal you faster than mobs deal dmg - this is bound to fail eventually.


Point well taken. I would have to see how it works against certain endgame bosses, though Sirus is less of an issue now. That fight just takes forever with low-moderate DPS, and I'd still prefer a boss that makes endurance fights as rewarding as max DPS fights.

Thanks for the suggestions though!
"
Marxone wrote:
"
Azarhiel wrote:
How the game is now in 3.17 :

1/ Voidstones are locked behind bosses that not every build can do (specially Maven and Uber Elder).

2/ Sextants modifiers are locked behind voidstones

3/ All red maps Atlas is locked behind voidstones

4/ Influenced gear is partially locked behind being able to farm T16 maps

5/ DPS requirement to be able to do T16 maps smoothly need the player to gind red maps that you can't sustain without favoured maps even with 100% +1 tier upgrade.

6/ Favoured maps locked behing crazy boss kills

7/ Red maps should not drop low tier yellow or even white maps.

Even if i like the overall flavour of 3.17, i'm still upset that GGG still locks things that should not be locked.


If I'd have to pick one post that is completely misinformed and inaccurate in every aspect, this would be it :)


+1 to this.

I genuinely don't understand how anyone can be struggling to access content this league. And I don't even mean in a "how can your build be bad" sense (although the insane defensive power granted by the new Eldritch implicits certainly does make this a valid conversation we can have).

I mean, when I'm levelling a new build and halfway through a tier 7 map my inventory looks like this:



I am literally getting scarabs and chisels faster than it is possible for me to use them this league. Map sustain and content access have gone beyond being easy to being an absolute farce, without even requiring players to reach high tier maps. It feels like I have unlimited sulphite, and my stockpile of unused master missions is well over 100 and still climbing.

So I see a post talking about GGG locking players out of content and it makes me wonder if I had a stroke or something. Like... what? What GAME are you guys even playing?
"
ARealLifeCaribbeanPirate wrote:
"
Marxone wrote:
"
Azarhiel wrote:
How the game is now in 3.17 :

1/ Voidstones are locked behind bosses that not every build can do (specially Maven and Uber Elder).

2/ Sextants modifiers are locked behind voidstones

3/ All red maps Atlas is locked behind voidstones

4/ Influenced gear is partially locked behind being able to farm T16 maps

5/ DPS requirement to be able to do T16 maps smoothly need the player to gind red maps that you can't sustain without favoured maps even with 100% +1 tier upgrade.

6/ Favoured maps locked behing crazy boss kills

7/ Red maps should not drop low tier yellow or even white maps.

Even if i like the overall flavour of 3.17, i'm still upset that GGG still locks things that should not be locked.


If I'd have to pick one post that is completely misinformed and inaccurate in every aspect, this would be it :)


+1 to this.

I genuinely don't understand how anyone can be struggling to access content this league. And I don't even mean in a "how can your build be bad" sense (although the insane defensive power granted by the new Eldritch implicits certainly does make this a valid conversation we can have).

I mean, when I'm levelling a new build and halfway through a tier 7 map my inventory looks like this:



I am literally getting scarabs and chisels faster than it is possible for me to use them this league. Map sustain and content access have gone beyond being easy to being an absolute farce, without even requiring players to reach high tier maps. It feels like I have unlimited sulphite, and my stockpile of unused master missions is well over 100 and still climbing.

So I see a post talking about GGG locking players out of content and it makes me wonder if I had a stroke or something. Like... what? What GAME are you guys even playing?


looks very similar for me atleast when i run low tier maps mainly for exp on a new charr
I don't get scarabs or chisels in those amounts, but I guess that's the difference in atlas passive tree (i picked Alva, Harbis, Essences and the high end mapping stuff) , never got lucky with getting direct exalt from harbis or something, but overall content progression was easiest in comparison with last 2 years. Just smoothly stepping up and up.

And that was with no gear RF nonsense at 200k dps (done Shaper with that)
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.
"
Mern wrote:
Yet another selfish thread.
People complain that they dont have time to play the game or cant be bothered to learn about new builds or basic mechanics so their suggestion is to make game easier for everybody...
I am playing lacerate bleed glad, that is played by around 1% people according to poeninja and I can easily do all endgame (except for 30 simulacrum to be honest) and there is plenty of other non meta builds that can do the same.
Maybe if you dont want to invest time in the game, play standart before you learn basic nechanics and than start with challenge leagues or find another game. Dont ruin the game for other players who enjoy it.

No, you're selfish, because you're so lucky to choose a RIGHT bd.

But manay people who don't copy bds from ninja, they have 99% chance to choose a WRONG bd.

I have a suggestion to you. Just try playing Incinerate elementalist and see if it is "easily do all endgame".
"
ciel289 wrote:

- there are t16 maps without any voidstones
- any reasonable build with reasonable gear can do
easily do all content except: maven,uber elder,special maven invitations
this is more than enough to unlock atleast 2 voidstones and nearly all atlas
passives

- It's super boring that there're only 4 T16 maps I can play without any voidstones.

- I think what reasonable build you mean is bds from ninja or bds cost more than 100ex.

That's funny because there're 99% or more bds you can't find on ninja, and they are unreasonable.
Last edited by smtad#6581 on Mar 9, 2022, 7:36:14 PM
"
Azarhiel wrote:
How the game is now in 3.17 :

1/ Voidstones are locked behind bosses that not every build can do (specially Maven and Uber Elder).

2/ Sextants modifiers are locked behind voidstones

3/ All red maps Atlas is locked behind voidstones

4/ Influenced gear is partially locked behind being able to farm T16 maps

5/ DPS requirement to be able to do T16 maps smoothly need the player to gind red maps that you can't sustain without favoured maps even with 100% +1 tier upgrade.

6/ Favoured maps locked behing crazy boss kills

7/ Red maps should not drop low tier yellow or even white maps.

Even if i like the overall flavour of 3.17, i'm still upset that GGG still locks things that should not be locked.


i am actually in favour of all these being locked behind encounters but, i am really unhappy some of the last few points are locked behind unbalanced encounters or encounters that a normie probably wouldnt be able to clear.

the first 2 voidstones are reasonable enough to unlock, heck the pinnacle bosses they're gated behind are actually well designed and can somewhat be defeated with smart play and even has an "easy mode"

but beyond that and the last 10 or so atlas passives are gated behind ridiculous encounters.

invites are nowhere near balanced. cortex/maven/shaper/elder are dps checks. either you have insanely good skill or high dps, else the entire floor is filled with pain puddles. also if you have insane skill if you have low dps, you're forced to take frost bomb or else during invites maven will simply outheal the bosses.

so very much in emphasis of your first point. there are many who would say the last few point/unlocks are not required, but counterpoint is that players lose out something they cant get otherwise, the only people who benefit are the ones who sell carry services.

i for one, am confident i can one day clear some of the difficult ones. that said. once i do/if i ever do, im probably not gonna touch them ever again.
[Removed by Support]
"
smtad wrote:

- It's super boring that there're only 4 T16 maps I can play without any voidstones.


How can you do T16s but can't do the story version of squiddy and fire guy?

The sentence only 4 T16s and farming T16s should not be possible to see together if you can do the maps you can do the bosses.

No you don't need 100ex to do the content listed either, SC trade has shocking levels of power available for 10c you can play most builds if you play there.
Last edited by Draegnarrr#2823 on Mar 10, 2022, 3:29:45 AM

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