Done with this game
" That's like saying that PoE doesn't have lower tier content. Any remotely capable build can, dunno, kill Atziri nowadays, and it's still a pretty enjoyable fight. There's a lot in the game you can do even if you don't have the time or the enthusiasm to shoot for the top content. Maybe the biggest difference is that, if after a friendly game in lower leagues, someone starts crying in his beer mug that it's unfair he isn't playing for Liverpool, his teammates will roll over laughing and tell him to stop ruining good beer like an idiot. It's different when you're told that in person. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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Now I agree, and never said PoE was "unjust" to me. My original post was just stating that I am leaving, and to express attitude towards current balance state (Because I still believe GGG have never added global easier modes on purpose, to preserve the "system" described above, and that they indeed look at casual players as fodder, in my opinion).
But the fact that I find their methods deplorable does not mean I was trying to discourage others from game as well, and my last line in OP was specifically about hoping other will keep enjoying game. I will not, shooting for content left unconquered for me (lvl 100, the 4 highest of named crucibles, and bosses like Uber Atziri) requires doing things I don't want to do. Feel free to roll over laughing :) |
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im 40 years old.
back in the early 90s i had an amiga, 75% of games on it were harder than this game. most of them i never completed, you would spend hours in a scrolling shooter type game and youd get to the last level, level 4, and then die. that was it, game over, next time you just start again. games were brutal hard and that was fine, you didnt expect to finish them. it had nothing to do with keeping you playing to make money from you, its just a game and it wanted to have longevity and challenge. they didnt expect you to complete them, they expected you to get to a certain point, die, and then your goal next time was to get further than that benchmark ud set yourself. ggg dont expect you to get to lvl100. ive been playing this game for 9 years, 20k hours, i dont have a lvl100 char. i could if i really wanted to but i just stop around 98-99. i dont rly want lvl100, theres a finality to it i would rather avoid. ggg have openly said lvl100 is just there for anyone mad enough to grind for it, thats why the only reward is a single meaningless passive point, they dont want to encourage it or make you feel ur missing out without it. plenty of people hit lvl100, with ease now days tbh. if you cant manage it then its just not designed to be for you. its not for me either, and thats fine. theres nothing immoral or shady about the design of it. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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This game is okay to understand and try a build all the way to maps. I totally agree this game is horseshit for mapping for end game content, progression, and trying to make YOUR build work! I agree with removing 10% XP penalty on dying. I've can't play this any longer b/c only 3 total builds can make mapping and bossing possible.
BTW, there are many other games out there when you are done with this game. i took a 3 league break and came back to hating this game again with no changes to casual gamer. This is the sole reason i don't spend $ on this game, but given it is free, GGG is expecting microtransactions to keep this afloat. Sorry, but end game is stale and boring for all casual gamers. Remove the 10% xp loss and provide other penalty. 10% for me was past leagues maybe 5 T16 Alc'd maps. This ain't gonna fly for me anymore. Since i only got to lvl 97 with Siren 3 leagues ago, that was too much for me anymore. Better things to play out there when you can't progress any further. |
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" you were at level 99 and you chose to do cortex. thats really on you. i have died a gazillion times and i've learned enough to avoid doing dangerous maps. i get that cortex is a rare map but is losing 10% xp worth it? but i do understand and relate to your frustration. i myself am grinding up. currently pushing to 98. POE is not going anywhere. go enjoy other things. i hard rage quit and uninstalled previously. POE arguably is the best version of itself. [Removed by Support]
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I'm reading this "remove the death penalty" for almost 10 years now and it has never come hand-in-hand with a decent substitute-solution able to prevent all the problems such a removal would cause.
On a side-note: I'm 45 and I can also very much relate to what snorkle_uk said because I also had an Amiga 500 :D “Human decency is not derived from religion. It precedes it.” ― Christopher Hitchens My QoL List: https://www.pathofexile.com/forum/view-thread/3279646 Last edited by Antigegner#0560 on Mar 10, 2022, 3:11:57 AM
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" And do you really think this is "okay" situation? When players wishing to level up should either buy themselves one of the very few meta-tanky builds or set aside any remotely rewarding content and spam dry standard maps, or breachstones/5ways if they are rich? On a side note, that particuliar Cortex was the last in series of synthesis maps I had, and I did the rest of them deathless. But cortex came up with a "HH" synthesis affix (get mob affixes after you kill them), causing me to get the "boon" of being teleported straight into boss and its area denial dots without my consent. Would you expect all players to endure such design indefinitely, keep losing tons of exp to something you cannot have possibly reacted to, and re-grinding? " I am perfectly aware of the "official" reasons death penalty exists, and these measures would never work, as in would never force players to play the way GGG wants. They wanted to withdraw from in-game money and built barter-oriented trade system - players created their own in-game money along with a whole economy. And GGG still refuses to admit the reality and add the player-designed price checking into their official trade. Instead, they keep banning awakened POE trade users. They wanted for map modifiers to have an impact on gameplay - players just keep rerolling maps unsuitable for their chosen builds. Doubt there are many people willing to directly spend passive points on reflected damage negation just for the sake of it. Exp penalty - the main reason for it is to artificially extend hardcore player retention (in my noob opinion), otherwise there would be "nothing more left to achieve", as one of the devs had said, forgot who exactly. It is done as part of the global marketing strategy described above in this topic. I was told here that such view is "unhealthy", but that does not make it false. Sadly, when it comes to big money, there is no such thing as "too cynical". If some people here refuse to recognize their true role in the loop of events, I don't blame them in any way. If they are enjoying game as it is now, guess whole deal is "good" for them. Last edited by Echothesis#7320 on Mar 10, 2022, 3:49:08 AM
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"you dont get banned for using awakened poe trade mate |
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from what is happening in "I get banned" subforum now, I think you do get banned for exceeding traffic limit on their trade api, which is a natural consequence of using 3rd party trade software.
There are a lot of people there with similar stories, doubt they all lie in unison to cover some other "3rd party software" (ban reason) with awakened POE trade. Because from their questions it is clear they did not reach game mastery level where things like keyboard macros would start to matter for the further progression. |
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" No need to make everything a grand conspiracy, most mass entertainments work by one of three systems - Broad accessibility, which tend to be most amusements that pretty much anyone can do and aren't demanding enough to make mastering them worthwhile to accomplish, or spectate, something like yahtzee or simpler card games. - Mid accessibility, which encompasses all activities that shine at pro level, but are still accessible enough so enough people can at least dabble in them, like most mainstream sports or competitive games. - Low accessibility, which is everything that's either prohibitively expensive, has a high skill entry bar or both, something like flying a plane or car racing. It's pretty obvious which of those three categories is the most popular and brings in the most revenue. Sure, the low accessibility group is entertaining to watch because you probably aren't able to do it yourself, but it's still dwarfed by the things people can actually participate in themselves. Yes, you're just 'padding the numbers' and 'keeping the interest up', but in the end, you're doing what you're interested in. I don't think the world would be a happier place if everyone did just the things they can excel at. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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