ALT while mouse hovering an item in the ground is not working anymore.

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Henry_GGG wrote:
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xDertaHx wrote:
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Henry_GGG wrote:

This is intended. Displaying the mod level/tiers on an item on the ground has been removed.

Intended? I call shenanigans on this as filters can still examine and show/hide items by using HasExplicitMod condition. Why intentionally make it so item filters can know the tiers, but your players now have to remember hundreds of affix names and/or number ranges?

EDIT: For the sake of absolute clarity, we're referring to items that have already been identified.


Yes, the way it currently works ingame is intended.



Ok, it is understood that it is intended, but what was the intention behind this change? What does it improve? Because it surely makes dropped items feel a lot worse, so there has to be some upside to it, right?
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SirGuySW wrote:
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Henry_GGG wrote:
Yes, the way it currently works ingame is intended.
Would you please consider releasing a statement explaining the development philosophy behind this decision? A mini-manifesto or something, why/how the pros outweigh the cons, etc?

It seems that a lot of players (myself included) can't understand the benefit of (partially) removing the functionality of seeing mod tiers/ranges (and descriptions) of items on the ground. Is this just a fundamental change or a "we should never have shown that information, now it's fixed" situation? If so doesn't that just push players even further toward relying on 3rd party tools (since the tools can show, at least partially, mod tiers/ranges)?
Last post in this thread is > 3 months old so I guess this is a bump to keep the thread open. Also, I've been out of touch with PoE this league but have been monitoring GGG posts and haven't seen any explanation about this.

Do we have any kind of answer to this yet? Do we know if any of the third party UIs have added on-ground mod (range) identifying to bring this functionality back (or at least partially offset the reduced QoL)? Do we have any 'opposing camp' explanations as to why this is a good UI change?


Edit: The thread in Feedback and Suggestions (no GGG-post): https://www.pathofexile.com/forum/view-thread/3256492

Edit2: So it looks like the only 'opposing camp' explanations in that thread are conspiracy theories about hampering bots and increasing 'item weight'.
Last edited by SirGuySW#7930 on Jul 28, 2022, 1:16:24 PM
no. it is perfect for bot with well written item filter .
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?

quote from the first page: "Please post one thread per issue, and check the forum for similar posts first"

This is the end of forum signature
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neohongkong wrote:
no. it is perfect for bot with well written item filter .
I take your point but it's also great for a third party tool with bot-like intelligence (screen reading, item mod database) which doesn't interact with the client thus as far as we know should be within the rules (and undetectable). Which means the gap between the casual players who just launch-and-play PoE and those running an entire library of tools widens even further... all because *functionality* was removed from the game.

I'm having a real hard time wrapping my head around this one, and an even harder time just letting it go as yet another 'mystery of the devs'.

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