ALT while mouse hovering an item in the ground is not working anymore.
could you please up the priority of this?
having to pickup items to learn about their real affixes is gamebreaking. age and treachery will triumph over youth and skill!
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Bump - still very annoying
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3.17.3 Patch Notes Preview
" Nice. Thanks. Problemas Conocidos / Preguntas Frecuentes - ¡Por favor lee antes de publicar!
Cómo publicar una imagen Guía de soporte técnico MTR y el Manual de Problemas de Conectividad "Una pulga no puede picar a una locomotora, pero puede llenar de ronchas al maquinista." (Libertad) IGN: @Copied_to_clipboard |
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Spoiler
![]() Well, it does what its said... Still no advanced mods descriptions. I misunderstood the notes. Problemas Conocidos / Preguntas Frecuentes - ¡Por favor lee antes de publicar! Cómo publicar una imagen Guía de soporte técnico MTR y el Manual de Problemas de Conectividad "Una pulga no puede picar a una locomotora, pero puede llenar de ronchas al maquinista." (Libertad) IGN: @Copied_to_clipboard Last edited by Petusillos#4903 on Mar 15, 2022, 8:23:26 PM
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" This is intended. Displaying the mod level/tiers on an item on the ground has been removed. The patch note for the change was: Using the Highlight Key when hovering dropped items now displays minimum and maximum defensive values again. | |
Intended :(
Last edited by mike0021#5878 on Mar 16, 2022, 12:16:15 AM
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" Intended? I call shenanigans on this as filters can still examine and show/hide items by using HasExplicitMod condition. Why intentionally make it so item filters can know the tiers, but your players now have to remember hundreds of affix names and/or number ranges? EDIT: For the sake of absolute clarity, we're referring to items that have already been identified. Last edited by xDertaHx#5752 on Mar 16, 2022, 5:19:20 AM
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What an unfortunate decision and handling.
Two weeks back you remove a QoL feature and fail to even acknowledge it. When you finally do, it's "intented". I would really like to hear the rationale behind this. I guess it's either 1 or 48,000. Nothing in between, right?
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Well, it's better than no information on hover.
But if we've slowed dow enough to highlight and ALT a particular item on the ground, I can't see why we'd still not be shown full information on that piece. Why make us stop and pick it up, then ALT over it in inventory? This hardly adds "weight", only annoyance for anyone who actually cares about the mods. Looking for a mature guild to play with?
http://www.guildmedieval.com Courtesy, Integrity, Fair Play. I understand this is a role playing game, but I don't think the best role to play should be shopkeeper. - AlteraxPoe |
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funny thing is, you can still view the mod name of strongbox when pressing alt.....So i really want to know the rationale of not showing adv mod on item on the ground......is it performance issue?
This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong? quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature Last edited by neohongkong#0222 on Mar 16, 2022, 6:17:03 AM
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