28 maps for the new bosses is literally insane

Madness?! This is 3.15+!!! *Sparta kicks op into a map portal to go grinding again already*
"
Demonoz wrote:
In other words your complaining about something you haven't even actually engaged in yet?

Maybe you actually try running those 28 maps to get to the bosses and you might just come to realize its actually fucking amazing for loot and currency gains.. Especially Eater of Worlds maps. The shrine choices from their influence packs creates the ability to just print the piss out of currency, scarabs, and the new crafting currency's. You WANT to run those 28 maps because those are going to be very lucrative along the way to the fights.

And the bosses do actually have some amazing drops and actually hold their value which is something POE sorely needs. A lot of the items such as the jewels for example are very strong endgame build items that NEED to be rare.
You might also consider if every single time you fight one of these bosses they simply rain all the best loot times the 10s of thousands of people who play then say just half of those playing complete just one of these bosses NONE of the items would have any value what so ever making the bosses completely worthless.. let alone factor in the people grinding this new content. Good build enabling items should be rare their called chase items for a reason.

When you grind those 28 maps and then fight the bosses and invest the time and effort and one of those jewels finally drop that sell for 10-20+ex you wont be complaining then. And if you are not making currency between the league mechanic, the new influence shrine choices in each of those 28 maps, and the new atlas tree YOU are the one doing something terribly wrong.


+1.

Also, this made me laugh, because it's SO wrong.

"
Rakie1337 wrote:
Yeah, Sirus is where they started seriously messing up. Elder was about 10 maps, and maps took like 30 seconds back then too


Whut? No. Elder took, at an absolute minimum, 22 maps to spawn. Not 10. Not even close to 10. And that took an INSANE amount of luck, because every single map lost to the Shaper during those 22 would add another map the player had to run. If you were spawning the Elder guardians in the center of the Atlas (where the high tier maps were located) 30-35 was a reasonable estimate. This new endgame is FASTER than the old one, and has no system where players can be penalized by bad luck. Anyone who was ACTUALLY farming endgame back then and isn't just parroting opinions they saw on Reddit and Youtube remembers the pain of exiting a map to see that Shaper had cut their Elder influence literally in half.
Last edited by ARealLifeCaribbeanPirate#2605 on Feb 21, 2022, 3:39:00 PM
"
ARealLifeCaribbeanPirate wrote:
Anyone who was ACTUALLY farming endgame back then and isn't just parroting opinions they saw on Reddit and Youtube remembers the pain of exiting a map to see that Shaper had cut their Elder influence literally in half.


+1

Between this and the terrible map sustain back then, the first atlas rework was a huge step forward in the right direction.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
"
ARealLifeCaribbeanPirate wrote:
"
Demonoz wrote:
In other words your complaining about something you haven't even actually engaged in yet?

Maybe you actually try running those 28 maps to get to the bosses and you might just come to realize its actually fucking amazing for loot and currency gains.. Especially Eater of Worlds maps. The shrine choices from their influence packs creates the ability to just print the piss out of currency, scarabs, and the new crafting currency's. You WANT to run those 28 maps because those are going to be very lucrative along the way to the fights.

And the bosses do actually have some amazing drops and actually hold their value which is something POE sorely needs. A lot of the items such as the jewels for example are very strong endgame build items that NEED to be rare.
You might also consider if every single time you fight one of these bosses they simply rain all the best loot times the 10s of thousands of people who play then say just half of those playing complete just one of these bosses NONE of the items would have any value what so ever making the bosses completely worthless.. let alone factor in the people grinding this new content. Good build enabling items should be rare their called chase items for a reason.

When you grind those 28 maps and then fight the bosses and invest the time and effort and one of those jewels finally drop that sell for 10-20+ex you wont be complaining then. And if you are not making currency between the league mechanic, the new influence shrine choices in each of those 28 maps, and the new atlas tree YOU are the one doing something terribly wrong.


+1.

Also, this made me laugh, because it's SO wrong.

"
Rakie1337 wrote:
Yeah, Sirus is where they started seriously messing up. Elder was about 10 maps, and maps took like 30 seconds back then too


Whut? No. Elder took, at an absolute minimum, 22 maps to spawn. Not 10. Not even close to 10. And that took an INSANE amount of luck, because every single map lost to the Shaper during those 22 would add another map the player had to run. If you were spawning the Elder guardians in the center of the Atlas (where the high tier maps were located) 30-35 was a reasonable estimate. This new endgame is FASTER than the old one, and has no system where players can be penalized by bad luck. Anyone who was ACTUALLY farming endgame back then and isn't just parroting opinions they saw on Reddit and Youtube remembers the pain of exiting a map to see that Shaper had cut their Elder influence literally in half.


UBER elder sure as fuck took NOWHERE near 20 maps. Shaper never affected elder influence of his minions. 3 shaper guardian maps and a few quick maps after and Uber elder was up. That fast.


Lol the bosses are such a gigantic waste of time. Just ran both invitations with 80+ quant and nothing even showed up through loot filter.

Run the influenced maps juiced instead & they're far more rewarding. I'm gonna be selling all future invitation drops, not worth doing imo.
"
Pizzarugi wrote:
Why is it acceptable to limit yourself to specific builds to mitigate that tedium?

For a game praised for its build variety, people seem obsessed with accepting an extremely limited number of them to enjoy it.


Sharing secret info, pls dont leak. its 2022, and this game is focused on clear speed and speed farming.
"
brzroman wrote:
"
Pizzarugi wrote:
Why is it acceptable to limit yourself to specific builds to mitigate that tedium?

For a game praised for its build variety, people seem obsessed with accepting an extremely limited number of them to enjoy it.


Sharing secret info, pls dont leak. its 2022, and this game is focused on clear speed and speed farming.


It's been that way since Breach, but it doesn't have to be that way if people demanded GGG stop implementing things that enforce clear speed meta.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Sadly I don't think they will change it anytime soon. Why? Because there are already some people that pick certain atlas passive combinations that utilizes the favored map system to guarantee map sustain by ONLY killing the map boss and juggling between two adjacent maps basically doing 28 maps in 15 minutes total(less if speedy boy).

The people that actually clear maps the traditional way will have so suffer through 5 hours(ish) of mapping before getting to see the boss :P (4.6ish hours if you spend 10 minutes in a map). Considering some maps has timesinks like harvest, blight, abyss, legion, expedition, incursions etc etc plus the time it takes preparing the maps 5 hours of gameplay is probably a fair estimate of actual time it will take for most people. However seeing how GGG usually deals with these things it doesn't really matter what the majority does as long as someone figures out a faster way that they can measure.
Last edited by arknath#4740 on Feb 21, 2022, 10:20:14 PM
+1 . it's the same for every boss before too.
Ya I play more then a causal player but less then a hard core and 28 just to TRY a boss is bad. Im already sick of just doing maps because their is no direction for upgrades just do any old map and RNG get something I can use or for another build (that I hate doing the story AGAIN)

Im still hurting for 14+ lvl maps so its WAY more then 28

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