28 maps for the new bosses is literally insane
Even ziz says its too much and hes almost as bad as chris.
28 maps, at the horrific slow speed we must run them now is painful. I dont even like to do 100 maps in a whole fucking league, these bosses also drop npthing of real value... SO why do they even exist? Fights are bad, it takes hours to get to them, then they have no loot?? GGG, wtf are you thinking? Boss = Loot Pinata at minimum.. if they're not showering us with very valuable items why even bother? And dear lord, 28 maps??? When i had 2+ conquerors ask for max maps (8? 10?) i logged the fuck out. I quit. Instantly. See when i first started, uber elder was less than 10 maps....... it needs to stay 10 maps or less for pinnacle bosses forever, that was a fair number. Considering these new bosses have zero loot 10 maps required feels unfair since there are no rewards...... But 28 maps? absolutely insane. needs immediate hotfix. Also sub bosses will never be done unless you give them loot. Strong loot is the only motivator. nobody cares about the content after we have done it a single time... its new once, then we dont care its just in the way of loot Content is not a reward. Last edited by Rakie1337#5746 on Feb 20, 2022, 10:26:39 PM Last bumped on Feb 23, 2022, 1:17:31 AM
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Imho you're looking at it the wrong way. I thought this too at first, but then quickly saw that the bosses and their drops are nothing in comparison to what you get from altars in influenced maps. The chance of getting a forbidden jewel with a useful ascendancy is astronomically low anyway.
On the other hand, every single map has is influenced now (compared to every 3-5 maps for conquerors) and those altars have some crazy good mods like doubling currency drops (which affects the whole map, not just the influence mobs), scarabs, uniques (saw someone on YT drop 2 squires using the unique duplication altar). Not to mention the eldritch currencies drop like candy and can be sold in bulk for a fair profit. So it is a much much more rewarding system than the sirus/conqueror system. Not to mention that you can just skip the entire grinding if you're a boss killer & buy the invitations, which wasn't possible before. Also Ziz is a SSFHC player, his perspective will be very subjective to that. Since you're playing trade league, running the maps & using altars will be much better in the long haul than the bosses. I started the league with a bosser but realized this is 100% a mapping league. All the profit/rewards are to be made in maps. |
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+1
28 is way too much. |
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Its not too many, don't compare it to Sirus/conquerors but rather to Maven.
10 way boss fights dropped ~2-3 crescent splinters with high quant, so it'd take at least 30 maps to get a full maven's writ. Special invitations are another thing and much more expensive to buy/run. Also just like Maven, these invitations are fully tradable so you can just buy and chain them back to back. |
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+1 (+∞)
Finished quest ones yesterday, and when seen its 28*2 ... didnt expected to try do it many times except finishing basic chalenges 10 maps for Maven already feel too grindy |
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For what it's worth, 28 maps is exactly as many maps as it took to spawn Sirus last league (when it switched to exactly 7 per conqueror instead of random 5-9), and in fact less since conqueror influence wasn't guaranteed to pop immediately after the previous Sirus kill, and the conq maps themselves were separate as well. Count both of those and each Sirus cycle was probably 32-36 maps.
28 feels like a lot but it is certainly not unprecedented. The low drop rate on usable loot from the fights themselves probably needs a tuning pass or two though, especially the mid-cycle sub-bosses (the conqueror equivalent) which seem to drop nothing most of the time. |
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" Yeah, Sirus is where they started seriously messing up. Elder was about 10 maps, and maps took like 30 seconds back then too |
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In other words your complaining about something you haven't even actually engaged in yet?
Maybe you actually try running those 28 maps to get to the bosses and you might just come to realize its actually fucking amazing for loot and currency gains.. Especially Eater of Worlds maps. The shrine choices from their influence packs creates the ability to just print the piss out of currency, scarabs, and the new crafting currency's. You WANT to run those 28 maps because those are going to be very lucrative along the way to the fights. And the bosses do actually have some amazing drops and actually hold their value which is something POE sorely needs. A lot of the items such as the jewels for example are very strong endgame build items that NEED to be rare. You might also consider if every single time you fight one of these bosses they simply rain all the best loot times the 10s of thousands of people who play then say just half of those playing complete just one of these bosses NONE of the items would have any value what so ever making the bosses completely worthless.. let alone factor in the people grinding this new content. Good build enabling items should be rare their called chase items for a reason. When you grind those 28 maps and then fight the bosses and invest the time and effort and one of those jewels finally drop that sell for 10-20+ex you wont be complaining then. And if you are not making currency between the league mechanic, the new influence shrine choices in each of those 28 maps, and the new atlas tree YOU are the one doing something terribly wrong. There is a fine line between Consideration and Hesitation. The former is Wisdom, the latter is Fear. Last edited by Demonoz#1375 on Feb 21, 2022, 12:20:44 PM
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" make 300+ ms character and stop complaining |
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" Why should players be required to make builds they may not like to engage in content they want to enjoy? How is spending hours to reach certain bosses acceptable? Why is it acceptable to limit yourself to specific builds to mitigate that tedium? For a game praised for its build variety, people seem obsessed with accepting an extremely limited number of them to enjoy it. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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