Art, Areas, and Effects Feedback Forum

Heyo, i found a completly blocked exit in the Barracks to the new Gardens

it was only a smal path to the Gardens and was totaly blocked by a wagon, the only way to it, was to use mobility skills, like leapslam

sadly i didn't made a screen
Need new model for Dominus second form, looks awful, really, why 3d model looks so poor..
Null.
Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD
Last edited by Nicholas_Steel on Oct 24, 2013, 7:07:45 PM
I think we need some blood effect on the headless mtx :)
Forum pvp



I am very intressting about making world and levels, but i cant anything about "ARPG games editor.

Maybe you have Art desigers who paint everything first, on paper and after that you put them into some programmes like 3dmax or photoshop? =)

How long time is it take make new layouts for new Areas? I understand depends how big the areas is of curse.

I have not try the new areas in Act3 xl but soon.
And i am very exciting to see what new areas you have made.
I am veteran i have follow Poe sense November 2010.
Ebony barracks
the path was blocked by a cart, only leap and warp can help.

also at world panel this location still named as Barracks
Spoiler
sorry for screen quality, im watched tv show and play game at 800*600 window =)
Last edited by ellefanor on Oct 29, 2013, 11:05:51 PM
"
Russell wrote:
"
SmallGiant wrote:
The Witch should be hotter. Bigger boobs, sexier suit, smoother skin. Marauder can be so muscular, why can't Witch be so hot? Even Nessa is hotter than The Witch.

And the stand pose is, ugh, disgusting. Miss Universe wannabe, but fail. As a witch, shouldn't she be flying instead of running?

[DEADIMAGE DIE BLARGH * STABBY STABBY STABB ]


Why do all game characters have to be "hot"?. Kind of sick of the industry doing this. Makes every game samey as most characters have to have a certain look to be "hot". Im pretty sure you could copy paste 95% of game characters into other games games and change their cloths and no one would be the wiser. We get the same complaint about the Templar but we like the way he is. Old Man Awesome with a Scottish heart of gold.

Also im not so sure the flying thing would work so well. Would most likely look a little tacky.


Ahem

http://www.pathofexile.com/forum/view-thread/542590
Spoiler
Suggestions
>Alt 'Entrance' & 'Quest NPC'|http://dl.dropbox.com/u/26332090/subtledoorANDquest.png
>Alt 'Character Panel'|http://dl.dropbox.com/u/26332090/Stats.png
Last edited by darkdraithdoom on Nov 8, 2013, 10:01:41 AM
Anyways. Try a community kick start contribution if your low on $ and resources. Something like below!

SOOOO smalll


Larger Version - https://dl.dropboxusercontent.com/u/26332090/Large.jpg
Spoiler



For 2850 Points it's $250

Goal
$15,000

Goal/$250*Points
Total Points to reach Goal: 171,000


Suggestions
>Alt 'Entrance' & 'Quest NPC'|http://dl.dropbox.com/u/26332090/subtledoorANDquest.png
>Alt 'Character Panel'|http://dl.dropbox.com/u/26332090/Stats.png
Last edited by darkdraithdoom on Nov 8, 2013, 10:52:25 AM
Imperial Gardens and the Scepre of God apex both appear very resource-intensive compared to every other zone, they're the only 2 areas in the game that give me any sort of FPS problems. The Dominus fight in particular bogs the game down to a slideshow - I assume I'm not the only one who's noticed this disparity?

Also, on the subject of the gardens: It's visually very messy! I know we're talking about the overgrown gardens of a long-dead empire, but the rain blends the hedges and the ground into a visually unappealing mess.

Amazing work on the tower interior and library, though!
Not a big issue, but the Vaal themed zones could use their own unique looking pots/barrels.
Its kinda weird that a ruin from mystery culture that's apparently over 2000 years old has the same pots and barrels as the rest of zones.

If you went the extra mile to give the Vaal zones unique looking chests, why not barrel and pots too?

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