Decoy Totem love

Put your Decoy in a Poet's and easy +1/2/3/4 gem levels for your totem, which is the most important thing for scaling their damage since levels also add to their base life. Add in Empower support for more +gem levels.

Add Enhance to further boost the increased life from quality, or Second Wind to drop 2 totems quickly. And don't forget your Decoy Totem increased life helm enchant. If you're not able to multi-totem to start with, the Multi-Totem support is another option.

If you want to forego the defense/utility of a shield, also equip a +1 all spell skill gems weapon.

I've maybe played around with this a bit already... :)
I have a pretty good sense of humor. I'm not German.
Decoy Totem felt better a long time ago when the game was slower. I can't imagine using it consistently with the current pace of the game outside of reflect totems.
Years and years of lying and they said nothing. Wallet Shut. F2P until the wheels fall off the POE1 servers.
Oh I see you basically need those boots to make this build work? The build sounded fun and unusual. I can't see the build, any link to it?
I set up a character with this build. The only thing I've changed so far: Clarity isn't needed after endgame lab gets 2 minor points each with mana regen. So I replaced Clarity with a Discipline. This required me to also pick up a master mana reservation node (12% improved mana reservation efficiency) and replace the withered support gem with a blind support gem on the Herald of Purify.

The build is really tanky. The character rarely gets attacked and has almost 5,000 XP and almost 2,000 ES. It can take a while sometimes to take down a monster as the OP mentioned.

(If interested it's the TemplarSilveradoLegion character in my account.)
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!

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