Harvest nerfed once again - why just not simply delete it?

I don't get it - if ggg hates it and keeps nerfing it - why not just delete it from the game and for example bring back smth like ultimatum?
"The nerf" - there are no more watchstone modifiers, that used to increase % chance to get level4 seeds (where we have all the juice like fracture, etc.). And you can't get them in new atlas tree.
Last edited by gageris#1266 on Feb 2, 2022, 7:29:58 AM
Last bumped on Feb 4, 2022, 1:51:13 PM
Dude. But you have sooooo many nodes for Additional Monsters to Spawn, 3% chance to get an additional mod, and Harvest procs.

21% increased Chance to have Harvest give additional crafting options

6% increased Chance to proc harvest across the entire Map.

Correct me if I'm wrong, but can't you also roll mods on Voidstones?

It cannot be understated that all buffs to all content are now GLOBAL, so no more just Haewark Hamlet for Harvest buffs.

Even if you can't increase chance for Tier 4 plants, the exposure to Harvest is going to be far more often.
I had the Tier 4 plant node and never got one last league anyway. Maybe they nerfed it because it still so small a chance that it felt lame.

What I really wish they would do is have harvest during the Acts. Thats when you could actually use the majority of the crafts.
I'm 100% okay with harvest getting deleted. We don't need to layer so many crafting systems on top of each other. It's convoluted as hell.
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rekikyo wrote:

6% increased Chance to proc harvest across the entire Map.


it is 10% chance to spawn harvest from all available nodes combined, tradable harvest kirac missions and easily tradable harvest sextant.

I've seen more T4 seeds from random harvests and zana than haewark harvest so i think its gonna be more than fine.

Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
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rekikyo wrote:
Dude. But you have sooooo many nodes for Additional Monsters to Spawn, 3% chance to get an additional mod, and Harvest procs.

21% increased Chance to have Harvest give additional crafting options

6% increased Chance to proc harvest across the entire Map.

Correct me if I'm wrong, but can't you also roll mods on Voidstones?

It cannot be understated that all buffs to all content are now GLOBAL, so no more just Haewark Hamlet for Harvest buffs.

Even if you can't increase chance for Tier 4 plants, the exposure to Harvest is going to be far more often.

All these extra chances we already had in passives/watchstone mods/old sextants. But we no longer have rarer crafts mod :)
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gageris wrote:

All these extra chances we already had in passives/watchstone mods/old sextants. But we no longer have rarer crafts mod :)


Harvest Only has 9% Chance to give an additional crafting mod in the current Haewark Hamlet. It has a 10% chance to Contain a Sacred Grove -ONLY IN HAEWARK HAMLET.

In other words, the tree has a net gain of 11% Additional Crafting mods.

That's about the equivalent of what 4 Watchstones gave at T1 with max rolls.

And, it has yet to be seen, but Voidstones may be craftable.....

And Again, we will also have this effect GLOBALLY. Not just Haewark Hamlet. Every Single map will get them.

P.S. I've played with rare mods like Harbingers drop rarer currency. I just got more Harbinger orbs and barely more annulment shards and ancient shards. It didn't increase Ex shards. And the tree has two new Harbinger rare mods that could be better than that; Rare powerful Harbinger boss, and dropping WHOLE currency instead of shards.
haverst was deleted after 3.14 just like path of exile
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openup001 wrote:
haverst was deleted after 3.14 just like path of exile


Ah, forum drama queens. Never fail to amuse.
I think in general harvest looks better than before due to not being constrained to one atlas region, gut feeling says they will adjust the T4 and relevant T2 seeds to accommodate for the change though.

If they had to assign the crafts again reroll keeping prefixes/suffixes would probably be on a T4 its about the most powerful craft.

That aside the garden just replaces fossils in many cases Its hard for it to be nerfed to where it isn't useful, spamming reroll with more fire/phys/lit/chaos etc has always been a reasonble start point for items given enough pulls of the slot lever.

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