Any good reason, why spell-suppression nodes are only on the right side of the tree ?
" they both stop 50% of damage you take from spells over the duration of a map. you think actual damage reduction is better than damage avoidance? thats your point? ok, well take that logic, and now apply it to armour and evasion. 50% chance to evade an attack vs a 50% damage reduction to it from armour/endurance. by your logic armour is better, not equal, big difference. thats your opinion. we can rework those maths against a 14k hit, and then instead of presuming the avoidance fails we can presume it works. now the evasion and the spell block save your life and the armour and suppression get you killed. most damage is neither of these, most individual hits are much smaller and having 50% of either reduction or avoidance will both result in you taking 50% less damage during an encounter. many hardcore players think block/evasion/dodge are great, ive heard nugi talk about how great they are for years and years, ive seen ziz make videos about how its really hard to survive in a lot of defence metas without some form of strong avoidance like this. you have an opinion that you prefer spell suppression to spell block. well then go make a spell suppression character. thats how the game works, theres always an option you think is better than the others and if you want to make the power play you take that option. if everyone makes the same choice consistently for a long period of time that option will be nerfed. you want them to nerf it? go play it, prove your point by becoming part of the statistic. suppression is a dex mechanic, it was designed for evasion characters to replace spell dodge, its been designed correctly because armour is reduction, block is avoidance, on the other side we have evasion as avoidance so this is a reduction. you know this, you know why its where it is, you know why it works the way it works, you just want to make a point by asking a question you already know the answer to and making a demand you know will not and should not be met. the point is you think its too strong. well its technically the same strength as 50% spell block against spells in the same way 50% phys reduction from the left is the same as 50% chance to evade against a physical attacks from the right. people who think that avoidance is worse than reduction even when the %s are equal have thought that evasion is shit compared to armour for 9 years now, and they still think its shit. spell suppression has existed for a few months, so now after 9 years of favouring the left those people favour the right? ok. and you want this changed back immediately because...? 9 years on the left wasnt enough for you? why dont you go make that ranger you have never made before because you think that avoidance like evasion/dodge is crap compared to damage reduction like armour/endurance/fortify. now you get to play the green champs, enjoy it. I love all you people on the forums, we can disagree but still be friends and respect each other :) Last edited by Snorkle_uk#0761 on Jan 29, 2022, 1:12:57 PM
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https://www.youtube.com/watch?v=GzvIMQuCDls
this streamer explains it at 6:14 very well. Right now, nothing tops spell supression, if you want to or you have to (in HC) stay alive. The biggest problem in Poe right now are high damage spell hits, sometimes off or at the edge of the screen. And they can come very fast, sometimes superfast. Spellsuppression is by far the best way, to deal with them (constantly) Nothing else can compare with it. And this is a good reason, why it should be available for other classes and/or not be so concentratet for one ore two. Arkon Last edited by ArkonHC#4153 on Jan 29, 2022, 1:59:27 PM
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Your question has been answered over and over again. Yet you keep asking the same question over and over again. It seems to me that you are probably not framing your real question correctly. Perhaps the real question is
"Spell-suppression is really cool and powerful. Why not make it a more global mechanic?" The answer to that question would be something along the lines of, GGG would probably nerf it long before they made it more global. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired! Last edited by Turtledove#4014 on Jan 29, 2022, 2:04:29 PM
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This is a weird thread, like why doesn't the right side get life node density that isn't shit or a an attribute that does something :p
left sides for max res, right sides spell suppression, spell suppression has an added bonus of being stupidly easy to get off gear like yes you can get 112% from passives you can also get that from gear and not spend any passives its crazy. Evades still pretty bad so they need the help, lucky iron reflexes or ghost shrouds are here to save the day :p |
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@turtledove
First of all, I wanted to know, if there was a "good" reason. My personal conclusion, after reading and evaluating all the answers is: No, not really. This is a "GGG thing". We get rid of one thing "with to much effect with to little effort", after a very very long time not seeing it, and replace it with something else, much more unbalanced. Even gladiators from the left down side of tree no venture to the right centre, because it is so good, despite all their armor-, life- and mulitple +all-resist nodes. Yeah, I could have asked in a different way, but I got all the answers I wanted. + a little distraction from my bookkeeping work, which I dont really like, but it is a necessary evil. kind regards Arkon |
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Agreed it is a GGG thing.
edit: Perhaps it's not that clear these days. But PoE was designed around 3 archetypes, Ranger, Witch, and Marauder. Ranger - Dexterity and evasion. Witch - Intelligence and Energy shield. Marauder - Strength and armour. The idea years ago was that this would break down into 3 basic play styles. Rangers would keep moving, as long as they are moving they will probably survive. Witches should stay out of the fray and move away when approached by monsters. Marauders would go toe to toe with the monsters, seldom hesitant to get into the thick of things. GGG has survived so long because they keep changing around these three archetypes. Nerfing best builds and forcing players to learn and search for new better builds. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired! Last edited by Turtledove#4014 on Jan 29, 2022, 3:40:34 PM
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@turtledove
I played Diablo I, when it was new :), so I do understand POE´s concept. There is nothing wrong about change. I do think, it is essential. But GGG has sometimes a little strange tendency of exagerating things, when they put out something new. And when the try to backpaddle, they either nerf things into the ground or replace them with something even more unbalanced. Sometimes it is like GGG is putting a huge bucket full of gummy-bears/jelly babies in front of a five year old kid saying: "Please, you have to save something for later..." regards Arkon Last edited by ArkonHC#4153 on Jan 29, 2022, 4:15:15 PM
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theres always going to be something that is better than the other things.
energy shield was considered better than the other things for years. i never heard anyone try and argue they should put energy shield nodes over the entire tree as a result tho. once u got 100% spell suppression thats it doing as much as it can do. when u have 50% spell block from ur tree you can then push it to 75% from other sources. a character with 75% spell block will take half the spell damage of a 100% supress char over an average hours play. you might shrug that off, but ggg tend to look at that sort of maths, and honestly they should because it does matter. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" another important part is that you can get over 100% suppression from gear,so if you start on the top left side you could still get 100% even without going to the dex area of the tree its like trying to play a Ci Bow Champion if you can pull it off with crazy gear the reward is crazy |
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Spell suppression I think is supposed to be like reflex saving rolls in D&D to half spell damage which dexterity characters were better at (of course there are other saves depending on the spell but I think that was the general idea).
I'm sure spell suppression can be nerfed without taking away its role as a defense for dexterity focused characters that prefer to be on the right side of the tree. |
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