Any good reason, why spell-suppression nodes are only on the right side of the tree ?
Folks have done a good job addressing the specific concerns raised in the OP. That's not good enough for some apparently. I'll try to address the more global argument here.
Arguing for spell-suppression to be equal across the tree is essentially arguing that the tree should be homogeneous. All parts of the tree are similar, doesn't matter where you start. Which sounds like a poor way to design a game. Deciding how to build one's character should have meaning. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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@turtledove
no one said something about equal. There is a big difference between "equal" and "only" which i have said. Life nodes are definitly not equally distributed, but you can find them all over the tree right ?! So, whats your point ? Spellsupression nodes are exlusively on the centre right side and a little on the right down side, but nowwhere else + spell suppression is OP, when it comes to high damage spell hits. There is, by far, no better defence in the whole game, when it comes to high spell damage hits, then spell damage suprression. Last edited by ArkonHC#4153 on Jan 29, 2022, 10:40:50 AM
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" You asked why spell suppression is on the right side. You were told why suppression is on the right side: its a Dexterity aligned system. Your opinions on its strength and value are IRRELEVENT to this. If the values on every suppression passive were 1/4 of their current numbers, IT WOULD STILL ONLY BE ON THE RIGHT SIDE OF THE TREE BECAUSE THAT IS THE DEXTERITY SIDE OF THE TREE. I really don't see what is so hard about this. |
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No, it is not dexterity-aligned. No point in dexterity increases your spell supression. Only the Keystone Magebane changes that.
Dexterity is evasion and accuracy aligned. Intelligence is mana- and energyhield aligned and strength is life- and phys-dam.-aligned. I dont see, what it is so hard about this. Last edited by ArkonHC#4153 on Jan 29, 2022, 11:03:18 AM
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well, there is a reason to this complaint:
- Armour and Evasion are universal. you mostly get it from FLASK and AURA. AR/EV values on gear are mostly irrelevant, nobody gives a quack about them - Spell Suppression comes from: - passives in a limited area - EV-related gear - Quartz Flask (even with investment, hardly over 20%) (please, spare the 'AR/EV are PRIMARY defences' - no, they arent. not when you get 10s of thousands of it from aura+flask+banner on any caster with exclusively ES gear) Given how absurdly OP supression is, limiting it this way is unhealthy. Spell Block is worse than it - even including the on-block effects. Spell Suppression is BETTER than FORTIFY in the endgame (bosses deal mostly or exclusively spell damage for some bizarre reason) so, yes. it is very limiting and kinda forces non-archers to travel these and get it regardless, because it is just that strong. noone travels to Marauder starting area to pick %Armour nodes, dont be silly |
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@ sidtherat
exactly my point. Thanks. Spell suppression is GGG´s new "invention". I should work as a replacement for dogde, which GGG realised (after a decade - sleepyheads) as too powerfull for too little investment. But instead of carefully searching for a good replacement, and testing and comparing it, they carpet-bombed the right centre of the tree with this OP defence with it. Whats wrong about that statement ? kind regards Arkon Last edited by ArkonHC#4153 on Jan 29, 2022, 11:15:52 AM
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" Strength doesn't increase your armor either? So whatever point you're hoping to make here isn't working the way you hoped it would. You've got a preconception which is incredibly wrong and rather than educate yourself you're responding emotionally. Well, good luck with that... Letting your emotions triumph over facts and logic is NOT a good way to find success in this game. |
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So, it is absurdly OP and there is still no good reason at all, why it is so concentrated and numeroues on the centre right side of the tree.
+ there is the new recoupe damage mechanic, which fits perfectly. Last edited by ArkonHC#4153 on Jan 29, 2022, 12:15:22 PM
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" Of course there is. People have been posting them. Just because you don't see the reasons as "good", doesn't mean they aren't. If you had a lot of Spell Suppression on the left side, you could combing +max resistances and Spell Suppression to a value that would truly be OP. When you then add armor, molten shell and spell block to that mix, as well as ascendancy defenses and WAY more life, the result would be way more OP than Spell Suppression currently is. Yes, Spell Suppression is probably the best option right now, and will probably be nerfed in the future. But adding it to the left side would be even less equal than it currently is. Right side defenses have been sub-par for years. Let the right side shine for a couple of leagues. Bring me some coffee and I'll bring you a smile. Last edited by Phrazz#3529 on Jan 29, 2022, 11:48:26 AM
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- I would never add/put any point in spell block, if I could choose
spell suppression + we now have recoupe damage. This fits perfect with spell supression. - Dodge was kind of op for a decade. - I never said spell supression nodes should be as concentrated on the left side, as they are on the right side. But some kind of a (little) better distribution would be nice. I dont know, why GGG stumbles from one OP defence they got rid of straight to next one. + I do see the irony of that. The simplest way to detect op mechanics: Just look at HCSSF gauntlets. The people on the top always make good use of them. The never avoid using one, because it is pure money. If you want to be on top and there are op-mechanics, you have to find and use them. It is the same since price-money for HCSSF races exist. Why not take a look at it ? Last edited by ArkonHC#4153 on Jan 29, 2022, 12:13:33 PM
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