Quartz flask is so weak compare to other flask

Phasing is never overrated as it removes one of the only threatening situations the game regularly presents, its one of those things where people think how can this possibly compete with a numerical bonus where infact its the opposite way round, how can a numerical bonus compete with free movement to a player who knows what they are doing.
"
Phasing is never overrated as it removes one of the only threatening situations the game regularly presents


can you give some examples where it made your life easier and was the tipping stone in life vs death encounters?
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
"
gandhar0 wrote:
"
Phasing is never overrated as it removes one of the only threatening situations the game regularly presents


can you give some examples where it made your life easier and was the tipping stone in life vs death encounters?

every single time i would have been body blocked without it cmon

what kind of a take is this about phasing being overrated, its insane

it was 100% mandatory for deep delve before the change, you wouldnt complete a single node without it
"
jewdas12 wrote:
"
gandhar0 wrote:
"
Phasing is never overrated as it removes one of the only threatening situations the game regularly presents


can you give some examples where it made your life easier and was the tipping stone in life vs death encounters?

every single time i would have been body blocked without it cmon

what kind of a take is this about phasing being overrated, its insane

it was 100% mandatory for deep delve before the change, you wouldnt complete a single node without it


Yeah like i said in some indoor scenarios without enough dps.
Anywhere else?
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
"
gandhar0 wrote:


Yeah like i said in some indoor scenarios without enough dps.
Anywhere else?


dps is irrelevant, there are always gonna be situations where there is a large amount of shit flying towards your location, and there are also enemies around that can body block you

consider something like simulacrum
Last edited by jewdas12#5648 on Jan 19, 2022, 9:27:27 AM
Phasing removes the threat of any large density monster pile because circle strafing grants pretty close to invulnerability, obviously interior maps have a bigger problem with that as you've indicated but anything that disrupts the players ability to run around monsters is a huge defensive penalty.

Its a little like doorways, players have no appreciation for how much more threatening doorways are to anywhere else in a room - if you could draw a death heatmap on common layouts like incursion rooms you'd find they were red hot at any chokepoint, this is a problem phasing helps you with (but not completely its just a similar example)

The comeback of it only applies if you don't have enough dps actually applies to every defence already and many players successfully clear all the content in this manner, that doesn't make phasing useless anymore than it makes armour or resists useless it just means the player chose to prioritise damage because their expertise is high enough to get away with it.
"
jewdas12 wrote:
"
gandhar0 wrote:


Yeah like i said in some indoor scenarios without enough dps.
Anywhere else?


dps is irrelevant, there are always gonna be situations where there is a large amount of shit flying towards your location, and there are also enemies around that can body block you

consider something like simulacrum



But isn't that what movement abilities are for??
"
gandhar0 wrote:
Some of you guys are funny and overcomplicate simple things.

Old flask = 10 % to get 0 damage for both attacks and spells
New flask = 10 % to get 50% damage to ONLY spells


Well, it is more complicated than just a 10% whatever.

A character with 6,200 HP 50% Evasion, 65% base Dodge using the previous potion:

6200 / ( 1 - 0.75) / 0.5 = 49600
At 65% Dodge without it the potion:
6200 / ( 1 - 0.65) / 0.5 = 35429
That 10% grants 40% More Avg Durability (eHP)

On the same Character with 40% base Dodge:

6200 / ( 1 - 0.50) / 0.5 = 24800
At 40% Dodge without it the potion:
6200 / ( 1 - 0.40) / 0.5 = 20666
That 10% grants 16.8% more Avg Durability (eHP)

Spell Suppression is capped at 50/53 so it simply cannot reach this level of different from each % value. In exchange it feels smoother to level with and we can combine Physical DR more easily.
"Never trust floating women." -Officer Kirac
"
gandhar0 wrote:
"
Phasing is never overrated as it removes one of the only threatening situations the game regularly presents


can you give some examples where it made your life easier and was the tipping stone in life vs death encounters?

Delve
Phasing is key for any build that requires some sort of positional gameplay, so basically every build that does not have ability to mindlessly prefire in any situations.

If I don't have ability to do 360 coverage around my character, even for clearing open maps with "imperfect" coverage leaving some mobs behind pose danger to get blocked/hindered by them and eating some unnecessary hit while manually avoiding damage (zooming through).

Sure, it is a playstyle. You can play differently. To me it is a habit to pass through pack, aggro more mobs, and then kill them, unless I play some character that is capable clearing ahead like Elemental hit / Kinetic Blast.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

3.13 was the golden age.

Report Forum Post

Report Account:

Report Type

Additional Info