Quartz flask is so weak compare to other flask
As mentioned above, the Spell suppression is just a bonus on the Phasing flask.
"There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. " ~ Hunter S Thompson ~
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As mentioned above it used to have 4 times as much bonuses before two arms and one leg were chopped off.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1. |
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The higher a % value gets to 99.99% the more protection each % provides.
The protection 0.01% gives on 99.98% is vastly superior to 10% given to 25%. That's why everything in this game is capped and likely why dodge was nerfed. It was one of the few 'normal' defensive layers that didn't have a reduction mechanic applied to it like Armor. "Never trust floating women." -Officer Kirac
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" Spell Suppression and Dodge are not the same thing. ![]() Quartz flask is fine, it's both powerful and useful within its intended niche. |
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Bosscannon, you are comparing apples to oranges:
dodge was damage avoidance = unreliable, EVEN at maximum. You benefit 1/10 hits, MAYBE 2/10 hits on the old flask. Suppression is damage mitigation which is way way way better and almost infinitely more reliable, hence the lower assumed value. That 10% spell suppression is always active on EVERY hit. So if you are hit with 10 spells, you benefit 10/10 times. Go by THAT percentage |
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mine has 35% suppress... oh, wait, im a pathfinder...
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There are a lot of ways to make Flasks maintainable. My current favorite is Brutal Restraint, although this means you want at least 2 unused Flask slots.
I don't know why everyone is valuing Phasing so highly. That being said, I main a Raider and always have it, so I don't know what I'd hate about not having it. Even as a melee, you can always just [movement ability] past enemies if you want to get past them, and if you don't, what does Phasing matter? I dunno. I don't get it. But funny enough, when I read just the original post, I knew the first response was gonna be, "Haha, you don't use it for that, you use it for the [thing that doesn't seem that strong]!" Lol. Yeah, dunno. What's the super appeal of Phasing? |
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" For some reason you evaluate the 10% avoidance as unreliable because you want to look at it in a vacuum. Like you couldn't get more elsewhere and reach consistency. And then you follow up stating suppression is reliable damage mitigation when if we apply the evaluation within a vacuum, is exactly the same - chance based unreliable. Thus some consistency from you when evaluating benefits would make this discussion far less disingenuous. Anyway, I take old quartz over new quartz any day. POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences. I petition to return all the fun stuff that was removed or nerfed over the years back into POE1. Last edited by Bosscannon#3325 on Jan 19, 2022, 2:11:07 AM
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" play a non-raider melee in 3.17 and find out :) collision with mobs can be rather problematic in some places, hell I have had it be the root cause of a few deaths where phasing would save me. |
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Some of you guys are funny and overcomplicate simple things.
Old flask = 10 % to get 0 damage for both attacks and spells New flask = 10 % to get 50% damage to ONLY spells Also Phasing is overrated most of the time and seems only usuable if you have not enough dps to kill trash monsters fast enough in indoor maps. But there are other flasks that are more flexible and work in much more different encounters/scenarios instead wasting one flask slot for this one. Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body." Only usable with Ethanol Flasks |
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