Quartz flask is so weak compare to other flask

i think Quartz flask is supposed to have atleast +35% chance to suppress spell damage

And also, i think its a good idea to have a flask that generate spell and attack block

At this state of the game where there are so many one shot mechanic, i think nerfting unique flask is so bad
Last edited by Fallenangel332#0140 on Jan 16, 2022, 1:21:14 AM
Last bumped on Jan 24, 2022, 12:37:55 PM
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you don't use quartz flasks for the old dodges or the current spell suppression.

you use it for its true power, phasing.

It is not weak at all, the ability to walk through enemies without issue and not attached to a movement skill CD(withering step, phase run(both disappear on an attack), or tied to on an kill effect or anything else other than its own duration is amazing.



also there is a flask that has attack and spell block, two of them at that
Rumi's Concoction and
Replica Rumi's Concoction(will need something to counter its downside, but its upside is huge if you can)
yeah phasing is the single most powerful and game changing ability in the entire game. i would use the flask if that was the only thing it did.
the spell suppression is gives could be considered a tiiiny bit weak? but not 35%, thats an absurdly high value.

15% spell sup on it and it would feel really amazing
The spell suppression is pretty clone shoes. Esp when any dex armor can roll up to 34%.

Personally I think they should change buff to something else if they're that fixated on spell suppression only being Dex based. Avoid Ailments would be more universally helpful.

Ever since they nerfed Flasks I've just been running 100% Avoidance.
Getting shocked is beyond dumb in the current state of the game.
"Never trust floating women." -Officer Kirac
"
Xzorn wrote:
The spell suppression is pretty clone shoes. Esp when any dex armor can roll up to 34%.

Personally I think they should change buff to something else if they're that fixated on spell suppression only being Dex based. Avoid Ailments would be more universally helpful.

Ever since they nerfed Flasks I've just been running 100% Avoidance.
Getting shocked is beyond dumb in the current state of the game.


avoid ailments wouldn't be helpful at all, that is a stat you cap or ignore, having it on a flask would mean potentially unreliable up time.

something like chance to avoid damage(somewhere in the 3-5% range), reduced ailment effect on you(getting this is useful if not immune to the ailment, every % helps especially with chill/shock) would be potentially better.
"
dorkdude2 wrote:
avoid ailments wouldn't be helpful at all, that is a stat you cap or ignore, having it on a flask would mean potentially unreliable up time.


That's the point. It makes it easier to get.
35% on Shield ~40% on Shaper Boots and Flask. Done.

Normally I would say it's terrible design to have an effect in a game player can simply ignore but subjecting them to chain Frozen, Insta-Dead Shocks, etc is equally bad.

Reduced Effect of ailments would be fine if it's a reasonable amount like 30-35% which reminds me about Aquamarine Flask. Whatever that is.
"Never trust floating women." -Officer Kirac
"
Xzorn wrote:
"
dorkdude2 wrote:
avoid ailments wouldn't be helpful at all, that is a stat you cap or ignore, having it on a flask would mean potentially unreliable up time.


That's the point. It makes it easier to get.
35% on Shield ~40% on Shaper Boots and Flask. Done.

Normally I would say it's terrible design to have an effect in a game player can simply ignore but subjecting them to chain Frozen, Insta-Dead Shocks, etc is equally bad.

Reduced Effect of ailments would be fine if it's a reasonable amount like 30-35% which reminds me about Aquamarine Flask. Whatever that is.


problem comes down to whenever the flask isnt up you become vulnerable to the effects at full power, getting 100% avoid does not remove them either.
Quartz flask is laughable when compared to its former self.

Pre 3.15 it was
10% dodge attack and spell.

So a combined 20% "less average damage taken".

Now its 10% to suppress spell, so 10% chance to take 50% less damage, so 5% "less everage damage taken".

So its four times weaker now.

But at least phasing unchanged, rofl.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
Last edited by Bosscannon#3325 on Jan 18, 2022, 3:04:07 AM
"
Bosscannon wrote:
Quartz flask is laughable when compared to its former self.

Pre 3.15 it was
10% dodge attack and spell.

So a combined 20% "less average damage taken".

Now its 10% to suppress spell, so 10% chance to take 50% less damage, so 5% "less everage damage taken".

So its four times weaker now.

But at least phasing unchanged, rofl.


that's not how math works.

it averaged to 10% less damage taken((10+10)/2), but 10% dodge is to low to be reliable, especially without an entropy based system.

quite honestly quartz flask would be perfectly fine without a second active stat and only phasing, that's how useful it is.
It was only not reliable if it was the only source you have, which you didn`t.

Also why are you diving defensive benefits by 2? They apply to different things but are active at the same time and you can totally be hit by both types in the same time the flask is active so it is providing you with 20% total "incoming damage avoidance".

I dunno how else to explain. Maybe lets call 5% protection against whatever a point. Old quartz had 2 points against spells and 2 points against attacks.
4 points total.

New quarts has 1 point against spells and thats it.

Its combined beneficial stats are literally 1/4 of old quartz.
POE2 should be the ruthless vision experience and POE1 should be the zoom power fantasy sandbox to capture both audiences.
I petition to return all the fun stuff that was removed or nerfed over the years back into POE1.
Last edited by Bosscannon#3325 on Jan 18, 2022, 6:02:09 AM

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