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Bartering Tab Idea (Auction House Alternative)

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Cyzax wrote:
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SilentSymphony wrote:
The RMT, Botters and 3rd Party community's have way too much influence on the economy and with their tools trivialize the effort of many players.

To be honest, I don't really see that when I trade. Sure, there are botters selling stuff, but most trades seem to be ordinary players. Note that I'm casual and doesn't usually buy very expensive stuff (meaning I have no experience with that).

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SilentSymphony wrote:
Do you have any thoughts on a system that would give the economic power back to the players that does not violate your personal views on how the game should move forward?

It is not really 'my' view, but GGGs... I merely agree with their reasoning.

Back in the MUD days, I was one of the main creators of one (Deeper Trouble, presumably still running now 30 years later amazingly enough)... Once you got a decent player base, managing the economy was one of the most challenging tasks. I fully understand why GGG can't let easy trade happen, because it lose you players. We specifically made the game HARD, and for that reason it (at the time) was one of the top-3 MUDS in the world. People liked the challenge, but that also meant we had to limit access to the best items through trade.

Given GGG want some degree of trade (but limited in scope like now), and 'soul-binding' is out, I can't see any viable options for an alternative system.

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SilentSymphony wrote:
Things are so messed up that casuals praise bots as the saviors of the "crappy" trade system, I don't agree that its crappy just that a lot of really crappy people are making it that way.

Tbh, I don't feel that the system is 'crappy'... Sure I have to start a few chats when trading for stuff, but I don't really mind. It is very rare I have to do more than 5 before someone replies... This is usually for 'cheap' stuff too (5-100C).
Same the few times I sell stuff... Incoming trades are resolved quickly. I've never yet been scammed, or tried scammed.

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SilentSymphony wrote:
Also on your argument that this would make trade "easier" well are you ignoring how much harder trade has become lately with that statement? How much harder does it need to be? Back when the trade api wasn't implemented i still had less frustrations than i do now getting the stuff i wanted.. People did not literally waste my time at every turn and or try to scam me.

As said, I don't have that experience... I can outfit my characters with relatively small effort, sells items easily enough (the few times I have something worth selling), and have as said never been tried scammed.

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SilentSymphony wrote:
I just want to see a way forward to this game being a "game" again.. and not me trying to compete with people who literally arent even playing teh game(botters)

The sad fact is that botters can never be eliminated. They have (collectively) FAR more resources to put into the botting than GGG has to prevent botting. Whatever GGG implemented (and spent a lot of money on) would be circumvented in hours, a few days at the most...
You can't make any automated systems to detect botters either as they'd invariably be worked around (within hours or a few days), and might be gamed by the botters to remove their real-player competition.

Thanks for the constructive feedback.
Innocence forgives you
Last edited by SilentSymphony#3358 on Mar 22, 2022, 1:49:56 PM
ggg has the problem of players wanting to play like bots or (deliberately) failing on those anti automatisation mechanics.

like having fake sellers but also have real people run into their offers.

eventually they have given up fighting bots cause they migrated their currency hoover feature from the secure console platform over to the bot infested pc realm.

maybe they do some testing before poe2 fixes it? it's the only explanation why they kill their game now.

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i csn see ggg implement a bartering tab. you post a item, people offer currency for a week and then the item goes to the highest bidder.
age and treachery will triumph over youth and skill!
Last edited by vio#1992 on Apr 15, 2022, 1:10:47 PM
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vio wrote:
ggg has the problem of players wanting to play like bots or (deliberately) failing on those anti automatisation mechanics.

like having fake sellers but also have real people run into their offers.

eventually they have given up fighting bots cause they migrated their currency hoover feature from the secure console platform over to the bot infested pc realm.

maybe they do some testing before poe2 fixes it? it's the only explanation why they kill their game now.

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i csn see ggg implement a bartering tab. you post a item, people offer currency for a week and then the item goes to the highest bidder.


A week seems a bit harsh but maybe it could use a tax system so higher tax for shorter sales and lower tax for longer sales, people who need the money most would hopefully take the longer route and people in a hurry to be at the top would have to take more calculated risks to sell larger items as well as the tax for a shorter sale.

I really like the idea of time gating it to a point, There should be a short window in which you can cancel the listing before it goes global because mistakes happen but after that the item is locked into the process, If people are allowed to take an item down it would cost them the tax they payed to list it.. If an item does not sell or some other criteria that may come up then the tax and item would be returned at the end of the sale.

Innocence forgives you

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