Is Flagellant's "Gain 7 Charges when you are Hit by an Enemy" flask mod OP?

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Vepa wrote:
Yep Pathfinder Immortal cause life on getting hit.

Thats why every HC Event was won by a Pathfinder... oh wait...

Its IMO quite surprising how poorly Pathfinder is represented in HCSSF events/ladders.
Its a strong defense in Delve for example. But the top-Delve-Pathfinder (other than mine) in Archnemesis SSFHC is #279. Apart from the first ranks there isnt much interest in delving though so this may just represent lack of popularity. But in latest 'Endless Delve' Event best Pathfinder is only #47 also. And that was definitely competitive.
No wonder it's lost, it's in the middle of the jungle!
Pathfinder is better for it because Pathfinder gets the %life recovery when you use a flask from ascendancy and gets more flask charges.

If you have enough Armour and Evasion wirhou Flasks you can Run Sapphire/Ruby/Topaz.

Makes the Setup even better because this flasks only use 20 charges. The result is more recovery.

But it is by no means immortal. Many small Hits can not really kill you, but you can still get overwhelmed by a few big Hits and or degens/bleed/poison.
It is quite a bit like % life on block.
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Zrevnur wrote:
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Vepa wrote:
Yep Pathfinder Immortal cause life on getting hit.

Thats why every HC Event was won by a Pathfinder... oh wait...

Its IMO quite surprising how poorly Pathfinder is represented in HCSSF events/ladders.
Its a strong defense in Delve for example. But the top-Delve-Pathfinder (other than mine) in Archnemesis SSFHC is #279. Apart from the first ranks there isnt much interest in delving though so this may just represent lack of popularity. But in latest 'Endless Delve' Event best Pathfinder is only #47 also. And that was definitely competitive.


Thats because other Acendancys are simply better. I would say Pathfinder is pretty much middle of the Pack right now for ssfhc stuff in general.

Can not quite compete with Necro/Champ/Sabo. Even Slayer and Chief are a bit ahead imo.

Maybe with a better Skill for the Pathfinder kit it would be different.
Toxic Rain and Pconc are "ok" but not great.
Last edited by Vepa#4873 on Apr 30, 2022, 11:51:53 AM
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Vepa wrote:
Pathfinder is better for it because Pathfinder gets the %life recovery when you use a flask from ascendancy and gets more flask charges.

What you mean with "it"? Pathfinder is better for what?
No wonder it's lost, it's in the middle of the jungle!
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Draegnarrr wrote:
Definitely OP considering their flask rework its honestly stupid, it would have been a used and popular mod even prior to the flask rework.

Oh lets cut charge generation to 25% of current but then add a mod that fills it back up if you run anywhere on screen :p

Agreed on that: In most cases 'Flagellant' is far superior to the other charges/duration prefixes. I dont see a good reason for this mismatch either.
No wonder it's lost, it's in the middle of the jungle!
I wonder what's in the mind of people that come to forum out of the blue to post that something is op.

Just wake up one day, turn on pc and go to forum to tell the world something is too good and it should be nerfed...
Last edited by TorsteinTheFallen#1295 on Apr 30, 2022, 1:15:40 PM

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