'league starting' is the worst 'meta'

just w8 for more hidden mobs buffs... will be "cool"
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TreeOfDead wrote:
just w8 for more hidden mobs buffs... will be "cool"


What hidden mob buffs? THey dont need to buff anything. They will just make new league monsters to wreck you instantly, like always.
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Aynix wrote:
What hidden mob buffs? THey dont need to buff anything. They will just make new league monsters to wreck you instantly, like always.


The Act 2 enemy rework is coming, which will undoubtedly buff them while adding new overtuned enemies to deal with much like with the Act 1 rework. Remember goatmen and rhoas?

I don't know what that has to do with the thread though. The buffed enemies were mostly an issue for the glass canon racers who weren't expecting to get one shot in act 1 or white maps. Goatmen and rhoas specifically were a problem because they'd jump at such characters and were hard to always avoid. They were still faceroll easy for a properly built character, at least until very late game where their tuning got a little out of line.
I'm not calling for nerfs to anyone calling for that. Nerfs never feel good for anyone especially to people that like running said 'league starters'. I would love to see more versatility and options from early to late game that make skills feel fun and not a chore. I'm hoping GGG will take a good look at skills and do a huge overhaul in one patch I forget what league it was but a couple leagues ago when they merged some unique jewels that effect skills and made it into the gem was one of those positive changes that made skills fun to use. Remember Vaal skills? Apparently GGG doesn't. They have stream lined some of the league mechanics making them easier and more rewarding it's time for them to do a pass on skills in my opinion.
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Astasia wrote:
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Aynix wrote:
What hidden mob buffs? THey dont need to buff anything. They will just make new league monsters to wreck you instantly, like always.


The Act 2 enemy rework is coming, which will undoubtedly buff them while adding new overtuned enemies to deal with much like with the Act 1 rework. Remember goatmen and rhoas?

I don't know what that has to do with the thread though. The buffed enemies were mostly an issue for the glass canon racers who weren't expecting to get one shot in act 1 or white maps. Goatmen and rhoas specifically were a problem because they'd jump at such characters and were hard to always avoid. They were still faceroll easy for a properly built character, at least until very late game where their tuning got a little out of line.


What is HIDDEN about that? We know about rework to "campaign" year or more before it happens and people call it HIDDEN?
I think people need to take a dictionary and learn what some words mean.
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oldmunchi wrote:
its not even just "league starter" its "all league"

why would you switch builds to one that does less than half the damage, takes three times longer to clear the map, etc.

back when this game with in alpha and in beta, the entire notion of the game was that you could do any class, any build, total freedom to do whatever, and the kicker is, THAT IS ALL WORKED

thats right, the original idea was that you could do any class and skill and IT WORKED.


now the game is you can pick from 3 skills per league, or suffer an immense struggle just to do the SAME EXACT THING that you could do if you just simply picked one of the 3 skills.

this is just piss poor design, and shows how shit the gaming industry is nowadays


+1 to this

Also, all the fun content is at the endgame, and most of us have been through the campaign enough times to puke from the very thought of it.

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