Is it worth 75% spell dodge and 50/50 blocks?

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Kiss_Me_Quick wrote:
You are not going to kill even Sirus 4 with it.

If a build can't reach a reliable 2M DPS by level 97 then it's trash no matter what.

Also you have to consider that 50% spell block and 75% spell dodge isn't that good.

It's essentially 87% spell dodge.

Is ~30 point investment worth 12 spell dodge?


IT IS GOOD BUT you need to spam S.R.S with srs even 50 sirus dps is good
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DarthSki44 wrote:
Either way the streamer priority thread was about playing without supporting. That is still 100% happening. No more money from me, ever. (They got enough anyway)


Yeah, I have a few requirements that have to be met for me to support them. As most of those requirements are about melee, we all know it's possible that I'll never support them again :P
Bring me some coffee and I'll bring you a smile.
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Kiss_Me_Quick wrote:


If a build can't reach a reliable 2M DPS by level 97 then it's trash no matter what.




Its pretty common to get to 97 with less than 2m lol so many builds won't get to 2m these days until you pack the currency in which isn't a function of level.

almost certainly true on SC though I guess so depends on your league
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Draegnarrr wrote:


Its pretty common to get to 97


"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
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grimlock9999 wrote:
Playing around with a raider, and it seems one could get 75% spell dodge, 27K armour, 50 spell block and 50 attack block without too much expense.

https://pastebin.com/LLY84ee9

But I don't know much about end game. Is there still damage over time, ground effects and terrain killing you - meaning you are better off getting life or regen or recovery instead?

Would 500K shaper dps be able to achieve anything, say in yellow maps with the new really high monster HP?


You're building a minion build on the wrong side of the tree.
500k dps literally is nothing.

Sure, you'll be unkillable pretty much but killing a Metamorph or Shaper Guardian would literally take 15 minutes with this build.
Last edited by Deadandlivin#2745 on Oct 21, 2021, 3:37:33 PM
regarding thread title, I would go for 100% spell suppression, 50/50 block and evasion(raw or converted to armor).

while spell dodge can technically be better it leaves you more open to being 1 shot from a spell, especially since you can get 53(or 55 with mastery)% dmg reduction from suppressed spells.
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CAKE wrote:
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Phrazz wrote:
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DarthSki44 wrote:
Disagree. Like ignite strike ramping or how some of the new currencies actually work as a couple of examples that absolutely matter.



My "doesn't really matter" point was referring to the order of spell block/suppression. As for confirmation on other things having nothing to do with this thread, those shouldn't really matter to you anyhow, because streamer priority did happen :)


Because glancing blows exist it could actually matter. +on block procs
which goes first could be important for the calculation.

Sure if something is going to be 100% negated damage wise anyway we do not care, but when you take 35% of the blocked damage it can matter. But it does still depend on the damage formula which i do not know.

It could be made in a way that it would not matter, and it could be made in a way that it does change the resulting damage received by thousands




That wouldn't make any difference, due to the commutative property order of multiplication within the same bracket never matters.
There's no powercreep here. Creep implies it's slow and could be overlooked, this is a full out sprint.
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dorkdude2 wrote:
regarding thread title, I would go for 100% spell suppression, 50/50 block and evasion(raw or converted to armor).

while spell dodge can technically be better it leaves you more open to being 1 shot from a spell, especially since you can get 53(or 55 with mastery)% dmg reduction from suppressed spells.



+1 all day


75% dodge is technically more paper defence than 100% suppression, but you are investing extra to get that extra 25% and when you already have 50% chance to avoid a thing in practice from the block i think it feels a lot safer if your next layer reduces the damage of the hits that get through.

like dork is saying, once u got a layer of avoidance whats your biggest worry? that the hit that gets through 1 shots you, thats you achilles heal, solving that problem is the number 1 priority for a build that already has a solid avoidance layer.



Ive killed S8 a number of times with builds that probably had about 500k sirus dps, all those sort of fights are mechanics fights, you dont need to instaphase it to survive. its not ideal, you wouldnt base a sirus farming strategy around a build with that damage but it can do the fight now and then if it needs to.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
With 100% suppression, you could argue that 75% block is better than 50/50 block in a lot of cases too, depending on you evasion/armor, of course.
Bring me some coffee and I'll bring you a smile.
last i looked spell block rarity gets used because not many mobs use spells,its the physical damage that is 98% of mobs on the game other 2% is spell which usually is avoidable .

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