Unfair advantage

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sbowen223 wrote:
Player-driven solutions. They have earned the prestige and benefits from what they have created and continue to maintain.


lmao prestige like abusing your power and bullying people into selling their items.

nice reputation, mention tft once on reddit and see the prestige they have.
Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
+1 to the idea. No, I'm not banned from Discord either. :) Never even tried trading there, never bought any services except over regular item trade, because it's a bother. Even trading over the website instead of an in-game auction house was annoying at first, and more than that is really too much for my half-casual playing. If it was tradeable ingame, I might buy some crafts, who knows.
I'm unfairly banned from the discord. Used to be an alpha service provider. The TFT discord is completely corrupt and their owners probably RMT.
Just make Harvest SSF only and call it a day. Won't hurt shit.
Or delete it entirely and be done. That'd work well enough, just let people forget 3.15's nerfs first ;).
Make the problematic crafts bind items to acc would work
The most unfair of all advantages are the friends you make along the way.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Kinda funny, given Discord was invented to facilitate multiplayer coordination on LoL and FFXIV: two infamously toxic gaming communities. That Exiles would use it to divide and segregate surprises me almost as much as last week's weather.

Glad I quit long before this latest example of what happens when you rely too much on players to shore up your greed-driven game's UX shortcomings.

Not like one of the first player made trade indexers was run by an RMTer or anything...

I'm not sure I'd have supported GGG had I known how happy they would later be to let players handle some of the most crucial aspects of the game. Had I known just how much of a popularity contest it was going to become, and the power the winners of said contests would wield.

But maybe that's all online gaming now. It is naive to pretend that only PoE has been subject to the dramatic changes in the multiplayer scene in the past decade.

Still, I think its unusually strong with PoE because in every aspect the game is an iceberg. Above the water is a very well made, robust ARPG that most people appear to play solo, but once you pinch your nose and take a dive, you see the unnerving vastness of the social interactions underpinning everything from trade to carry services. You can play PoE solo but really it is an exercise in masochism to metagame it alone.

I suppose the crux then is, appropriately, two intersecting lines of thought: the possibility of playing the game without playing the metagame, and the inability to see where game ends and metagame begins.

What I find most interesting, and I bet GGG are quite fascinated by this too, is a game that so mercilessly promotes selfish play and trade interactions has resulted in a thriving social scene...one built almost entirely on the notion of mutual benefit sans any real sense of allegiance or moral imperative. It's a staggering achievement but one that leaves me ultimately depressed in how easily it seems to bring out the worst in people.

Thankfully there are other games out there that promote more positive interactions should PoE's social kitchen prove too hot. It's only going to get hotter too, because nothing I have seen from GGG in all my dealings with them indicates they care all that much for what goes on in there, only what sort of dishes emerge from the noisy chaos.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
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Foreverhappychan wrote:
What I find most interesting, and I bet GGG are quite fascinated by this too, is a game that so mercilessly promotes selfish play and trade interactions has resulted in a thriving social scene...one built almost entirely on the notion of mutual benefit sans any real sense of allegiance or moral imperative. It's a staggering achievement but one that leaves me ultimately depressed in how easily it seems to bring out the worst in people.


Yeah, it’s called capitalism. I don’t know what you think trade is supposed to be? But that’s exactly what it is to me. Two consenting individuals agreeing on transaction on a per basis. No moral or loyal component whatsoever. Can’t call it the worst in people when there is nothing to judge.
Youtube: https://www.youtube.com/channel/UCfSWYPXd9prVxf5v_DoqtIQ
Twitch: https://www.twitch.tv/snoobae85
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impulze3 wrote:
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sbowen223 wrote:
Player-driven solutions. They have earned the prestige and benefits from what they have created and continue to maintain.


lmao prestige like abusing your power and bullying people into selling their items.

nice reputation, mention tft once on reddit and see the prestige they have.


I have no idea what you’re talking about. TFT seems to me to be the modern day d2jsp, which was a godsend for the Diablo franchise’s high-end trading scene. Not to mention a valuable resource for asking people highly-specific questions about gameplay the average person hasn’t a clue how to answer.
Youtube: https://www.youtube.com/channel/UCfSWYPXd9prVxf5v_DoqtIQ
Twitch: https://www.twitch.tv/snoobae85
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kaijyuu2 wrote:
Using tedium to discourage player behavior is awful, awful design.


Welcome to Path of Exile, I guess. Half of this game is based around this.

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