Difficulty or artificially stretching the duration of the gameplay.

"
sidtherat wrote:
it turns out that changing one game into another on-the-fly is not such a great idea after all. for POE2* to succeed, the POE has to be good enough right up until release. oh and better it not turn into completely different game in the meantime. stray too far from 'old POE' and people jump ship - just like they did this patch

supporting a product that changed from 'one i like' into 'something i did not ask for' in a hope it will all be fine in the end is.. naive

* - i actually hate POE2 because it will SURELY kill POE but only MAYBE release something good. bold bet given the track record


See, about that, the only thing we can be sure of is that a ton of people will try PoE2, and that it will be a different game from this. That's a reset of sorts so it doesn't matter tat much how many players left. Let's say the current PoE has 500k active players, exact number doesn't matter, and let's say 5mil will give PoE2 a solid shot.

Their goal there is just to make the PoE2 release good enough to have 1 in 10 people stick around, and those can be entirely different people. Hell, maybe it's even better if they are because those won't be thinking 'dude, I already spent $$$ on this game' when they go for the ol' wallet. So, the game doesn't really have to be similar enough, just good enough. And I don't think they can mess it up that badly.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Aug 31, 2021, 6:30:06 AM
would you buy Wolcen 2 at this point?

exactly.
"
sidtherat wrote:
would you buy Wolcen 2 at this point?

exactly.

As a rule, I'm not buying anything until I see it, or even better, try it. Sure, there are some companies I won't buy from on principle, but for everything else I'll keep an open mind.

I think the biggest problem GGG faces at this moment is how to keep PoE afloat while testing for PoE2. Leagues don't have the luxury of that full playerbase reset effect they will get then, it's still a few years off and chris said they might be in trouble after a few more low revenue leagues like this.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Aug 31, 2021, 6:50:31 AM
"
Pizzarugi wrote:
A damage limiter on bosses probably isn't going to happen.

Know what they could do though, to stop the 1% from instantly killing bosses? Remove influenced mods and maybe all T1, T2, and T3 mods on gear. Make T4 the new T1. These nerfs will do nothing to poorer players who can't afford to buy gear that powerful, but it will stop the wealthy from being able to buy their way towards killing bosses in a second.

Then GGG could rebalance the game around that much narrower power difference.



Well, there will definitely not be any changes in tiers either, since "rare items should be better than unique ones." Plus, this will again cut down on the upgrade potential for everyone, not just topdps.

I was recently asked what is the point of upgrading a character if you don't kill the boss faster. Again, we are talking about topdps, because most builds in a budget gear can find 1kk dps, and they have potencial to grow. At the same time, this is not a clicker, but an ARPG where you also need to be able to take a hit. And the progression of the character will be in a competent balance of defense and offense.
my hideouts - https://www.pathofexile.com/forum/view-thread/3228515
"
moonretealoud wrote:
"
Pizzarugi wrote:
A damage limiter on bosses probably isn't going to happen.

Know what they could do though, to stop the 1% from instantly killing bosses? Remove influenced mods and maybe all T1, T2, and T3 mods on gear. Make T4 the new T1. These nerfs will do nothing to poorer players who can't afford to buy gear that powerful, but it will stop the wealthy from being able to buy their way towards killing bosses in a second.

Then GGG could rebalance the game around that much narrower power difference.



Well, there will definitely not be any changes in tiers either, since "rare items should be better than unique ones." Plus, this will again cut down on the upgrade potential for everyone, not just topdps.

I was recently asked what is the point of upgrading a character if you don't kill the boss faster. Again, we are talking about topdps, because most builds in a budget gear can find 1kk dps, and they have potencial to grow. At the same time, this is not a clicker, but an ARPG where you also need to be able to take a hit. And the progression of the character will be in a competent balance of defense and offense.


Some uniques should be better than rares, otherwise Atziri's Disfavor or Starforge and Voidforge will always remain in the shadow of OP rares.

You can still pursue upgrades even if influences and T3-T1 mods are removed. How many poor players will ever get to see T1 mods anyway? The only players who lose out from the nerfs are the rich who can easily afford that gear, the poor will be unaffected. Nerfing things that everyone uses (ex. skill gems and passives) also impacts poor players and ultimately does little to slow down the wealthy since GGG has to be careful not to run the nerfed things into the ground. Meanwhile, if you go after things like T3-T1 life, defenses, and damage, which all the expensive gear has, the players who are most impacted by this will be the rich. Poor players are often left making due with everything below T3 anyway, and they're far from being problematic as far as balance goes.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley

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