Difficulty or artificially stretching the duration of the gameplay.
A damage limiter on bosses probably isn't going to happen.
Know what they could do though, to stop the 1% from instantly killing bosses? Remove influenced mods and maybe all T1, T2, and T3 mods on gear. Make T4 the new T1. These nerfs will do nothing to poorer players who can't afford to buy gear that powerful, but it will stop the wealthy from being able to buy their way towards killing bosses in a second. Then GGG could rebalance the game around that much narrower power difference. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Aug 30, 2021, 1:19:39 PM
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@Phrazz
Yes, i am aware that they are reworking the acts and i am also aware that this is not a hardmode only feature so i dont know why you are bringing this up. And yes, turning mobs/bosses into bullet sponges is not an increase in difficulty if you already know what the mob/boss does to begin with. Last edited by Zeronemo#6195 on Aug 30, 2021, 1:21:39 PM
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" You are simplifying it, Sir. You have worse defenses in Hard Mode, so you need to move more - while having worse mobility. Bad gear will ALWAYS make a fight hard, even if you "know what to do", because doing what you "have to do" is harder with worse gear. Anyhow, "knowing a fight" always makes it easy. What are you proposing here? More randomness in fights, so you can't learn it? Ohhohooo, the Havoc from the community would be 2984729 times worse than the 3.15 havoc. Bring me some coffee and I'll bring you a smile.
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No one asked for randomness, i dont know why you are jumping to conclusions here. Bad gear only makes you grind longer. If you were able to play the boss in normal mode, you will be able to do so in hardmode unless they add new abilities on top.
Last edited by Zeronemo#6195 on Aug 30, 2021, 1:37:35 PM
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Well, if Chris would be a clever man he would be the only one selling the items in the house.
Yes, he may be obsessed with the duration of the gameplay, luckily he has no intention to control the blackmarket that makes the gameplay easy. https://www.youtube.com/watch?v=drDs-Y5DNH8
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" Because it means something may change, in the place where the game was going you'd find only more shitshow. It's up to everyone individually, but I'll take my chances - shouldn't play this if you can't appreciate a good gamble anyway. That said, wish I was getting a glimpse of the grand plan from those podcasts but no, they either don't have one yet or it's all just a bunch of random shakeups. Which wouldn't be good, I mean, sure, if you toss a bunch of tractor parts out of the stratosphere, the probability they will fall to the ground fused into a functional rolls royce isn't zero, but still. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" The grand plan is PoE 2, and most - if not all - decisions being made for every league going forward, is to tailor the PoE 2 experience. Chris even mentioned that we probably could expect Prophecy to be removed from the game, which hints towards a "clean-up". And I think PoE 2 demands a clean-up. But yes, they have a certain vision for PoE 2, and a lot of the decisions being made now, is to funnel PoE into PoE 2. I actually think the 3.15 reactions gave them quite a scare, and they are now, in many ways, inviting the community to help funneling PoE into PoE 2, at least on the surface. Bring me some coffee and I'll bring you a smile. Last edited by Phrazz#3529 on Aug 30, 2021, 6:47:49 PM
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" I mentioned this in another topic. I feel his vision of hard mode comes from a distorted memory of Diablo 1 & 2. In Diablo 1 blue items could be best-in-slot in many cases. In Diablo 2 they were probably used up to mid Nightmare because their raw stats were simply strong enough. Diablo had a different Prefix / Suffix system though. In Diablo 1 rolls where entirely removed as dungeon level / monster level increased. In Diablo 2 they were heavily reduce in occurrence. In PoE neither of these are the case so simply having more rolls is generally better. I recall using white weapons in Diablo 1 in the Catacombs with unlucky runs but it wasn't bad because raw stats via your level and the level you're fighting at played the bigger role. To compare the two PoE keeps crap like a 100% increased damage 1-6 damage Club in the loot table when a white 6-15 Bastard Sword you can just buy from the blacksmith is better. "Never trust floating women." -Officer Kirac
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" That raises another question: If it's easy to implement a hard mode by changing values around, it may be safe to assume they're making a separate league for this. Why not also go the other direction and also give an easy mode league? Smart loot for all items based on what was seen with talismans and Heist rewards, more common drops for rarer items, better Harvest crafts, etc. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Aug 31, 2021, 12:51:28 AM
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" i think that the best support now is a swift wake-up kick to the precious area. without it we will get repeats of low-quality releases like 3.15. this patch was terrible not only because of random changes. it was terrible because even these terrible changes were botched, untested mess the flask rework is garbage. like honestly, it is so badly put together it has to be interns' project or something. the enchants, the new pointless orbs, the new base flasks, the benchrafts.. all that is a giant pile of random changes. there is no vision there. 'we will add an orb to fix that'.. the mana changes? 'we believe this is it!'. 3 days latter 'we believe THIS is it, this time!'. like what!? the skills, the uniques. there is so much content added each patch, big % of that is untested, unfinished or unplayable. and it STAYS as such. there is no maintenance, no care for the product after it is 'released' (shovelled fits better). maybe GGG should start by supporting their own product first? it turns out that changing one game into another on-the-fly is not such a great idea after all. for POE2* to succeed, the POE has to be good enough right up until release. oh and better it not turn into completely different game in the meantime. stray too far from 'old POE' and people jump ship - just like they did this patch supporting a product that changed from 'one i like' into 'something i did not ask for' in a hope it will all be fine in the end is.. naive * - i actually hate POE2 because it will SURELY kill POE but only MAYBE release something good. bold bet given the track record |
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