POE is for casuals players¿

I wonder why people are eager to destroy things that work, and this is because since the last two seasons it has been impossible to play POE for casuals, we had the orchard where we could defend ourselves with crafting, but for GGG it is easy so it is charged.
Now I am on vacation and I have time, I set two objectives, farm lyre arthan to get blueprint and the orchard for defense crafting for a ring, after 14 hours of play I got: 0 blueprint and 0 useful crafting.
Normal people, who study or work, cannot play 22 hours a day, so more and more people abandon the game, I do not have the statistics but my discord that we are regular POE players, in this season of 12 we were only 2 playing in less than a month.
But either I am very wrong or the games are maintained by normal people, not the pro ones, who to begin with are 10 and to continue they do not come to the game to spend money but to win, I have not bought anything in the last 2 seasons. of protest and with the people who have left the game I imagine that the sales will go downhill and without brakes.
But GGG, yourself, if you want this to stay to play you and your 3 friends keep it up, nerf it all more, you will see the scare that you are going to take
Last bumped on Aug 29, 2021, 11:33:02 AM
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The most difficult content is intended for the best players with the best gear and strong builds. And that is not a bad thing.
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Sabranic_SilverDeth wrote:
The most difficult content is intended for the best players with the best gear and strong builds. And that is not a bad thing.


GGG should put that in the game's summary. So it doesn't mislead or give false hopes to some players. Of course these unrealistic expectations that almost everyone should be doing Maven runs is for a big part the fault of streamers.
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POE 2 is designed primarily for console.
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Sabranic_SilverDeth wrote:
The most difficult content is intended for the best players with the best gear and strong builds. And that is not a bad thing.


I think it is a bad thing, overall retention would improve if more endgame would be accessible, people quit because of hitting a wall, because progress at a certain point is not there anymore.

The game gets boring if you don't progress, if you don't get nice items, so you can invest into better gear. It's an ARPG the point is constant progressing level wise, gear wise, but levels/gear/items gated beyond impossible (for large amount of people) grind, rng/luck is not the best idea for retention
Last edited by Shadeless01#5109 on Aug 27, 2021, 7:19:36 AM
I don't like the game now , but it will be fine for those who do. You, as a player, are not wanted or welcome here. It may sound harsh when it is said to you , but if 3.13 was your jam, then you are out of luck. Same as I am.

I paid for quite a few packs, and in my mind they earned every cent. I enjoyed the game up until 3.15, and now I don't. It's just the way it is.
I enjoyed being powerful , and contrary to popular belief it wasn't easy to get to a point where I was powerful. It took a lot of farming, a lot of studying on how crafting worked. A lot of hours spent trading, etc... but it was fun and exciting. Now it is not.(imo).

Here is the part you have to understand here, and you can see it continually expressed in these forums. There is absolutely nothing you can do to change it. Why they brought the game up to that point, where casual players could enjoy it and then pulled it out from under everyone who enjoyed it was a conscious decision on their part. We can all speculate as to why, but it wasn't an accident. If it were, that would imply a level of incompetence that I just have a hard time attributing to the makers of such a good game. I have a pretty good idea as to why, but its just more speculation. Regardless...here we are.

You played. had fun and bought packs to show your appreciation. Now you are no longer needed here. sure you can stay, but will it provide you with the fun you had in 3.13?. No. That is gone. They have shown us the door and lit a fire behind us. Self defined casual players are just going to have to accept that.

It's just the way it is.
I agree that until 3.13 it was fun, you could do a build and buy his skin and you had time to do another, now you need the entire league and you still haven't finished building your first build, it's a circle, you can't Doing endgame does not come out good things with which you cannot make or buy decent objects. At this moment as a casual player I feel that I only serve to farm the recipe for chaos and that the pros can craft with the chaos that they do to them.
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Reinhart wrote:
GGG should put that in the game's summary. So it doesn't mislead or give false hopes to some players. Of course these unrealistic expectations that almost everyone should be doing Maven runs is for a big part the fault of streamers.


Perception is quite the thing. I see a lot of entitlement too. You might be on to something with the streamers. I never saw these sorts of cry-fests in Diablo II and Torchlight I-II on the Blizzard/Runic forums. Nobody was overly bent out of shape that the vast majority most people could never beat the Pandemonium Event, or that few builds could Survive New Game+++ in torchlight.

Perhaps it was a different generation of gamers. The younger pups seem more interested in an "interactive movie," Or "meaningless plastic trophies," (that everybody else got too), than actually overcoming adversity. What's the point of a medal if it's easy to earn? Worthless!

Or maybe, just maybe... this is an attempt at gaslightning the developers.
Last edited by Sabranic_SilverDeth#2793 on Aug 27, 2021, 7:45:08 PM
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Sabranic_SilverDeth wrote:
The most difficult content is intended for the best players with the best gear and strong builds. And that is not a bad thing.


Losing 23% of players right off the bat and 30% of revenue (both confirmed by Chris) before having a record-speed drop off rate of steam players compared to other leagues is probably a bad thing, though!
Last edited by TiamatRoar#4443 on Aug 27, 2021, 10:42:38 PM
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TiamatRoar wrote:
Losing 23% of players right off the bat and 30% of revenue (both confirmed by Chris) before having a record-speed drop off rate of steam players compared to other leagues is probably a bad thing, though!


...and a good way to get more of it is to reward tantrums.

If the general community approach becomes "gaslight the devs every time people don't like a balance change," and that behavior is rewarded - by caving to the demands - then feet-stamping-fits is the only feedback GGG will ever get.

Also, your numbers are misleading. Particularly when compared to prior beta-leagues at this time.



PoE's imminent Doom is greatly exaggerated.
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Sabranic_SilverDeth wrote:
The most difficult content is intended for the best players with the best gear and strong builds. And that is not a bad thing.


The most difficult content is intended for players with plenty of freetime or streamers.

Corrected you there, thank me l8er

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