Adding A Player Trade Score To Trade Section

Would be nice if GGG added a player trade score for every player that is listing something for sale on trade. trade score would be from 1 to 10 or based on a tier system mentioned more further down, which would be based on;


- how many recent trades within x time

- average response time to whispers

and more variables the dev come up with


Doing this would help players filter through price fixers and save players time when wanting to buy items. I have whispered like 20 players one after another and no response not afk and they were price fixers.

This is a huge time waster

So if GGG could create some unknown variables that determines a players trade score and have it displayed on trade as part of the ui for each player and have it be filterable would be such a huge quality of life improvement.

Update:

So as an example GGG could have trade tiers:

Red = Price Fixer - what variables decide if you fall into this trade tier? GGG would have to figure this one out and keep it a secret.

Bronze = Not a price fixer but, on the lower end of trading activity. Is most likely grinding more then trading. But, still be worth messaging cause his whisper response rate is at x% when the resulting whisper is directly tied to their item for sale.

Silver = Making more frequent trades based on an x time-frame and has an x% whisper response rate when the resulting whisper is directly tied to their item for sale.

Gold = Trading more then grinding, constantly selling their items and responding to whispers when its tied to their item for sale.

Now their would be more variables that determine whether you fall into any of these tier but regardless it solves one issue. being able to filter price fixers while also making trading have an incentive and more balanced.

How Could GGG Calculate "whisper response rate is at x% when the resulting whisper is directly tied to their item for sale."

Well, they already know what items we are selling because we all are using a premium stash tab and i'm sure they have the data on every item your selling including the price your asking for.

So all they would have to do is code validation between your in game chat logs saying if said recent whisper string is equal to the item name that you have for sale then this would make it a true condition of someone whispered you wanting to buy your item.

Then they would just have to watch that item and see if it gets removed ect. This would mean that you successfully responded to a whisper that is directly tied to your item for sale which would be then be used in a math equation to give you a percentage based on the amount this condition is true then the equation that gives you percent then can be calculated to place you in x trade tier.

This is just one way, they would still need secret condition that would place you in red labeling you a price fixer. The above way is for all non price fixers.

If they used the above conditional for price fixers then they could easily game the system by making fake low prices trades like trading scrolls of wisdom's from an alt account and another instance of the game. So ggg would have to combine there data and code something similar to the above but, with different data that clearly determines if your a price fixer and keep it a secret.

All i know is something needs to be done, and if their api endpoints return this type of trading data would code and build this out myself. sadly, i'm guessing they have this data but its private.

Last edited by Kilsum#5622 on Sep 6, 2021, 4:15:56 AM
Last bumped on Sep 10, 2021, 4:49:11 AM
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+1

Finding and blocking price fixer listings on the trade site would make my life a lot better. Currently I indiscriminately block anyone who doesn't respond under the assumption of price fixing.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Aug 18, 2021, 5:37:04 PM
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Pizzarugi wrote:
+1

Finding and blocking price fixer listings on the trade site would make my life a lot better. Currently I indiscriminately block anyone who doesn't respond under the assumption of price fixing.


I'm sure GGG has json object data for each player that would help with the generation of giving players a trade score based on said data and math ect.

GGG added stash infinity to help reduce wasted time. But, the real time waster is whispering player after player cause you can't tell which player is real or a price fixer. '

I'm sure everyone here has spend at least 5 minutes minimum whispering player after player just to get an item.

A player trade score would help eliminate price fixers espeucally if GGG doesn't release how trade score is calculated so said price fixers can't game the system.
Last edited by Kilsum#5622 on Aug 18, 2021, 5:56:38 PM
Then it'll get to the point where everybody just trades with people with the highest number and people who's number is lower are screwed, especially new players.
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kickaxe88 wrote:
Then it'll get to the point where everybody just trades with people with the highest number and people who's number is lower are screwed, especially new players.


The number could start at 5, indicating a new player or fairly average trader. I'm sure most people would be willing to trade with someone who has a score of 5 at the very least.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
"
kickaxe88 wrote:
Then it'll get to the point where everybody just trades with people with the highest number and people who's number is lower are screwed, especially new players.


I don't think you understand, GGG would state w.e number represents x type of trader. As an example players that have a score of 1 haven't made a recent trade within x time and so on and so forth. This is just one of the variables the system would take into account when giving said player a trade score. Obviously, some of the deciding factors GGG would need to keep secret to help prevent price fixers from gaming the system.

I just said 1 to 10 but if GGG reads this they could even make it color based red, yellow and green. But, what matters is the variables they choose that determines what makes a players a solid trader and this can be tweaked as they go.

Mainly, this is to make it easier for people to filter out price fixers from the trade list. Because currently they list an item for a steal price in order to trick an uneducated player in listing said item for a little bit above thier price when in reality its much higher then they buy your items and relist it for the actual price and remove their price fixer item . Meanwhile people are wasting there time whispering said player thinking they are getting a deal when said price fixer doesn't respond an isn't afk just ignoring and waiting to flip.

It makes trade have bloatware listings and its annoying as fuck when you have to message 20+ price fixers just to reach a legit trader. We need some system in place that eliminates this issue cause its my main annoyance with this game.

Also, even if you say some real traders with low score would be screwed. I don't think so because non price fixers fluctuate with trading and non trading so someone that was really active trading could decide to stop trading and go grind instead making their trade score go down but, still not be low as a price fixer. Not only that even the players with the a low trade score but still considered not a price fixer would be in the list but the difference is there wouldn't be 100+ price fixing listings above yours based on the cheapest value listing.

So as an example GGG could have trade tiers:

Red = Price Fixer - what variables decide if you fall into this trade tier? GGG would have to figure this one out and keep it a secret.

Bronze = Not a price fixer but, on the lower end of trading activity. Is most likely grinding more then trading. But, still be worth messaging cause his whisper response rate is at x% when the resulting whisper is directly tied to their item for sale.

Silver = Making more frequent trades based on an x time-frame and has an x% whisper response rate when the resulting whisper is directly tied to their item for sale.

Gold = Trading more then grinding, constantly selling their items and responding to whispers when its tied to their item for sale.

Now their would be more variables that determine whether you fall into any of these tier but regardless it solves one issue. being able to filter price fixers while also making trading have an incentive.
Last edited by Kilsum#5622 on Aug 19, 2021, 1:59:51 AM
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Pizzarugi wrote:
"
kickaxe88 wrote:
Then it'll get to the point where everybody just trades with people with the highest number and people who's number is lower are screwed, especially new players.


The number could start at 5, indicating a new player or fairly average trader. I'm sure most people would be willing to trade with someone who has a score of 5 at the very least.


Yeah, thats for GGG to figure out i'm just provide my suggestion in the simplest form to make them aware of this time waster they have in their game.
This whole idea is just a bad band aid that would inevitably cause as many problems as it fixes. This suggestion would probably better be put forward to whoever develops the Overwolf for PoE.

Also you have to remember GGG can't always tell the difference between just a chat and a "I want to buy this" trade message. That whole system is third party and implemented outside the game. So implement some ranking system based on chat text is nearly impossible. People can just setup auto-responses. You can't penalize someone for responding with "it sold", that wouldn't be fair. And price fixers would just respond with something like that.

The best solution I could think of for GGG is to add some features to premium tabs and setup a mailbox style system that automatically sells items through a mailbox, just like WoW, but without the auction house nonsense.

... Or just allow tradebots per the terms of service. That would honestly be the BEST solution, and I don't understand why it's a problem. I mean I hate tradebots because they're getting an advantage over those of us that behave. But if it just was allowed, would anyone really be upset?
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ZedIngalls wrote:
This whole idea is just a bad band aid that would inevitably cause as many problems as it fixes. This suggestion would probably better be put forward to whoever develops the Overwolf for PoE.

Also you have to remember GGG can't always tell the difference between just a chat and a "I want to buy this" trade message. That whole system is third party and implemented outside the game. So implement some ranking system based on chat text is nearly impossible. People can just setup auto-responses. You can't penalize someone for responding with "it sold", that wouldn't be fair. And price fixers would just respond with something like that.

The best solution I could think of for GGG is to add some features to premium tabs and setup a mailbox style system that automatically sells items through a mailbox, just like WoW, but without the auction house nonsense.

... Or just allow tradebots per the terms of service. That would honestly be the BEST solution, and I don't understand why it's a problem. I mean I hate tradebots because they're getting an advantage over those of us that behave. But if it just was allowed, would anyone really be upset?


I disagree, I'm not sure how much you know about web development and databases but I know they have a json object for each player that has many different data points for all sorts of things.

I'm sure they could create a script/algorithm that calculates these data points and based on them giving players a trading score.

It wouldn't be only based of a chat message maybe not even a chat message depending on which data points they have and which are better suited for determining trade score.

GGG already knows what we are selling because you can go look at your stash on the website right so all GGG would have to do is calculate how many items your removing from your stash. This is just one variable they can account from when deciding a trade score for a player.

I'm sure they could tie ingame whispers to said items in stash and when its traded. You would be surprised what you can do when you already have the data all you need to do is implement a trade score system and then use all the data you already have that would help with giving a player a trade score and then its all math.

I just hate having to waste my dam time whispering 20+ players sometimes just to find someone that isn't a price fixer its HUGE TIME WASTER more so then drop and dragging items in there tabs like prior to the stash affinity system. Price fixers are worse for wasting players time.

There needs to be something done about it.
Any system like that would be immediately gamed to achieve the opposite...

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