Immortality is killing PoE

Strongbox, no problems:

Hard mob - spider that was strong to elemental damage - not even conductivity would reduce - got it after about 2:00 min:



Last edited by Sabranic_SilverDeth#2793 on Aug 17, 2021, 10:01:13 PM
Almost to the boss:



Brief commercial break here to sell some gloves...



O.K.

Now to the boss... this will probably suck.
Last edited by Sabranic_SilverDeth#2793 on Aug 17, 2021, 10:09:54 PM
Not going too bad...



/Arnold Voice: "I'll be BACK!"

Last edited by Sabranic_SilverDeth#2793 on Aug 17, 2021, 10:13:26 PM
Boss Fight:






















And Dead:



I also left out that this character is made to use 6 Lightning golems. I knew people would try to deflect to that if I used them, even though she used them to scale cast speed and not as damage minions. So I only used ONE lightning golem, when I am usually hiding behind 6.

Map took about 18:00 min or so, with a break to sell and pauses for me to paste and upload screenshots to the web server.

That's a 4-link. And not a damage 4-link. It's set up to be a support Arc. If I can manage that - without all my golems to tank and draw fire... what can I do with all the Six Links I'll have in PoE II?

A viable second skill, that's what. Perfect for dealing with immunes.
"
SingThisCorrosion wrote:
But if you like immunities so much you already have them in d2 since "almost" forever, not the case here none of us signed for this mechanic when the game was on its first stages.


Well, the immunes are already in PoE. I think they are a nice touch. GGG giving the option of "turning them on" is very generous. I really hope they start showing up in other places, since I just proved it's quite possible to deal with them using an alternate skill.

Because the general mob packs are quite easy to kill. Yes, even with a 4 link. The boss takes work, and you might die a few times. I also see no problems with that. The bosses are supposed to be challenging and dangerous. They're... the boss after all.

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