Why 3.13 was so great

What I personnally miss in 3.13 is the cohesive state of the game. Right now in 3.15 Maven's orb crafting is still out of reach for most players, also you still can get your deterministic crafting, the mods still exist, there are just way less of them.

We got things taken away from us in 3.14, wich on top of that had a build reliant league mechanic and lots of stability/engine issues. Then in 3.15 the list of viable build shrinked immensely.

I mean ALL the fun parts of PoE have been taken away from us, the game is slower from lvl1 and the end game has never been as limited as it is now. While 2 leagues ago, we had a league with fixed exalt value(1:100) for a whole league, plenty of ways doing 100% deli and more ways of enjoying the game and making progress toward a build. I mean they even removed self curse, it pisses me off and I played it, it's not even fair toward the players who never experienced that.

I'm even at a point where I'm almost ssf because I can't even care trading with bots, I'm questionning the fact that half of the steam accounts are bots now.
Last edited by galuf#4435 on Aug 17, 2021, 8:20:48 AM
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Deadandlivin wrote:

What alot of people miss from 3.13 isn't actual Harvest. It's deterministic crafting on some form


This is correct. The crafting possibilities that Harvest provided. I would not mind another implementation as long as it has the same possibilities as in 3.13.
I enjoyed 3.13 because maven was new and my builds were successful. All my best harvest crafts were reforges so I don’t feel the nerfs changed much for me there.

I’m enjoying 3.15 because my build is successful. The atlas content has not aged so well though with a combination of nerfs and grindiness. I’m just short of A8 but there are other interesting games offering me a fresh experience right now so PoE is getting less playtime now.

So for me the maven being new is the biggest difference. I hope GGG does shorten the set up grind in 3.16 and I’m honestly quite looking forward to the next atlas expansion.

Oh and as far as deterministic crafting goes - I enjoy Rog far more than I’ve ever enjoyed harvest.
Last edited by DichotomousThree#0868 on Aug 17, 2021, 11:01:17 AM
I told gardens to plant and farm seeds and trees and helpers and creatures grow but when we get farm land?
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kenbak wrote:
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firenovix wrote:
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kenbak wrote:
For me, the problem with harvest was clear: It made all other crafting means in the game totally obsolete, it was extremely dominant and we could make 99.9% of any item with just it.

That's a self-destructive design. Each craft mechanic must complement each other, one helping the other, there can't be "just one".

However, harvest made crafting MUCH more enjoyable. Nowadays crafting is so nasty, there is so much chance of failure that most people simply prefer to buy the item.
Besides, what's the logical reason we have lots of mods that are practically impossible to get? Does GGG not want players to min-max their builds?

It was extremely gratifying to have the BiS of each item in my build, and it gave me additional motivation to play, and especially I can say that: I MADE EVERY PIECE.

I hope GGG rethinks the way crafting works, as the layers of RNG involved are insane.


I disagree with it making all other crafting means obsolete, I still found myself alt spamming, augmenting, regaling and scouring items until I got at least 2-3 mods I wanted on an item before attempting to use Harvest to finish it off.

Other means of crafting still had its uses and were stepping stones a lot of the time before using Harvest. What I would of liked more with Harvest is say you wanted to use Add/Remove Fire and it costed 1 Exalt that you would actually have to use 1 Exalt to use that Harvest craft, thus making it so currency still had its intended use and possibly making it so the cost would still be high to get that perfect item you wanted. I'd also of liked seeing it so that Harvest crafted items were account bound thus forcing you to make items yourself without the possibility of profiting from the system.




You don't even get the point here...
Let me illustrate:

Try making a tailwind + elusive + t1 Life + Onslaugt ALL elevated boot with your regals + alch.

Don't distort the real point here, you know what I'm talking about. GGG could delete any other crafting means in the game, as long as Harvest still existed as before, but now, WITHOUT harvest, we need all other crafting means again, yet we can't even come close to the quality of items from before...


And to make those boots I would of tried alt spamming until I got tailwind+t1 life and/or one of the two before I used Harvest. That is my point, other means of crafting still had its uses. You don't take just a normal pair of white boots and use Harvest on them, you try and get a foundation before building your item. You remove other means of crafting and just leave Harvest then you take that away and imo that is bad.

Either way Harvest isn't going to come back in all its glory.
Last edited by firenovix#6291 on Aug 18, 2021, 8:51:07 PM

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