Why 3.13 was so great
Most people who dislike Harvest or defend the nerf focus on power. Which I get.
What I don’t understand is why we can’t have deterministic crafting more well tuned to be on scale with other crafting methods in terms of time vs reward. They tried it once, overturned it, and learned the wrong lesson. Deterministic crafting isn’t bad, you just made it too easy for TFT to craft god tier items by trading. You didn’t have to destroy Harvest, just make the best harvest mods come from T15/16, have map mods influence crafting results, and make harvest craft make items untradable.There, fixed. Last edited by trixxar#2360 on Aug 16, 2021, 11:25:05 PM
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" Ye and we all know they screwed Harvest up for ideological reasons, even if trading sucks, has always sucked and will always suck -and if it won't suck, they will make it suck. So instead of having this nice tool to make incremental upgrades for gear as you people said -God forbid such thing in an ARPG- they made Harvest an abuse loop for the other player crowd here and destroy it for anyone else. That's right, now trader folks get to yell here how Harvest was bad for the game because they had to TFT. How they handled Harvest post reintroducing it was a prime example of how to ruin a fun mechanic in PoE. It never had to be bound on a specific Atlas area, nevermind having to make it a TFT thing. There were easy fixes suggested for this, also. This conversation will tear open an old wound. Last edited by vmt80#6169 on Aug 17, 2021, 12:59:39 AM
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Everything have gotten watered down, that is the problem I see:
atlas-passives - nerfed Boss-drops - nerfed Farming-methods - nerfed Builddiversity - crippled Dps - nerfed Defence - nerfed It all adds up to a massivly time-consuming game that feels very slow and unrewarding. The only thing I felt was on point was the amount of currency you were getting in drops and from haggling etc |
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" I don't know that I'd say they purposefully ruined Harvest or anything like that, but it does feel like they chose the absolute worst way to implement it and used it as justification to ruin it. |
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" Would've been an OK compromise IMO. But we all know that the precious economy is more important than valuable in-game progression. And I do get their decision. They've build their game around a free, open economy - and made it pretty clear that things will always be that way. Everything that goes against "free" and "open" is a no-go. I do agree that the ceiling of Harvest was too high. You could "easilly" make items on par with most items in the economy, better than 'all' unique items and far better than all drops. While fossil crafting and essence crafting could be a nice start, multimoding and meta-crafting was more or less obsolete. But Harvest did give you a gradual progression. It did give you goals to work towards. And it did give you access to power you didn't have access to before. I get that people want it back. But I don't get that people can't find fun in the game without it, especially when they found fun in the game prior to Harvest. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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while i like more of deterministic crafting, i dont think that harvest implementation was a good idea
all these crops, seeds, garden, and atoll speedrunning to get the grove, horrible tft trading, it feels unnatural and very unfitting how i would implement new harvest? by removing what we have now, getting back 3.13 (influenced bases crafting etc) and by implementing all harvest crafing ways with additional essences instead of seeds, and by adding them to t14-16 bosses and endgame bosses drop pool also, because of that crafting power and its relation with trade, instead of direct nerfing, i still think that the gear that "harvest" crafting was used on, should get special tag that makes it untradeable, i dont see other choice tbh, if you see, respond to this message so, if this will be implemented: - endgame item progression will be much smoother and more meaningful - no tft trading - no speedrunning to spawn the grove - more organic place in the game " yeah, the game is in a desparate state right now! thats what you get when developers are being fun-policing all the time and too much concerned about some illusional powercreep that is nowhere to be seen outside of 100ex+ builds. wrong vision, wrong attitude i've had some non-meta builds and old builds in standard: none of them are viable/have enough damage to comfortable do endgame bosses anymore. when the build is losing dps from 4kk to 1.5kk/1kk thats the difference between being able to kill maven or not dead game bring back 3.13 Last edited by Tainted_Fate#2799 on Aug 17, 2021, 3:39:51 AM
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Why i loved 3.13 and why i think it was the golden era of PoE:
Harvest crafting at its pure natural form combined with Maven Orb created a totally different and aspiring end game experience. Standard was on Fire and dusty currency piles started to move around making currency was so easy by selling crafts. What a good time this was to play standard is hard to put in words. Lots of build diversity basically the own mind was the limit as items were craftable with enough time, work and currency. It opend up new ways to live dedication for the game by min max builds. The downsides that was mentioned for example how Harvest crafts can be gained is easily fixed by not making one Atlas Area the very best to farm it. I guess no Atlass passives for Harvest would do it so it basically appears randomly on any zone with equal properties. Finally a fix for extra zana maps to make it even better distributed and its done. Golden Era of PoE would make a come back. Last edited by zzang#1847 on Aug 17, 2021, 5:30:07 AM
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" Because we didn't have the experience of things being better. For as long as you have a cheap, shitty monitor, you will be perfectly fine with it. If you then get a high-end monitor, it will be awesome, and after you get used to it, going back to the old monitor will be incredibly unpleasant. Same for a mouse, for a chair, for a TV, for a car, for food... for almost all things in life. You won't be bothered by something being bad until you have an experience with a better alternative. If 3.15 existed in a vacuum, it would had been fine. But it doesn't, because we have the experience of 3.13. Last edited by Xyel#0284 on Aug 17, 2021, 5:54:25 AM
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" That's just really sad for you, that you'll never get that back. But it is what it is. Hope you can learn how to move on. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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I think what you miss is deterministic crafting and not harvest itself.
Harvest was only a vehicle for all the positives you're listing. What alot of people miss from 3.13 isn't actual Harvest. It's deterministic crafting on some form |
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