Aurabot fix/nerf is months off

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elemental_oasis wrote:
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impulze3 wrote:


there are other timeless jewels that give you more aura effect. besides, 300% aura effect is nothing, 400% is where you want to be as aurabot and stacker atleast.


really, and you can build that without spamming 3x 1-point large voices? show me with 128 passive points or 123 passive points.

I will only believe you if I will see a +300% increased effect of non-curse auras from your skills without spamming large voices


lo. if you don't know how this is done, then you need to study aurabots a lot more. i have 400%+ aura effectiveness for all auras, from 7 mediums, one of which also has uncompromising on it.

and i don't have any Vengeful Commander notables either.

my build cost 600ex, but i wouldn't waste that on 3 or 1 point voices
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impulze3 wrote:
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elemental_oasis wrote:

249% increased of aura effect to me is 249% and I'll never imagine/interpret it as 349%. I only consider 349% as a shortuct to math by using method 2 by adding 100%.

method 1
base * 249% + base

method 2
base * (249% + 100%)


I think you're moving goalposts and focusing entirely on semantics to appear to be right. Both of your methods are mathematically equivalent.

An aura has 100% of its effect or a multiplier of 1. 249 increased effect makes the effect of the aura 349% or a multiplier of 3.49 of the original effect. The other guy earlier was obviously referring to aura effect and not increaesd aura effect and the entire discussion was based around you two ignoring that fact.

if 100% effect of an aura gives you 5% stun avoidance, 349% will give you 17.45% stun avoidance, the game rounds that down to 17%. as shown in my pictures earlier, its exactly how it works in the game.

In poe increased is additional, not multiplicative. If it were more aura effect, the formula for the values of an aura would be as follows.

base * (1+inc_effect/100) * (1+more_effect/100)

its possible to reach 300% increased aura effect without using 1p voices, you need 3p voices and a good timeless jewel.
https://pastebin.com/CYYttmeA


349% is the PERCENTAGE MATH but the increase is 249%. If my boss is telling me my salary will increase by 20% and if my co-worker will ask me how much did my salary increase then I will answer with 20% not 120%. So to calculate my next salary, I would borrow POE's "increased additive" method because this method is native to POE?

if spamming the use of voices can provide 300% increased of non-curse auras from skills then I go back to my original suggestion to kill the voices by limiting it's use to 1.
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elemental_oasis wrote:

349% is the PERCENTAGE MATH but the increase is 249%. If my boss is telling me my salary will increase by 20% and if my co-worker will ask me how much did my salary increase then I will answer with 20% not 120%. So to calculate my next salary, I would borrow POE's "increased additive" method because this method is native to POE?

if spamming the use of voices can provide 300% increased of non-curse auras from skills then I go back to my original suggestion to kill the voices by limiting it's use to 1.


Yes, if your salary gets increased by 20% , you have 120% of your salary before.
If your aura effect gets increased by 300% you have 400% of your auras effect than before.


Also asking to nerf voices is not the solution, it will also kill the item for many other builds who make use of it.
It would be another blanket nerf for a very specific application of one part of aurabots.

I think your idea is bad
Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
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InsiderTradingX wrote:
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elemental_oasis wrote:
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impulze3 wrote:


there are other timeless jewels that give you more aura effect. besides, 300% aura effect is nothing, 400% is where you want to be as aurabot and stacker atleast.


really, and you can build that without spamming 3x 1-point large voices? show me with 128 passive points or 123 passive points.

I will only believe you if I will see a +300% increased effect of non-curse auras from your skills without spamming large voices


lo. if you don't know how this is done, then you need to study aurabots a lot more. i have 400%+ aura effectiveness for all auras, from 7 mediums, one of which also has uncompromising on it.

and i don't have any Vengeful Commander notables either.

my build cost 600ex, but i wouldn't waste that on 3 or 1 point voices


OMG bragging numbers where are you getting those in path of building again? Grab yourself a calculator and total all your "% increased effect of Non-Curse Auras from your Skills" and tell me if it will amount to 400.
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impulze3 wrote:


Yes, if your salary gets increased by 20% , you have 120% of your salary before.
If your aura effect gets increased by 300% you have 400% of your auras effect than before.


Also asking to nerf voices is not the solution, it will also kill the item for many other builds who make use of it.
It would be another blanket nerf for a very specific application of one part of aurabots.

I think your idea is bad


the 120% is interpreted as I have my salary(100%) plus the 20% increased
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elemental_oasis wrote:
the 120% is interpreted as I have my salary(100%) plus the 20% increased


it is not interpreted, it is just how things are. it's grade school math.

20% increased salary means you have 120% of your salary.
300% increased aura effect means you have 400% aura effect.
Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
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elemental_oasis wrote:

you are a solo player and you compare yourself to a team then it's only natural that you will feel cheated and disadvantage. Maybe you should compare yourself to other solo players so that you will not misplaced your competitive instinct.

I don't compare to anyone. I just care about how GGG balance their game.

It seemed GGG balance their game to team and elite players. They assumed every player is able to loot 500ex in a league.

So, remove the unfair aura bots and re-balance your game or bring back 3.13 harvest.

I don't care about aura bots if they bring back 3.13 harvest.
I guess I was misunderstood because I was referring to the values of % increased effect of non-curse auras from your skills to be capped to 200-250% or reduce it by limiting the usage of voices to 1 instead of further murdering the numerical values of cluster jewels. Even if I used the term aura effect (that triggered somebody) the wording is still consistent with the mod in weapons example "hatred has 40% increased aura effect" this 40% value is added to the % increased effect of non-curse auras from your skills to calculate the new value of hatred.

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