【Not off topic 】Why RTS is dead ,and Poe is following its footsteps

RTS isn't dead. Yes, it's a pretty small, niche genre, especially because it is competing with large, progressive multiplayer genres. But games like Europa Universalis, Crusader Kings, Anno, Cities SKyline, Civilization, AoE, Total War, several WarHammer games, X-Com and so on.

The genre isn't dead. It's just considered dead by people unable to see nuances and comparing everything to the amount of current Minecraft players, and that can't classify a single player game as a "game" at all.
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Aug 15, 2021, 8:12:52 AM
The modern term for that is dead Phrazz :p

Most of those people wouldn't class as RTS either though of course they are under the umbrella real time strategy.

I'm guilty of this as well i've got a mental group for simulation strategy like old sim city games, skylines, europa, CK etc and RTS is reserved for Starcraft, Total War, AoE etc.

Xcom and Civ are TBS they definitely don't feature and actually represent most of what we get these days - if its a popular strategy game it tends to be turn based.

dead is a hyperbole representation of the fact RTS was the biggest genre for a while and is now quite far down. Luckily we still get some but it is a long long way from when they were the big thing.
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Draegnarrr wrote:
I'm guilty of this as well i've got a mental group for simulation strategy like old sim city games, skylines, europa, CK etc and RTS is reserved for Starcraft, Total War, AoE etc.


Even you've accepted that AoE is an RTS game, and AoE is currently thriving.

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Draegnarrr wrote:
the fact RTS was the biggest genre for a while and is now quite far down. Luckily we still get some but it is a long long way from when they were the big thing.


RTS was never the biggest genre. There was a time when it was bigger than it currently is - relative to other genres - but it was never the biggest. Also, a genre doesn't need to be top dog to not be "dead". Almost all game genres have never been the biggest, and yet only some of them - like RTS - get called "dead" all the time. If the genre still has loads of players and is able to generate new content, it doesn't matter how far up or down the relative totem pole it is.
Last edited by Exile009#1139 on Aug 15, 2021, 10:24:18 AM
Only one of the last tweleve posts bothered to mention PoE... and that one waited until the fourth paragraph.
RTS is only dead because EA killed it. lets hope GGG doesn't do the same for poe.
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Exile009 wrote:

Even you've accepted that AoE is an RTS game, and AoE is currently thriving.



Yes the HD remaster of a game released in 1999 is truly the definition of vibrant health i'm glad you supported my point.

You guys can defend the state of RTS all you like I don't call it dead because I want it to be, I call it dead because its my favourite genre so I happen to know that it is, Paradox and Creative Assembly have been propping it up for years but its become a very narrow niche developed by a select few.

Thankyou select few necromancers for keeping the dream alive, factorio is the most successful RTS of recent times initially developed by 3 people ffs -_- and thanks to those 3 people and later expanded team for supporting this genre.
Last edited by Draegnarrr#2823 on Aug 15, 2021, 11:06:06 AM
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Draegnarrr wrote:
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Exile009 wrote:

Even you've accepted that AoE is an RTS game, and AoE is currently thriving.


Yes the HD remaster of a game released in 1999 is truly the definition of vibrant health i'm glad you supported my point.


In case you haven't heard, AoE 4 is coming out in 2 months. Also, AoE 2 has more than just a HD remaster - it's had multiple full expansions recently complete with new civs and campaigns. And similar has happened for AoE 3. Are you even keeping up with the franchise?

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Draegnarrr wrote:
You guys can defend the state of RTS all you like I don't call it dead because I want it to be, I call it dead because its my favourite genre so I happen to know that it is, Paradox and Creative Assembly have been propping it up for years but its become a very narrow niche developed by a select few.

Thankyou select few necromancers for keeping the dream alive, factorio is the most successful RTS of recent times initially developed by 3 people ffs -_- and thanks to those 3 people and later expanded team for supporting this genre.


And the rest just sounds taciturn and bitter.
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mtgkeeper wrote:

1.fine tune the game into a mutual ground where new players can narrow the gap between experience players or at least they are taken care of,not destroyed by nerfs…

2.Too much league mechanics added to the core game…I think what GGG's next league is to merge two or three previous league machanics into one simple and easy to engage "league"
it's time to tidy up… I know the universe is in a constant expansion …but for POE don't have to… and I don't think both developers and players wana keep track of hundreds of league mechanisms …theres gonna be a point where those league need to be simplified and fit into the core game… I don't how, but ggg please try.


1. No. Skill gap is good. Skill gap allows for aspiration. You're asking to turn chess into checkers. Let people have their checkers (:cough Diablo 3 [and probably 4] cough:), let us have our chess.

2. No. More league mechanics are good. They give you different things to do than just mapping 'til your brain melts (well, at least Delve does, pretty much everything else is just an addon to mapping). Yes, it takes some time to understand them, in fact, I have to refresh myself on how some of them (Immortal Syndicate mostly, and which rooms I want in Atzoatl) work every time I come back, but it's almost always better to have a wide variety of things to do, it keeps the game from getting stale. That's why the leagues exist in the first place!
Probably am a bit bitter can't deny it and I've got high hopes for AoE4 I do follow, I enjoy the AoE2 pro matches, still watch GSL and Starleague i'm not a pretend fan but I do quite clearly have a different view of alive in modern development.

If you look at what's coming out right now and feel great excitement I envy you, I said high hopes for AoE4 but realistically its low expectations too i'm expecting us to be back playing the 2 remaster and most my current hopes are on Warhammer Total War 3.

It isn't just RTS either there are quite a few PC specific genres that have been squeezed out by major developers desires for huge returns, I don't blame them but I don't have to like it either and when I see no sign of that changing in the future I call a genre what it is, dead :p
Last edited by Draegnarrr#2823 on Aug 15, 2021, 11:30:15 AM
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Phrazz wrote:
RTS isn't dead. Yes, it's a pretty small, niche genre, especially because it is competing with large, progressive multiplayer genres. But games like Europa Universalis, Crusader Kings, Anno, Cities SKyline, Civilization, AoE, Total War, several WarHammer games, X-Com and so on.

The genre isn't dead. It's just considered dead by people unable to see nuances and comparing everything to the amount of current Minecraft players, and that can't classify a single player game as a "game" at all.



DEAD GAME NICHE GENRE

Last edited by NeoG#6817 on Aug 15, 2021, 1:05:30 PM

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