GGG's Regrets of 3.15 Patch - Player Backlash

I play on steam and every league I've been playing hard and checking which was synth league there's 140,000 players online for the first couple weeks. 3.15 is showing around 75,000 as I type this.


If the loss of 65,000 people isn't startling to ggg I don't know what is.
Bruh. If your a theory crafter/build creator shouldn't this be a wet dream for you. You know to over come what the game has thrown at you and share it with the community if you choose so? Are you just having difficulties? Theres always a META with POE and off META builds have never been expected to clear all content.

Game diversity became a meme due to Zoom Zoom, Boom Boom, click and go. Truth be told its still there but some people wont know that because they quit due to ACT 1! ACT 1!!! becoming a bit harder.

POE content use to include specialised builds excelling at specific content = multiple characters if wanted to really succeed... all but gone almost. Clear all content, cheap build, fast league starter, currency generator etc etc etc. Holy... Is like a bad add, well it is.
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teknik1200 wrote:
I play on steam and every league I've been playing hard and checking which was synth league there's 140,000 players online for the first couple weeks. 3.15 is showing around 75,000 as I type this.


If the loss of 65,000 people isn't startling to ggg I don't know what is.


Imho.... Calculated loss. Not nice to hear and harder for some to accept but it is what it is.
Last edited by Regyoulator81#4215 on Jul 26, 2021, 3:47:59 PM
level 100 on STD and crying about nerfs xD
d:-D*
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1453R wrote:
So, effectively?

You're saying that because the game is allowed to kill you, you should be allowed to do infinite damage for free?

Note: player "defenses" include nigh-instantaneous recovery in almost all well-executed builds. A typical mid-high end character can go from losing 99% of their health pool to a single hit back to 100% fresh and entirely undamaged in less than a second. Are you willing to give that up? Are you willing to accept severe limits and "hard caps" imposed on your ability to recover from enemy damage, so that enemy damage can accumulate over time in a manner that threatens characters? Are you willing to accept a "Healing Stress" debuff that lowers the effectiveness of health/ES/Mind-Over-Matter mana recovery over time the more damage you take in a short window, decaying only when you stop taking damage, so that enemies/bosses can whittle down your health and slowly eat through your resources in a battle of attrition?

No? You think it's unfair that players can't instantly heal up from any amount of nonfatal damage because then it'd be too hard to stay alive under the constant onslaught of hundreds of enemies?

Then you get no monster nerfs, and instagibs are the only tool you've left Grinding Gear to deal with instantaneous player recovery they're not allowed to take away.


People's logic...boy oh boy. How about we stop flasks from recharging? Why not go back to Diablo 2 and have flasks that run out and you have to vendor more? Why not have no flasks?

Oh that's right, because PoE implemented flasks in a different way that was innovative. Now, they are trying to regress how that works and/or be just like other games. No need for PoE then. If I wanted mana and life to be a constant pain where I have to drink flasks every .1 seconds, I would not play PoE, I would play other games.

PoE just ensured a huge uptick in interest for Diablo 2 Resurrected, for no reason other than bad choices on their part. I had no intention of checking that out; haven't followed it other than reading one or two news articles. Now, maybe I will check it out. Poe will sure as heck never be the one place that I spend my money anymore, like it was previously.

I can't believe people. If you put as much effort into real life and were as adaptive as you are for games and nerfs, the world would be a better place. I have no sympathy for humanity an longer and would thoroughly enjoy seeing it all end.
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RitualMurder wrote:


as ive said already the way to nerf power creep is with nerfs like they did to explode chests
not gems
gems are the base line the floor you arent doing billions of dps with a tabula and white items
you are doing billions of dps with mirror tier gear with elevated mods etc
nerf the mod values on items

problem solved



Then they'd piss off the 1% , who are the strongest supporters of anything GGG ever does. Can't afford for that to happen, God forbid! For you even suggesting something like that, I'm sure they tell you "watch your tongue!" if they were on the forums here and not the 3rd party ones anyways.


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1453R wrote:
So, effectively?

You're saying that because the game is allowed to kill you, you should be allowed to do infinite damage for free?

Note: player "defenses" include nigh-instantaneous recovery in almost all well-executed builds. A typical mid-high end character can go from losing 99% of their health pool to a single hit back to 100% fresh and entirely undamaged in less than a second. Are you willing to give that up? Are you willing to accept severe limits and "hard caps" imposed on your ability to recover from enemy damage, so that enemy damage can accumulate over time in a manner that threatens characters? Are you willing to accept a "Healing Stress" debuff that lowers the effectiveness of health/ES/Mind-Over-Matter mana recovery over time the more damage you take in a short window, decaying only when you stop taking damage, so that enemies/bosses can whittle down your health and slowly eat through your resources in a battle of attrition?

No? You think it's unfair that players can't instantly heal up from any amount of nonfatal damage because then it'd be too hard to stay alive under the constant onslaught of hundreds of enemies?

Then you get no monster nerfs, and instagibs are the only tool you've left Grinding Gear to deal with instantaneous player recovery they're not allowed to take away.




I'm not exactly sure what you mean by "for free". If you meant in terms of mana costs then of course that's not what I'm saying. I already said my main issue is not with the mana changes. However, if you meant in terms of investing into your char's gears, skill tree points and the players should be allowed to do infinite amounts of damage; then sure why not? If you worked hard for it yeah. GGG is obviously not liking that idea so they should impose capped limits like they did in other aspects of the game already, resists, poison damage ascend nodes , etc..

I never questioned how players make their char builds and defenses, so idk where you got that whole idea about. That's putting words into my mouth. Not everyone builds their chars the same way, but if they invest the effort into counteracting current monster damages and game mechanics that one shot you; then I don't see a problem with that. There's a difference between someone mindlessly plugging in gears, gems, etc and someone who takes into account certain mechanics and take steps to avoid them. I.e. corrupting blood, bleeding, etc.

Many people work hard and put in lots of hours into their chars, their reward shouldn't be to have it all nerfed to hell. That's just senseless. I get that GGG wants to challenge the streamers they watch and as a result end up making general nerfs. But instead of that, why not make a streamers challenge league? After all, what's the point of giving players the ability to make their own individual challenge leagues increasing difficulty; if GGG is just gonna do it anyways in the forum of nerfing everything to the ground?

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Regyoulator81 wrote:
Bruh. If your a theory crafter/build creator shouldn't this be a wet dream for you. You know to over come what the game has thrown at you and share it with the community if you choose so? Are you just having difficulties? Theres always a META with POE and off META builds have never been expected to clear all content.

Game diversity became a meme due to Zoom Zoom, Boom Boom, click and go. Truth be told its still there but some people wont know that because they quit due to ACT 1! ACT 1!!! becoming a bit harder.

POE content use to include specialised builds excelling at specific content = multiple characters if wanted to really succeed... all but gone almost. Clear all content, cheap build, fast league starter, currency generator etc etc etc. Holy... Is like a bad add, well it is.



Why would nerfs be a wet dream for me? LOL I'm still affected the same as everyone else. My bow frenzy char lost around 125k damage and my molten strike char lost 100k - 105k damage; meanwhile my bane char lost around 3k damage numbers wise but poison / chaos boost helps. I've always theory crafted but as for sharing with the community: if I happened to make a build that's endgame viable I would not go advertising it. That's exactly how nerfs wind up on the chopping block in the first place i.e. streamers, build of the week, etc.

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PyleWarlord wrote:
level 100 on STD and crying about nerfs xD




I'm not sure what your point is about that. I'm still affected by nerfs, the same as everyone else. Reaching lv 100 does not mean you're immune to nerfs of the game LOL. I certainly wish.

Spoiler
Not to throw anyone specifically under the bus, but there's many people with lv 100's; in fact there's quite a few that have an entire account full of them with EVERY char class - base & ascendancy. So yeah......max level is not much of a milestone anymore with the public general amount of PoE players; but it still means a lot to me. I worked hard for it.



I rarely post, but when I do it's important. Fighting for the player, not monsters! https://www.pathofexile.com/forum/view-thread/880487

https://www.pathofexile.com/forum/view-thread/2300612
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Regyoulator81 wrote:
Yes they made changes to the game, shock horror. Yes they tweak some changes in the league and will continue to as stated before the league and done so since leagues begun... shock horror. Yes they will continue to tweak the game going forward... Shocked Pikachu face.

Or should I be saying "GGG are out of touch" "GGG destroyed my META build" "GGG destroyed my non META build" "GGG Dont know what they are doing" "GGG caved in to Reddit" "GGG Dont listen to feedback". The list goes on xD



Posts like this are part of the overall problem.

You have this narrative that you are dying to plaster all over the place, so you don't even pay attention to what's actually being said. And that's one of the main issues in the PoE community right now - You have too many people who just want to rant or get in their "zingers", that they aren't even paying attention to who is even left right now making the criticisms.


MOST of the people who were pro-power creep are ALREADY GONE. THEY AREN'T HERE, EXCEPT IN A VERY SMALL NUMBER.

The people who are here are people who are trying to enjoy the game, but have very real, and very VALID concerns. Many of them are trying to even be constructive, both here and on Reddit.

But then you got people who pull crap like you just did - wanting to rant, instead of actually listening. And the funny thing is, you come off exactly like all those people you complained about.

How is that productive?


IT ISN'T.




GGG already came out and essentially admitted they screwed up on the mana and curse issues. They aren't infallible. And guess what? Even good people, like Zizaran, are hating the league, because in general, they don't feel it is overall FUN. He's not someone who's bitching about PoE all the time - in fact, he's one of the most considerate and polite streamers out there.

If even HE is seeing some issues, then its time to put down the damn pitchforks and start actually READING what people are upset about.

The game changes to act 1 were actually pretty good, aside from the mana issues. But there is something to people not feeling the game is fun enough anymore.

And just toxically saying "fine, go play elsewhere" is a dead end - that is what happens to a game when it hemorrhage's players right before it dies - all that are left are die hards screaming "FINE GO, WE DON'T NEED YOU!". Its pretty damn ugly, and while POE isn't there yet, I don't want to see it start that trend either.


Frankly, I think the game as it slows down needs to be more rewarding, and people saying bosses and monsters need to be re-balanced so that being "One shot" isn't much of a thing any more have a VERY valid point. If we are slowing down to be a mechanics-driven league, then it's no fun for players to be killed by a default boss ability - there needs to be a reasonable balance and a happy middle ground found.


At least talking about that and discussing how that could be done is better than watching a bunch of Don Quixote's on the forum, jousting with windmills they think are dragons....
Meanwhile, the online has dropped in half with the ultimatum. But I don't care anymore, 3g has lost the respect of half the players.
✨ Beta tester Path of Nerf 👀
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WoT_Seanchan wrote:

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Regyoulator81 wrote:
Bruh.


Why would nerfs be a wet dream for me? LOL I'm still affected the same as everyone else. My bow frenzy char lost around 125k damage and my molten strike char lost 100k - 105k damage; meanwhile my bane char lost around 3k damage numbers wise but poison / chaos boost helps. I've always theory crafted but as for sharing with the community: if I happened to make a build that's endgame viable I would not go advertising it. That's exactly how nerfs wind up on the chopping block in the first place i.e. streamers, build of the week, etc


"
WoT_Seanchan wrote:
I don't play meta builds, I theory craft and make my own, which is time consuming but fun for me to understand why certain mechanics work instead of just being told to follow steps a, b and c. I try to achieve full build diversity, instead of merely playing along with the illusion of it.


This is what I was replying to but your basically unhappy with nerfs and builds dying. So it doesnt really matter about your theory crafting so much as the nerfs hit you.

Is a META game things change, being a build creator and enjoying it is actually advantageous in this position but bottom line is you just dont like the nerfs. Understandable but silly imo to expect pure unadulterated power creep and never get touched by a nerf hammer in a META changing game.
Well if they backpedal on their changes then this game is doomed and means they rather retain players than actually make their vision happen which is sad, they at that point are selling out.

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