Seriously? CWDT + Immortal Call + Incr. duration cost 126 mana!
Lvl 20 cwdt, id, immortal call = 117 mana. If anyone is wondering. Checked in pob. Don't think it's worth it. You need a good amount of unreserved mana and mana regen.
Maybe drop increased duration and use lower level ic. Should still be able to prevent some burst damage from https://www.poewiki.net/wiki/Porcupine_Goliath Use steelskin if you can instead. But it has the annoying high str req. So some builds can't use it. Last edited by kompaniet#2874 on Aug 31, 2021, 11:48:14 AM
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" Meh, Slam skills were 20 times stronger than most other melee archetypes anyhow. But I do agree that melee is a little bit on the low side this patch, especially if we factor in investment needed. I do expect them to tweak it a little bit. Or... Maybe not expect... I hope :P That said, I just cleared a Simulacrum on a freakin' Smite Raider. And if "Phrazz the pleb" can do that, everything is possible :P Bring me some coffee and I'll bring you a smile.
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" Sure is, I'm doing attacks and spells on this char and scaling both to a similar extent. A 5 link firestorm beats 6 link tectonic easily even when it has 30% more damage from instruments of virtue, when fanaticism kicks in things aren't even funny anymore. I don't think it will change when I get lucky and craft a better weapon, actually might even get worse because I'll get the 6th link and maybe + gem level. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" I compared a sweep and a earthquake bds in Standard(So they have legacy flasks). EQ bd dps 100m -> 20m sweep bd dps 40m -> 20m Slam skills are no more stronger than other melee skills anymore. But the sweep bd have 9 attacks per second. Who do want to play that slow-motioned slam skills? I haven't said you have to warcry, warcry everywhere if you use slam skills. |
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A "mere" 20 million DPS LMFAO.
You can clear all the end-game content with half of that. Last edited by Sabranic_SilverDeth#2793 on Aug 31, 2021, 10:03:09 PM
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Given people are still using it, it can't be too expensive...
That there is now a 'cost' to a good effect from this combination is not a bad thing. Before, it was just something you slapped on every character... So, you can reserve your mana and get the good effect (aura) from that, OR, you can not reserve your mana and get the good effect (immortal call) from this. Choices are good :-) |
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" Absolutely. |
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'You can't blame people for going after what is efficient. This is a game, not some ego trip showroom.'
That's absolutely correct. If the tools are there to make the game more efficient, particularly, as someone else on here said, if you have your fingers occupied playing keyboard piano with the flasks, why wouldn't you avail yourself of the opportunity to use CWDT as much as possible? It's like insisting on the purity of a hammer instead of the efficiency of a pneumatic nail gun - and making catty and disparaging comments at those who prefer the latter. Adding even more to the commentary of the naysayers and Luddites raining down on the OP is you just know the vast majority of them with cars doubtless take great comfort each day driving round in automatics, and would spit chips if they were forced to use a greater 'skill set' on a stick shift to get from point a to b, or deal with a hill start that didn't see them rolling back on the car behind. Last edited by timbo1959#2101 on Sep 2, 2021, 2:00:27 PM
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" My jeep is a stick. I manage hill parking just fine. I also don't shed copious tears over mana being an important stat now. One gem swap or two nodes on your tree will fix nearly all CWDT issues. Last edited by Sabranic_SilverDeth#2793 on Sep 3, 2021, 1:12:09 AM
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