🔥🔥 BUFF Righteous Fire . STOP NERFING THIS SKILL🔥🔥🔥
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I can see why they don't want to buff such a passive skill, just make it have a secondary skill where you clench, 60% less movement speed, 15% less damage taken from hits, for 30% more RF damage while channeling.
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" It doesn't feel that passive with all of the support it requires these days. Of course, if it were to be buffed too far, I could see that as a potential issue. As it stands, I constantly need to be moving around to avoid getting ganked by mobs, and I need to be throwing out debuffs constantly just to get ~100-150K DPS, and I need a dedicated flask slot to deactivate it when necessary. RF kind of feels like a melee skill given how close I need to get to enemies, which adds to the need to actively manage it. Honestly, I'd rather they convert RF into an aura skill, either as-is or by removing the character degen and making it reserve life, and eliminating the "more spell damage" effect in favor of more RF damage. I do like your idea as well, though that feels like what I'm doing with Cyclone and Elemental Equilibrium (minus the damage reduction). |
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" There aren't many builds that reach 1M+ DPS with only 400-500C investment. If you're not willing to either buy/invest in better items to boost your build, then it won't gain DPS. If I only invest that much in my current bleed-bow gladiator I wouldn't even reach 250K DPS -> I still don't actually with my clear skill and invested 50 Exalted+... yet clear T16 maps with ease. Given the nature of how Rightious fire works, I can understand it needs a lot more investment to come close to some other skills. It has a huge QOL bonus of just walking around and killing everything without the need to press any button(s). -> especially now with the flask changes and instilling orbs. It gives you the chance to actually invest in a second or even third skill... like flame-wall and explosive arrow for example. Or a lighting/cold skill to trigger Elemental equilibrium to boost DPS. I also wouldn't see any reason not to invest/include cluster jewels in any build. Most (not all) modifiers stack and often give a better bonus than what's available on the tree. On top it could free up passives points you can invest in them, instead of having to path from one side of the tree to the other for a lesser damage (or defense) bonus. I'm not saying RF is in a good place right now, but it's far from the only skill with that issue. Given its nature/mechanics, I also don't expect it to be a main damaging skill. -> It would be too powerful. Making (viable) builds isn't easy with the endless possibilities in Path of Exile. Knowing how damage works and knowing your way around crafting items is a huge bonus to boost damage, defenses, and viable build. Spamming essence of horror on an elder helmet with Item lvl 86+ isn't that hard to do to get a possibly DMG boost. Expensive, sure, but not hard. ;) I wouldn't be surprised there is some combination with RF no one hasn't found yet that could prove the skill is still powerful. I stumbled upon such "broken" combination with my current (bleed-bow) build. ;) |
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" It's not as passive as you think it is. you use shield charge / leap slam to get fortify. channel scorching ray for inspiration charges so your RF does more damage. you need to be in melee range to do damage while having no leech and investing huge amount into regen. also you can't convert RF damage to expand the amount of possible damage multipliers. The skill is in a bad place in high investment, and in an even worse place in low investment Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
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" Wrecker_of_Days built a Chieftain using Incinerate* specifically to get leech from the fire damage of Incinerate, but I'm not sure whether the overall damage is better or worse than using Elemental Equilibrium. I use Cyclone for fortify, inspiration, EE proc, and general mobility just because it feels like every other slot is needed for something. I think I have *one* extra slot after all is said and done. Definitely not an easy setup however somebody tries to do it. * https://www.pathofexile.com/forum/view-thread/3148103 Last edited by RedHenrik#7065 on Aug 14, 2021, 8:08:42 PM
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" never done incinerate but i can imagine cast while channeling cyclone with a fire spell could be good. Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
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I'm playing a Chieftain RF with scorching ray, kaom's and elder helmet.
I have invested a decent amount of currency, 1 exalt scepter and helmet. Damage starts feeling very lacking even at gem lvl 22 for anything other than clearing maps. So you are forced yo obviously inevst a huge deal on the defenses to be able to kill stuff that slowly which is almost impossible to do right now with the nerfs to defensive stats. I try to abuse 80% res, ailment immunity except for shock almost 90% effect reduction. Phys taken as fire while having AA and chanelling scorching ray, 60% or so phys red and endurance immortal call. Still can't facetank anything except Atziri without effort. The rest you have to kite them through RF while applying the million debuffs to increase your dmg a bit. If you stop to channel you are at high risk because you can't really invest into other form of damage mitigation other than armor and life regen so it's good for tanking a couple of enemies at a time but some bosses like Veritania hate melee characters and have stupid abilities that shotgun you to insta death on melee so it takes me more than 10 mins to kill her. Vaal RF even with huge positive regen is a huge risk and if you don't use it and use scorch ray or other spell to benefit from the more spell damage RF alone dmg is shit. So yes, I agree it needs some love. Some rework like aura can be good or making spell damage affect the dot like with almost every other dot spell right now. |
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" I found that the lack of damage supports in a 4-link make that practically impossible to do good damage, so Cyclone-CwC-[Fire spell] would have to go in a 5- or 6-link with RF in a 4-link. Or heavens help you, go with a 2H weapon and give up more defenses. Which spell do you think would work? Flame Wall maybe? |
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" I had the same issue with tankyness until someone told me to try divine flesh Since we stack alot of regen we benefit alot from taking damage as dot instead of flat hits ![]() With 2-3 small chaos clusters with "born of chaos" notable that gives +3 max chaos resist we can easily get 90 chaos resis. This turns most elemental damage into dot and makes you really really tanky. combine that with molten ones mark small clusters for +2 max fire res to cap fire and you'll be even more tanky. But yeah, bossing is straight up painful. i tried maven uber elder on my RF build and couldnt out dps the regen. Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915 Last edited by impulze3#1573 on Aug 14, 2021, 9:04:09 PM
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I will try divine flesh, I thought having 81 fire and 80 cold and lightning res was enough elemental reduction and physical was still the problem but maybe you are right.
But how you take dmg as a dot? Shouldn't be a flat chaos damage taken instead? except for elemental dots like RF degen, I see you may have much higher recovery of life. I'm not currently using cluster jewels on my build because of the nerfs I seem to get better results with normal nodes more life and same damge, a bit less aoe. I don't use fortify either, using a kaom's heart with elder helmet RF so I don't have many gem slots available. But I will try this setup, my chaos res from other gear is already decent on 60% so getting it to cap shouldn't be a problem with cluster jewels. |
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