🔥🔥 BUFF Righteous Fire . STOP NERFING THIS SKILL🔥🔥🔥
UPDATE: checked new dev branch in pob
EE and EO is a loss of around 50% damage on my build. Base damage buff will not make up for this. This is a net nerf STOP NERFING RF FFS REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE ![]() Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915 Last edited by impulze3#1573 on Oct 18, 2021, 2:16:12 PM Last bumped on Jan 16, 2022, 4:37:03 PM
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As a fellow user of RF (aka a masochist), I agree that it's really hard to use in the very early and very late game. I have been waiting for the latest round of patches to see if I play it in this league, and I probably will (see again: masochist). After all, I got the celestial RF MTX and I intend to use it!
RF seems to suffer from the same issue as melee builds in that one needs to get relatively close to enemies to damage them, which makes one vulnerable to attacks. This makes the character degen really dangerous. Somehow I actually made RF work well enough in 3.14 - I was running T16 maps with only minor problems. There was no way, though, of completing some of the timer-restricted gameplay elements like incursions or betrayal research missions on those maps. Some map mods, especially those with reduced max resistances or greatly reduced regeneration, can't be run. I see the main benefit of RF as being able to do damage without mana investment, which is nice, but it feels like the life regen investment more than makes up for that. It would be nice for Swift Affliction to be available for RF in the same way that Efficacy was changed. It's strange how much RF is *not* a particular type of skill: not an aura, not a spell in the normal sense, not an ailment, doesn't hit/crit. I suppose that makes designing support for RF difficult. And yes, the change to Vaal RF made it practically unusable in close quarters. Getting rid of the "more spell damage" effects from RF and Vaal RF might make it easier to improve the skills' core functions. |
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" Yeah its in a sad state overall. Most people only use RF to get the damage boost. If they got rid of that and buffed the damage by alot it would atleast be viable to play on a budget in league. but in its current state its next to impossible to play like that. 500k with most uniques, 100k with rares (if even) :/ Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
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+1
One of my most favorite builds outside of minions or death's oath. Could use a little bit of love <3 |
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At least I can get decent defenses with the Arctic Armour change. Freeze immunity, stun immunity from Unwavering Stance, ignite immunity from Chieftain - just leaves shock lol
I mean, A5 Drox still takes like 10 minutes to fight, but at least there's physical mitigation if I stop moving for a fraction of a second. Did I mention that I play SSF? |
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Yep. Wanted to play RF, but not even have hope now about this skill, because of reasons.
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I also was going to play RF, using a mana/es stacking build...but then the nerf came out and I realized it wasn't going to happen.
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I get the reason for some of the support nerfs, but buff the low-performing skills to compensate, y'know?
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" I agree, however i think they need to add more ways to stack multipliers for RF. make spell damage apply to it or something. idk. It's mind boggling how aurastacking is still a thing, but RF gets stomped on Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
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" Right now, the worst is when I'm just getting hammered by damage, especially bleed/poison, I have to shut off my offensive ability entirely, try to get away from what is killing me, and then try to engage with RF reactivated and hope for a different outcome. I need to dedicate a flask slot just to deactivate RF! Then there are the minor inconveniences. I practically have to take Elemental Equilibrium and Elemental Overload (though I have seen builds that use a pure fire damage approach). Fire penetration doesn't work, so that's out, and most sources of fire exposure also do direct fire damage, which means using another element to reset Elemental Equilibrium. So I effectively need: well-supported RF, sources of fire resistance reduction, effective life regen (or high fire resistance), a movement skill to avoid being one-shot all the time, sources of lightning/cold damage, and maybe another layer of defense. With the change to CwDT, I'm probably going to have to get rid of some of my defenses, which will probably hurt when I finally get to maps. GGG could stop directly reducing the effectiveness of RF and Vaal RF at a minimum. |
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