Why all the hate towards RNG?

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Josephoenix wrote:

When you buy a lottery ticket you don't get mad that you didn't win (most ppl).

But when you're forced to use lotteries as your only source of income, would you be annoyed?
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tinghshi wrote:
"
Josephoenix wrote:

When you buy a lottery ticket you don't get mad that you didn't win (most ppl).

But when you're forced to use lotteries as your only source of income, would you be annoyed?

Great post here :)
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Last edited by Undon3#5633 on Apr 5, 2013, 4:23:35 PM
D2 stayed alive that long because PVP and PK were popular.
There weren't any respecs and it was easy to create many characters of each class-->Builds.
You had several tiers of weapons in 1.09:

For example 6 Perfect Emerald Bow->Goldstrike/Cliffkiller/M'Avina->Buriza->Eaglehorn->Windforce
Honor in a 5socket exceptional sword->Cruel Sword via chipped receipe->Cruel Balrog/Colossus Sword/Blade->Doombringer->Cruel BB CB CS of Quickness->Grandfather.
There was a ladder to obtain good and perfect EQ. For example you could easily obtain Baranars Star in 1.09 but Shaefers Hammer was really rare.


PoE has Bandit PK only and a broken PVP due Viperstrike, BearTrap and EK being far too powerful.
Leveling takes far too long. Even if you get a full respec you are forced to level other gems again.
Due lack of orbs you don't have got such a tierlike system. It's use them now or keep them for trades/later.



D2's mistake was to go too much into grinding aka 1.10. While you could obtain most uniques far easier than in 1.09 most builds became useless.
High Runes were almost unobtainable with droprates of 1/100 ot less of the rarest unique.
The result were ladders ruled by bots running 24/7 shortening ladders to 6 months at one point because only botters are playing.


The devs can offer the option of private leagues so players create usercode leagues.
If players got sick of a mod they played another.
You would wonder how many games from 1998-2003 are still alive due mods.


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Undon3 wrote:
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tinghshi wrote:
"
Josephoenix wrote:

When you buy a lottery ticket you don't get mad that you didn't win (most ppl).

But when you're forced to use lotteries as your only source of income, would you be annoyed?

Great post here :)


both of you are "misunderstanding" my example.

No one is "forced" to play this game. Like the lottery: it's a choice.
No one is forced to go outside (second example): it's a choice.

PoE provides you with its set of mechanics and it's up to you whether or not you like them. if you don't (as some ppl have expressed) you can post on the forums, provide other choices etc. and perhaps PoE will change it.

But as it stands "right now". if you play PoE, you're going to encounter RNG. No one is "forced to play". But if they choose to, why do they get so "upset"... when they knew going in: RNG is part of the game?
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Josephoenix wrote:
PoE provides you with its set of mechanics and it's up to you whether or not you like them. if you don't (as some ppl have expressed) you can post on the forums, provide other choices etc. and perhaps PoE will change it.


What's the point of this thread now?
I believe it was made to complain about not liking how people complained. Or something.
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Josephoenix wrote:

both of you are "misunderstanding" my example.

No one is "forced" to play this game. Like the lottery: it's a choice.
No one is forced to go outside (second example): it's a choice.

PoE provides you with its set of mechanics and it's up to you whether or not you like them. if you don't (as some ppl have expressed) you can post on the forums, provide other choices etc. and perhaps PoE will change it.

But as it stands "right now". if you play PoE, you're going to encounter RNG. No one is "forced to play". But if they choose to, why do they get so "upset"... when they knew going in: RNG is part of the game?

I think you're misunderstanding the whole situation here.

What you're saying is basically "if you don't like it, get out."

Of course we are not forced to play the game. We don't like RNG in context of the game.

Going by my example, that's like saying "you're not forced to live; it's a choice."
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tinghshi wrote:
"
Josephoenix wrote:

both of you are "misunderstanding" my example.

No one is "forced" to play this game. Like the lottery: it's a choice.
No one is forced to go outside (second example): it's a choice.

PoE provides you with its set of mechanics and it's up to you whether or not you like them. if you don't (as some ppl have expressed) you can post on the forums, provide other choices etc. and perhaps PoE will change it.

But as it stands "right now". if you play PoE, you're going to encounter RNG. No one is "forced to play". But if they choose to, why do they get so "upset"... when they knew going in: RNG is part of the game?

I think you're misunderstanding the whole situation here.

What you're saying is basically "if you don't like it, get out."

Of course we are not forced to play the game. We don't like RNG in context of the game.

Going by my example, that's like saying "you're not forced to live; it's a choice."


I think he is more saying, if you don't like it why do you play?

Anyone that is at all familiar with the genre knows to expect some heavy RNG. Any research on the game would show that it has a lot of RNG elements... so if you don't like RNG why would you play in the first place? Its like someone going to a casino then complaining about all the gambling after being there for a while... it doesn't make any sense.
When I buy a lottery ticket, it's $5 and one minute of my time at the checkout counter to get it.

Not winning on that lottery doesn't slow your ability to play the next lottery (and if it did, then you have bigger problems going on).

When I have a few stacks of chaos / fusing / etc orbs - that represents hours, if not days worth of time. People don't like that they can blow through a stack that took them days / weeks to pile up - use them on an item and have a chance of it ending up being worse than what they started with.

I get that RNG is a large part of the ARPG genre - but it wouldn't hurt if some element of control entered the picture - not total control, not ability to 100% craft a 6L perfect-color socket combo level of control. But hell, a 4L with 2 colors that you actually want could be nice.

Having total crap luck on RNG with drops / currency / rolls can cause players to hit a brick wall, especially at higher levels. Many don't want the ability to have control to craft 'godly gear' - but at least be able to have enough control to craft decent gear to progress.
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thepmrc wrote:
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tinghshi wrote:
"
Josephoenix wrote:

both of you are "misunderstanding" my example.

No one is "forced" to play this game. Like the lottery: it's a choice.
No one is forced to go outside (second example): it's a choice.

PoE provides you with its set of mechanics and it's up to you whether or not you like them. if you don't (as some ppl have expressed) you can post on the forums, provide other choices etc. and perhaps PoE will change it.

But as it stands "right now". if you play PoE, you're going to encounter RNG. No one is "forced to play". But if they choose to, why do they get so "upset"... when they knew going in: RNG is part of the game?

I think you're misunderstanding the whole situation here.

What you're saying is basically "if you don't like it, get out."

Of course we are not forced to play the game. We don't like RNG in context of the game.

Going by my example, that's like saying "you're not forced to live; it's a choice."


I think he is more saying, if you don't like it why do you play?

Anyone that is at all familiar with the genre knows to expect some heavy RNG. Any research on the game would show that it has a lot of RNG elements... so if you don't like RNG why would you play in the first place? Its like someone going to a casino then complaining about all the gambling after being there for a while... it doesn't make any sense.

Heavy RNG and pure RNG are very different things.

I don't mind that loot and currency drops are RNG. But crafting, something that suggests a correlation between efforts and results, being pure RNG is very unsatisfying.

Someone walks into a casino with the purpose of gambling. However, we play ARPGs to build our character and kill some monsters. The fact that POE has become a casino simulator is a big problem.
Last edited by tinghshi#7226 on Apr 5, 2013, 5:38:10 PM

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