Your Thoughts On New 3.15 Patchnotes?

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Lostbird wrote:
All I can say is...brutal.

If someone had posted this a year ago, it would have been considered parody, likely poking fun at some specific balance change.

SSF is going to be a miserable slog, considering that Expeditions are going to be *less* rewarding/more difficult than Ultimatums were (from recent dev comments) before factoring in substantial buffs to monsters and heavy nerfs to players/crafting.

Instead, if you want to even see the end-bosses, you'll be trading plenty - you know, that thing the developers have said they don't want us to do (and deliberately made trade awful to avoid - see their design manifesto on trade).

Look, I get you want to head towards a more measured, slower paced style of game where creatures feel impactful - but we aren't playing PoE 2 yet, with rebalanced monster damage and massively improved loot quality via automatic 6 links.

Instead, these changes come off as petty, spiteful and aimed at making the experience of most of the playerbase (who aren't even able to see Maven as is) even more frustrating to reign in a handful of powergaming streamers.

I hate to say it, but this is going to be the first season I completely skip, since me first starting the game in Delerium.

If this really is going to be the design direction going forwards, then I'm probably going to wait for PoE 2 at the very least.

Fortunately, Lost Ark is getting a proper western release later this year (damn this game still looks amazing) and Last Epoch is surprisingly good right now, and only getting better.

Or am I missing something here, some silver lining in this horror-list of patchnotes?


Agree with all of this 100%. The direction they're going in is objectively worse for >99% of players. It is therefore the wrong decision. There are financial costs associated with such mistakes.

I played PoE for several years and really enjoyed it. Spent a decent little chunk of money on it, too. I am done and probably won't be back. Churn is a real thing.
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RitualMurder wrote:
I'm out!

Gonna work on playing other games
This game got 2-3 years of my life. Its clear the path they want to take is not what I enjoy so I wish ggg luck in their nerf hurricane but I have no interest in this game anymore.


This is basically my experience and stance in a nutshell. I have always had better things to do with my time, but now the gap is so wide that it can't be ignored.
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aggromagnet wrote:
Necessary nerfs are fine and all, and I've never really had a problem with that. But trying to revert the game to the slow-paced slog of yesteryear by gutting virtually everything? Nah, I'm good. Got better things to do with my gaming time than having a more tedious grind for no other reason besides having a more tedious grind.

There's simply no upside or benefit for me with what they're doing. None whatsoever. If they did something to address the shitshow of layers upon layers of endgame RNG, maybe. But they're not, so I can't be bothered.

I'm not salty or mad about it though. It's just a game, and games are but one source of enjoyment in life. There are many others out there which I've already come to enjoy more than PoE.

For me, deleting PoE is just 30+ more gb's free for other things to tinker around with.


Hear, hear. My internal SSD is small to start. Now it feels quite a bit roomier.
Anything that makes the game more challenging is a good thing.
I've been looking forward to this for a long time.
Only issue I have with this is the mana cost of skills being too Damm high.

I'll see how it plays out but it doesn't look good.
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edgartheslayer wrote:
1. Ailment immunity nerfs for flask was overkill. GGG doesn't like the fact that everyone's insta killing bosses and clearing maps in less than a minute, so they nerf defenses? Because that makes sense in their mind. What the actual hell ES builds are supposed to do now? GGG needs to implement a threshold to where taking damage over time doesn't interrupt start of ES recharge, otherwise if a map makes mobs ignite with each hit, perma vulnerability curse, and you're only immune 1 second? that's crazy. Someone is actually, unironically taking a piss. They *need* to rollback that joke immediately.
====================*I.M.M.E.D.I.A.T.E.L.Y*=========================
Because, as someone that's ok with dark humor, even for me it was a joke of poor taste. I cannot stress this enough. [Removed by Support]


2.and when they do nerf offense, to me it seems from this patch that only casual builds that barely survived are butchered, but million dps builds that melted every boss in 1 second are just going to melt them in 1,5 seconds. Whoopty fucking do, what jokers. [Removed by Support] They also fail to realize that getting these numbers isn't easy. It's because of tradeleague. At this point, they are balancing their game based on the popularity of the game, not on the actual gameplay of the game, which is absolutely ironic.

3. Aisling crafting nerf was absolutely unnecessary. Butchered.
4.6-8% for movespeed mod is beyond overkill. Like it's actually a waste of flask mod that you are 100% rerolling unless you're doing a MS build for uber lab or you just ran out of currency. Make it 10-20% at least.

5. Instead of making mediocre move skill feel great like flamedash, they made flamedash feel as clunky and sad as the others. Where has the 'buff' instead of 'nerf' motto gone?

Apart from this, I'm glad they are trying. I wish they didn't immediately go overkill with whatever brainstorm idea they have when implementing changes. Especially nerfing. I NEVER reply in forums regarding patches. I always agree with ggg. This, however, was truly a cataclysm i couldn't ignore


Couldn't agree more. They pretty much just did the power-level equivalent of the rich get richer and poor get poorer.
If you play this game as a full-time gig, cool you won't notice much other than a half-second longer time to kill a boss.
If you actually have a job and play this game for fun, gtfo because you'll never earn the needed currency to actually get gear that can clear endgame without hitting the mirror lottery.
Last edited by Lisa_GGG#0000 on Jul 21, 2021, 6:16:09 PM
Well... The nerfs seem kinda hard, but I think most likely the majority of players that have started the league will have more or less adapted to it in a week or two.

Still, the thing that bugs me most is the aisling nerf. Removing the "crafted" tag from the unveiled mods is somewhat fine for me. but this "remove a random mod first" thing.. GNAAR! Crafting really good stuff is already very expensive and has alot of rng involved even without this additional layer, which blocks some routes of working out the item afterwards.
You say Prison Cell, I hear 'Holiday'.
Righteous fire got oblirated more than BA, thanks build diversity
Probably a couple of support gem and ascendancy decisions I consider unnecessary, but mostly it looks good.

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