remove maven's memory game which is stupid and impossible to perform

I dont think this kind of thing has a proper place in PoE either. Its just there to screw with players and doesnt fit with the game.
Anyway I also would prefer removal.

Disclaimer: I havent played since before release of Maven(*) and have never even seen it.


(*) Except for some recent tests to find out if installation works and figure out some skill mechanics.
No wonder it's lost, it's in the middle of the jungle!
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TemjinGold wrote:
If practicing to beat the memory game isn't an option for some of you guys, then do this:

1) Beat the first few phases with minimal deaths.

2) When the final phase memory game just about finishes blinking, log out.

3) Jump into a portal to get back in but don't touch anything.

If you do this, you will "tank" the bomb at the end of failing it with your grace period (where you are invulnerable). Now go back to fighting the Maven. If you guys are wondering, this is how the people who won the first gauntlet after Maven was released did it.

This exactly shows how flawed the mechanic is. When players feel relogging is the best way to deal with a game mechanic, it's a pretty big hint to the development team there is something wrong in the design.
There is absolutely no RPG element you can build upon to withstand the death wave.

If only it was designed to do high damage like for example the sirus Beam, that would be oké. Atleast that is something we can build upon in terms of RPG elements (defence/life/doge/whatever), but big brain academy is not RPG, and does not fit into this game at all in my opinion.
Last edited by 1869Flame#0897 on Jan 28, 2022, 4:54:20 PM
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adghar wrote:
If you want to be lazy and use cheap tactics like I do, you can encode each section of the arena into a symbol that makes sense to you, and simply write down the sections in local chat to decode when executing the memory.

For example, I use the numpad keys 4 for left, 8 for upper, and 6 for right. Suppose it goes upper, left, upper, right, left, upper.

I type into local chat:

848
648

and then know that I need to run top, left, top, right, left, top.
Cool tip! Thanks!
"
1869Flame wrote:
"
TemjinGold wrote:
If practicing to beat the memory game isn't an option for some of you guys, then do this:

1) Beat the first few phases with minimal deaths.

2) When the final phase memory game just about finishes blinking, log out.

3) Jump into a portal to get back in but don't touch anything.

If you do this, you will "tank" the bomb at the end of failing it with your grace period (where you are invulnerable). Now go back to fighting the Maven. If you guys are wondering, this is how the people who won the first gauntlet after Maven was released did it.

This exactly shows how flawed the mechanic is. When players feel relogging is the best way to deal with a game mechanic, it's a pretty big hint to the development team there is something wrong in the design.
There is absolutely no RPG element you can build upon to withstand the death wave.

If only it was designed to do high damage like for example the sirus Beam, that would be oké. Atleast that is something we can build upon in terms of RPG elements (defence/life/doge/whatever), but big brain academy is not RPG, and does not fit into this game at all in my opinion.


It can be tanked. It takes quite a bit to build to tank it but it's not impossible. CaptainLance9 on Youtube made a build that can tank it.

Here's the thing, I've shown you how to beat it. You don't seem interested. So I showed you how to essentially bypass it (which I personally don't use) but you don't seem to like that either. At this point, I'm fairly convinced nothing I say is of value so I will exit this thread and leave you to moan about it. You aren't interested in a solution that allows you to overcome this fight, you just want to complain it seems.

People don't "have to resort to this" to pass this fight. Plenty of people can beat it just fine and deathless. This backdoor method is mostly for those who for one reason or another can't.
Last edited by TemjinGold#1898 on Jan 28, 2022, 5:35:10 PM
"
TemjinGold wrote:
"
1869Flame wrote:
"
TemjinGold wrote:
If practicing to beat the memory game isn't an option for some of you guys, then do this:

1) Beat the first few phases with minimal deaths.

2) When the final phase memory game just about finishes blinking, log out.

3) Jump into a portal to get back in but don't touch anything.

If you do this, you will "tank" the bomb at the end of failing it with your grace period (where you are invulnerable). Now go back to fighting the Maven. If you guys are wondering, this is how the people who won the first gauntlet after Maven was released did it.

This exactly shows how flawed the mechanic is. When players feel relogging is the best way to deal with a game mechanic, it's a pretty big hint to the development team there is something wrong in the design.
There is absolutely no RPG element you can build upon to withstand the death wave.

If only it was designed to do high damage like for example the sirus Beam, that would be oké. Atleast that is something we can build upon in terms of RPG elements (defence/life/doge/whatever), but big brain academy is not RPG, and does not fit into this game at all in my opinion.


It can be tanked. It takes quite a bit to build to tank it but it's not impossible. CaptainLance9 on Youtube made a build that can tank it.

Here's the thing, I've shown you how to beat it. You don't seem interested. So I showed you how to essentially bypass it (which I personally don't use) but you don't seem to like that either. At this point, I'm fairly convinced nothing I say is of value so I will exit this thread and leave you to moan about it. You aren't interested in a solution that allows you to overcome this fight, you just want to complain it seems.

People don't "have to resort to this" to pass this fight. Plenty of people can beat it just fine and deathless. This backdoor method is mostly for those who for one reason or another can't.


But your "solutions" are not solving the problem. Because the problem is visual clarity in the game in general, not just in Maven fight. And if you have low/mid tier PC you won't be able to see anything at all.
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1869Flame wrote:

This exactly shows how flawed the mechanic is. When players feel relogging is the best way to deal with a game mechanic, it's a pretty big hint to the development team there is something wrong in the design.



in fairness he didnt say it was the best way to deal with it.

the best way to deal with the memory game is to remember the order of the sequence and then move into the segments in order.





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1869Flame wrote:

There is absolutely no RPG element you can build upon to withstand the death wave.


you can build defence to tank it. or you can remember the puzzle and then use the action element of moving your character to prevent it. riddles and puzzles are part of many rpgs, remembering sequences is nothing new. moving to prevent damage is one of the most basic aspects of action games.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
As someone who has gamed since before the internet it's hard to not say just "get good". As the gaming industry has seemed to adopt a everyone gets a trophy approach in order to appeal to a larger market. But visual clarity has become an actual problem over the years especially since before we all had the same consoles or even when pc first started becoming big in gaming there wasn't much difference in devices but now setups can range anywhere from a couple hundred dollars to the upper thousands creating a vast difference in how each person experiences any game. PoE isn't very friendly in this as people with low budget monitors that don't have great color accuracy probably just see a blur of stuff. So maybe more contrasting colors that stand out would help as someone who farms maven regularly, I even miss the start of the memory game from time to time. That being said if remembering is the problem, well here's a good chance to improve and shut down people who say games don't teach anything useful.
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Regikoko wrote:
As someone who has gamed since before the internet it's hard to not say just "get good". As the gaming industry has seemed to adopt a everyone gets a trophy approach in order to appeal to a larger market. But visual clarity has become an actual problem over the years especially since before we all had the same consoles or even when pc first started becoming big in gaming there wasn't much difference in devices but now setups can range anywhere from a couple hundred dollars to the upper thousands creating a vast difference in how each person experiences any game. PoE isn't very friendly in this as people with low budget monitors that don't have great color accuracy probably just see a blur of stuff. So maybe more contrasting colors that stand out would help as someone who farms maven regularly, I even miss the start of the memory game from time to time. That being said if remembering is the problem, well here's a good chance to improve and shut down people who say games don't teach anything useful.



i agree with everything said here
I love all you people on the forums, we can disagree but still be friends and respect each other :)
"
Regikoko wrote:
As someone who has gamed since before the internet it's hard to not say just "get good". As the gaming industry has seemed to adopt a everyone gets a trophy approach in order to appeal to a larger market.


The problem here is not that the Maven is intrinsically difficult, it's that she uses a mechanic not seen anywhere else in the game and you're expected to not have ADHD or generally be slow at thinking and reacting in order to properly defeat the boss. This phase is completely unavoidable without resorting to unorthodox strategies or ultra-tank builds that would ensure your DPS is low enough that you'll have to deal with the mechanic multiple times per phase.

It's one thing for Maven to be designed to kill you easily. We already have that with the likes of Uber Elder. It's another thing to kill you because you failed a memory puzzle and are incapable of mastering it. This is no different from Sirus vanishing in a teleport and then killing you with his "die" barrage from offscreen while dodging his spinning laser and DoTs scattered all over the place. It's an easy and unfair death. Maven should be killing you with her attack skills.

Even the new eldritch bosses are forgiving in this regard. The Black Star has you hiding behind columns in the arena, the Infinite Hunger has you look for the portal out of the sludge world, the Exarch has you dodge rolling meteors, and the Eater has you tag Maven's energy orbs. No memory games, no unfair deaths, no sudden unexpected mechanics not seen anywhere else in the game.

Literally nothing would be lost if her memory puzzle just vanished. If she suddenly becomes too easy and everyone can beat her, then buff her damage, whatever.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Feb 15, 2022, 11:53:18 AM
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Pizzarugi wrote:

The problem here is not that the Maven is intrinsically difficult, it's that she uses a mechanic not seen anywhere else in the game and you're expected to not have ADHD or generally be slow at thinking and reacting in order to properly defeat the boss.


So, for first timers I agree that just throwing in a strange mechanic like this in a mostly just attack and dodge game is odd, But I think that is on purpose and there is logic behind as to why we never saw it before and have not seen it again. The Maven isn't there to destroy the atlas or kills us. We are her toy, and she wants to play with us. It's not until we defeat her that she realizes we are like her and not a toy at all. Every other battle in the game is a fight to the death with high stakes if we lose. The Maven just wants to play games. Also once you understand it's a memory game and not just another hit and dodge fight it becomes trivial for some and still standing by the argument that teaching people to remember a short list of commands and then execute them in a high stress environment is a useful skill for anyone to learn from someone working for min wage taking orders at McDonalds to the surgeon who has to make decisions on the fly that could be life or death.

(Also, people with ADHD can pay attention for short periods of time and as they grow into adults learn to control themselves to an extent or else none of them would ever get outta school or be able to do any job. Those slow at thinking can improve with practice. No one is a lost cause unless they give up on themselves)

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