Game is getting too punishing ?

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KillerFit wrote:
I ain't claiming anything.
I am telling you what the tooltip GGG provided us with says!
I guess GGG and the tooltip are wrong,you have a highest lvl 93 char,you MUST know better! :D


Funny how I really know better than you.

The tooltip is wrong...or more specifically, the value is correct only for normal hit of lvl 84 white mob with no map modifiers. Because armour works really weird in this game, and it can absorb only armour/10 damage from every hit. So if you take 10k base damage physical hit with 10k armour, you take whole 9k from it, even if the tooltip says you have 80% physical reduction.

Oh, and it doesn't apply against DoT. If you have neither high eHP nor staunching flask, bleeding will cap you quicker than you can say WTF.

So keep your tone down, because for all your characters you obviously know less about the game than casual scrub who's been playing on and off for a mere few months.
Last edited by ExiledSarin#6541 on Jun 26, 2021, 3:12:29 PM
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ExiledSarin wrote:
"
KillerFit wrote:
I ain't claiming anything.
I am telling you what the tooltip GGG provided us with says!
I guess GGG and the tooltip are wrong,you have a highest lvl 93 char,you MUST know better! :D


Funny how I really know better than you.

The tooltip is wrong...or more specifically, the value is correct only for normal hit of lvl 84 white mob with no map modifiers. Because armour works really weird in this game, and it can absorb only armour/10 damage from every hit. So if you take 10k base damage physical hit with 10k armour, you take whole 9k from it, even if the tooltip says you have 80% physical reduction.

Oh, and it doesn't apply against DoT. If you have neither high eHP nor staunching flask, bleeding will cap you quicker than you can say WTF.

So keep your tone down, because for all your characters you obviously know less about the game than casual scrub who's been playing on and off for a mere few months.


this sort of fake-difficulty as a result of badly explained mechanics or stats (which we're supposed to believe are useful) is still annoying though. it's like dark souls having terrible platforming controls then they make you do platforming and call it difficulty
dark souls platforming isn't that bad though it just doesn't hold your hand, that difficulty might seem contrived but really all difficulty is contrived.

the phys reduction % is a problem though but its caused by having a formula for damage reduction that is based on incoming damage, that is mechanically interesting but very difficult to represent on a stat screen as incoming damage changes in every situation.

I would prefer however DR vs 1k, 5k and 10k hits instead of the current PDR estimate however as you can roughly work out where you need to be from that without the numbers being bullshit.

The current one is borderline useless because white mobs are so irrelevant to the gameplay experience and you can have 90% PDR against white trash and like 20-30 against bosses which is a very significant difference. This is exacerbated by the fact phys damage is extremely important to mitigate in some manner so you've got high importance and very low reliability in the reporting. Its not a good combo.
Last edited by Draegnarrr#2823 on Jun 26, 2021, 3:53:50 PM
The way to get punished is easier now. I’m thinking the punishments themselves have largely been the same.

*Eats Vanilla Wafers on a toy child chair*
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Vennto wrote:
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90% all res and 86% physical reduction is "missing layers of defense" ?
[Removed by Support]

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I try to keep it normal,and i am not the aggressor,but...

Interesting. So telling people to "shut the f* up" and "they are silly" is not aggressive?
And to answer your question. Defensive layers consist of avoidance, mitigation, and regeneration. Your "I have 90% all res and 86% phys res" is just one part of it, the mitigation. And from that it is only 1 sort of possible mitigation, meaning you are missing stuff like damage taken as X, you are missing block, dodge or avoidance as sources of avoidance, you miss layers like "less damage/reduced damage taken" like fortify/immortal call, you are missing layers like additional shields like molten shell/steel skin... could go on a while. Well, maybe you don´t miss that, but you only layed out your resistances so I guess there are no other layers and I don´t feel like checking your build when you react so aggressive to a very valid point.

Aside from that, like a lot of people posted, there are some terrifying mod combinations in simulacrum if you´re unlucky. My build normally gets 5-6 rewards on wave 20, but once in a blue moon I encounter a simulacrum where I die 2 times though my build feels close to immortal in every other regard. And also, And also, Draegnarrr is right as well - the Ingame-Tooltip is not nearly as precise as PoB for that matter, so Ingame 86% phy reduction does not mean it´s actually 86%.

What would you answer to someone telling you that you are "claiming" things?
Also,would you call 90% all res and 86% phys res a weak defence?
:D
Last edited by KillerFit#7210 on Jun 26, 2021, 5:43:45 PM
Pretty over tuned end game fights, no wonder its a DPS meta. Just did the hidden on a pretty meh rare yellow roll on a max block gladiator with decent DPS and such. Absurd damage, died three times because i couldnt burn down the first two quick enough, meanwhile many of the seemingly non-avoidable abilities were pretty close to one shotting me, didnt seem like block did much of anything in that fight. Dont know all the mechanics or if theres unique mechanics but all bosses are pretty generic by themselves. The fact that such a heavily invested defensive based character can still die that easily just shows how stupidly overtuned and META DPS based their game has become.

First time doing that fight but figured that it would just be the same mechanics as them solo, pretty much was but the life and damage scaling was pretty retarded and really showed that, that fight is a DPS race and defenses are as irrelevant as youd expect. Without the first two down fast its a complete cluster fuck of virtually unavoidable skill spam. Yikes.
Harvest sucks! But look at my decked out gear two weeks in!

Labyrinth salt farm miner.

"But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years.
Last edited by Tin_Foil_Hat#0111 on Jun 28, 2021, 1:04:35 AM
Imagine being a "veteran" player and taking in-game tooltip PDR value seriously KEKW
Imagine facetanking hits and expecting to continue living through them on a build whose core (stacking auras) was *specifically* nerfed KEKW

And then you're wondering why you're not being taken seriously. Lol.

Also, pushing to 97, 98, 99, 100 doesn't showcase jack about how well you know the game. It just showcases that you had currency to buy exp rotas lmao.

Also I love this thread and your edgelord responses, solid entertainment 10/10
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Game is getting too punishing ?


No. The exact opposite. Game is getting too noob friendly.
Pre-nerf aura stackers and minions were the most overpowered builds this game has ever seen, hence your perceived ease of content whilst playing those.

In other words builds come and go, adapt or adjust your expectations. Otherwise there's always diablo 3 xD.
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Also,would you call 90% all res and 86% phys res a weak defence?


yes, whats the regen/recovery/leech/block/dodge/avoidance/movementspeed(hell yes thats a defence too duhhh), what guardskill, are your flasks up and if yes are they offensive or deffensive oriented, have you any phys taken as x element?

especialy your 86% phys reduction is BS as aurastacker as you should have 90% (path of mathil made a very indept why and how and when for aurastackers)

edit: how much ES do you even have? 3,5k is from what i hear the absolute minimum

edit2: any chaos res even?
Last edited by Terspet#0706 on Jun 28, 2021, 6:22:57 AM

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