Game is getting too punishing ?
The game is more punishing now- IF - you forget additional layers of defense. Fortify + dodge/evation or Fortify + good block/spell block chance seems more and more manadtory to have on top of whatever else you have (life/es/recovery/ailment immunity/flasks)
My budget glad(in my profile) (see the low life rolls, junky chest, mediocre weapon and super low itemlevel shield etc). It has no problem with Simulacrums. Aurastackers are still powerful. They just need a LOT more investment now and you won't facetank everything unless you use mirror tier equipment. |
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" That really depends on how that 86% phys mitigation is made up and how the rest of your stats look like. If the 86% are mostly from like 10k armor, your chaos res is -60 and you have 4k ES then yeah that would be horrible defense. If that 86% is all flat phys with 75 chaos res, 8k ES and ailment immunity then that would be really good defense. Depends on where exactly you stand between those extremes. Worth noting that Simulacrum Kosis can go pretty nuts with mods. If you get multiple extra damage as element mods along with several penetration mods for those elements you'll eventually get to a point where your defenses hardly even matter anymore because it will be too much to handle even for top tier defenses. |
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Defense in this game is a complete joke. When I started playing POE, I was going the defense route for almost two leagues which was boring, useless as I died to nasty shots anyway no matter how many layers of defense I added.
Since then, I play POE with Glasscannons that could shatter bosses map bosses in one hit even with modifiers and the game has been so much more enjoyable and rewarding since. I have three phones, Blizzard. Three f***ing phones.
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" Having a great time in Bannerlord. I would rather be playing PoE, honestly, but like you suspected, the good content is behind a wall only Streamers and people with loads of time can get to. "There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. " ~ Hunter S Thompson ~
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" Gotta say this makes me really sad because its true lol, glass cannon is rewarded to a ludicrous degree in PoE its frustrating from a design perspective. |
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" Oof, that was not long before I stopped playing this game. It felt so difficult back then. I didn't stop playing because of it but I remember having such trouble back then that I expected the same when I returned. About two weeks ago I came back, made a new character in Ultimatum league, and breezed through them no problem. Like wtf? I know I have an entirely different build from back then but wow it's not the difficulty I remember (I bet patches along the way nerfed a lot of the content in the Acts). But now the higher level content is getting rippy for me, which is understandable as I'm solo self-found. Others are leaving this game for other games, and here I am leaving other games for this game. This is not the POE I remember. I think I can satisfy my entire gaming crave with delves alone let alone maps that actually fit in to a larger map and with actual goals beyond just random treasure hunting. Last edited by MrSparkle001#1624 on Jun 28, 2021, 10:47:36 AM
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"I mean look at blatant uncontrollable oneshots. Stygian Revenants have been "nerfed" before but their corpse explosion cant be seen in visual clutter and can easily one shot you. Not to mention the one where a rare can explode themselves after dying and kill you too which is one of the more unexpected ones. I could probably list a ton of ridiculous things in game that show layered defenses dont mean jack shit. Harvest sucks! But look at my decked out gear two weeks in!
Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. |
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Revenants don't bother me so much after their initial nerf wave, they are extremely OP if you backtrack but completely irrelevant if you don't. Its kinda a perverse coaching mechanism to get you to always do forward momentum and only check stuff afterwards.
Still do I think that should be the case? Probably not, but its a mechanism that makes it easier to deal with mobs like the baran tosspots when they added those with their multi hit mines. Sad really :/, I get that they don't want players to be invulnerable but they should maybe be more punishing for not dodging clear telegraphs like shaper slam and less punishing for being too close to a mob pack when a completely unspotted martyr turns a pack into an instant rip. Feels kinda academical at this stage though all but one of my recent rips have been to major bugs, crashes, texture streaming though I also got one tapped by a purple bear that ones on me as overtuned as they are. |
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The game has been in TV meta for years. If you having issues then ... not sure what to say.
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" I would say your wording is probably a bit off here. The issue is not that Glass cannons are rewarded, is that defenses are actively being nerfed by GGG to a point where defenses are ineffective (In other words, Defensive characters are being actively punished by game design). If defenses are ineffective, it would make sense that the meta moves to more damage, since that has a much higher ceiling. It seems like every character I make now HAS to have at a minimum 3-4 defensive layers: Block, Dodge, MoM, high life/es, Physical damage taken as element, and/or Evasion. Even pure ES stacking (unless 18K plus) and Armor stacking is pretty useless in the current state of the game. My main contention in this game is that Bosses can crit. They should get rid of crit on bosses and just adjust their damage accordingly. I think fights would be way more exciting if savage or single hits were capped at 95% (near one-shots) of remaining health so that you could actually panic and counterplay... but that also would require a flask rework. It's complicated and GGG doesn't really stop to address the incoming damage. It's whatever at this point. Last edited by Prizy#1622 on Jun 28, 2021, 7:05:03 PM
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