Remove the goddamn XP Penalty! (in standard)
" Am I weird in feeling that, if he made short posts instead, he would have been trashed just the same way, for opposite reasons? Basically, a damned if we do, damned if we don't scenario? |
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" Exaggeration fallacy. Stop such ridiculous arguments. It doesn't help anything. |
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" It might depend on what you view as comfortably, but there is a vast difference between builds that die 1-3 times in 10 maps and 1-3 times in 1000 maps. You can easily run T16 and die once per map, but that will not get you anywhere near level 100. Perhaps my examples of getting stuck early were poorly chosen, but this does apply to higher tier maps as well. " In other games, the game starts when you reach max level, but that does not mean that it has to work the same way in PoE. The completionism of getting all the available points despite low return is not the same notion but the opposite of it. " I actually agree with this. I am opposed to removing the death penalty entirely and letting people reach 100 in whatever way they like, but allowing people to play entertaining content in between hour long grind sessions does not seem to oppose the requirement of those grind sessions with consistent performance to actually level up. There is an argument to be made about players just always freezing experience whenever they face a boss, but that can be counteracted. For one, such bosses could grant considerable amounts of exp to present an adequate reward for the risk of leaving exp gain and loss turned on. Also, the freeze would be locked the moment you enter an instance for the first time, so that you cannot get the boss into culling range, turn on your exp and reap the benefit without risk. " I am not opposed to that either. From my point of view, a UI editor like in SWTOR is ideal, which allows moving, resizing, and hiding any UI elements, not just the exp bar. Especially in a game with a poor UI design like PoE, this would make a big difference. Without bothering to quote the last part, I think I have already said most of what I have to say on the topic. I agree that a fully functional PoB (as in no months of waiting to have features supported after skills or uniques are added to the game) should be part of the game itself. Planning and optimising your character is a crucial part of the game because its scaling allows for huge opportunities around which the game had to be balanced eventually. I also think that data on all skills, mods, uniques, and enemies should be available ingame. The game should not require leaving it to learn how it works in detail. The current tutorials are superficial at best. |
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" I mean.. yes, but less so. It's obscenely unbelievable that someone would put this much effort into complaining about something when they could have spent that same time doing something about it. If this guy wrote a small whiny post about this at least it's logically consistent that he's into low effort everything... |
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" So, basically, you've judged the player without even looking at any point he has expressed. That's very constructive and helps a lot. Last edited by Angry_Casual#1628 on Jun 19, 2021, 3:01:27 PM
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" I've played this game since 2012. I've heard of every single argument ever made about this topic. Multiple times over :) And at one point, I was even on your side. But then I got better at the game. |
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" That doesn't seem like a very strong argument why being rude and insulting is a constructive response? Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" "sarcasm" is not meant to be "constructive"... you should know better than others that people tend to resort to sarcasm if someone beats a dead horse over and over... xD "Glattes Eis, ein Paradeis, für den, der gut zu tanzen weiß" - F. Nietzsche
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yeah, I get it, my posts are long. I have a lot to say.
I actually realised that PoE is killing my machine. I can quite literally fry an egg on the casing while playing PoE. So,I guess that's why the game crashed. I still appreciate posts like the ones from "The Psychpath". They actually tell why the penalty is good or at least necessary design. The more I think about it the more I believe, yeah, it's not that bad. But I still think there could be a more elegant way. |
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The good news is you took a build to 99 and not only that, all the way up (practically) to 100. What's also interesting is you didn't do the Breachstone/5way/Coward's Trial/ sort of rotation to get there either. Unless there's some principle I'm missing I would take your 90% XP right now and join the ~2 Chayula rotas it would take and knock out that 100.
The game kind of cheated you a bit. Unplayable, game chug lag death sort of thing. So if it were me I would just buy 2 Pure Chayula stones and join a Standard group of players in /global 820 and finish it off in a rota. I even have a janky aurabot in Standard and she's at 66% XP to 98. I could join in for 2 Chayula rotations if it helps you get a group started. So I don't want to see you give up, you're actually really close to 100 despite 1 death. After that, then consider quitting the game for good. Last edited by jack_aubrey#0655 on Jun 19, 2021, 8:35:30 PM
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