29 days left

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Phrazz wrote:
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LiMA6 wrote:
Fractures is QoL. That's all. You get to play more than do cumbersome trades. I'd rather *NOT* play if I had to spend so much time setting up, and I currently dont, and others feel the same way. With fractures, you risk bad rolls and then you're stuck with modifiers your character is unable to do. This is a risk I am willing to take because I just want to play. I want to game, people want to game.

I do know for a fact now GGG moderation team reads what everything people say, and have faith they are smart enough to know they can't repeat the same mistake twice, so I do expect next league to be better. Now, whether or not dev's actually read is a different story.


It's not a mistake, though. I see a lot of people opposed to the fracture changes in here, but I also see a lot of people defending it.

Anyhow, they clearly do not want you to run 100% deli maps as often as you would like to, without pushing you to do the investment. It seems to me that they want it to be something you do once in a while, and not every time you run a map - while still offering the ability to - if you're willing to put in the investment.

And no - Fractured Fossils are not just QoL. And you know it.


Others have stated fractured fossils = qol.

You can go ahead and buy supplies and roll maps and tell me how you feel doing so on a daily basis for 12 maps. In fact, do it for 16 maps since there's a 30-60% chance you're faced with tech issues. If you've not done it before and regularly, especially this league, I urge you to just stop talking about it like you know it.

If it's clear (not really) that they do not want me to run 100% deli often, it's pretty much why pathofmath titled his 3.14 overview as "no endgame?" and also why this league has been largely unpopular and why old veterans are so done with the game.

I am not the only person who explained already.
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL
`What are divs?`
Last edited by LiMA6#0387 on Jun 18, 2021, 4:50:32 AM
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Phrazz wrote:
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pr13st wrote:
Or but what if this is the worst league.. So far. Ok, ok, I'm overreacting, but am I?

- worst league start
- worst conditional challenge
- average balancing, a lot of busted meta builds still present even after 3+ leagues
- no love for old skills and even worse, new skills that look a lot like old skills v2
- "terrific" performance (all game 100+ fps, delirium and ultimatum 30 fps for my pc)


I agree with some of your points. But number three is a 'con' for every league the last three years. And the performance is the same as the last leagues for me, so can't hold that against this league.

But we've had two "fight in this area" leagues in a row now, sadly because the community demanded "simple leagues". I'm curious to see what they've cooked up this time around. I never 'demand' stuff, but if I'm going to play, I need to see some love to non-slam melee, either in form of new, interesting skills or love for old skills. If we look past the slam rework, what have melee players gotten the last two-three years? Steel skills and Pestilent Strike? Joy...


[Removed By Support] This league we're gonna say how things should be (just revert actually). If things don't change, things don't improve, some people will just outright not play next league, and quit potentially for good, good thereafter changes or not.

It is very simple:
1. I want to play, not bother myself with cumbersome things. Game content can remain difficult or be more difficult, that's fine.
2. When I craft an item, I do not want to do 200 runs just to get a desired roll. As many have expressed themselves recently, it's a bore. Better to not play.
3. I don't want to play lottery-based game. If I play x enough times, I expect a certain result. Players can still play the game in a lottery-manner if they desire to. There's stacked decks. There's ritual. There's ultimatum. It's not for me.

You have your desires for skills, and as they don't involve me and even if they are made super OP new meta, and also doesn't involve me, so what? I'm glad you and people enjoy your OP pestilent strike. More people enjoying the game is better for the game.
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL
`What are divs?`
Last edited by LiMA6#0387 on Jun 18, 2021, 5:18:30 AM
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dW2005 wrote:
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I do know for a fact now GGG moderation team reads what everything people say


I doubt that, even tho this particular forum isn't super active, its hella boring and ineffective to manually read every single shitpost out there.

Should be some prior automation in place to pass it further, like some "political correctness" checking script, plus maybe flagging the post if the author is "on probation" in some way. Maybe some keywords to mark it as "valuable" too ("mtx" comes to mind, lol).


When someone's on probation, they can't post.

Is there a need for you to read everything if you aren't keen to?
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL
`What are divs?`
i`ll probably chill in standard for next league.
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Phrazz wrote:


But we've had two "fight in this area" leagues in a row now, sadly because the community demanded "simple leagues". I'm curious to see what they've cooked up this time around. I never 'demand' stuff, but if I'm going to play, I need to see some love to non-slam melee, either in form of new, interesting skills or love for old skills. If we look past the slam rework, what have melee players gotten the last two-three years? Steel skills and Pestilent Strike? Joy...


Last "melee" skill I played was good old Howa CI molten strike jugg in 3.5 and it was a doozer but since then I failed to find a similarly strong (I'm into builds that are: quasi-immortal, heavy single deeps, at least one tier over "shit" clear, not spamming 5 skills + flasks).

The search continues, but it's hard AF since I can't help comparing them to caster builds and they always fall short.

I'm also looking forward with a mix of hope and dread because:

1) yay more complex league mechanics
2) yay no more running in circles
3) past complex leagues: harvest, synthesis. My point is, it ain't fun if the league requires a big-ass picture or a 4000 word "cheatsheet" to have opened on a side display
Second-class poe gamer
Last edited by pr13st#1040 on Jun 18, 2021, 6:09:49 AM
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pr13st wrote:
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Phrazz wrote:


But we've had two "fight in this area" leagues in a row now, sadly because the community demanded "simple leagues". I'm curious to see what they've cooked up this time around. I never 'demand' stuff, but if I'm going to play, I need to see some love to non-slam melee, either in form of new, interesting skills or love for old skills. If we look past the slam rework, what have melee players gotten the last two-three years? Steel skills and Pestilent Strike? Joy...


Last "melee" skill I played was good old Howa CI molten strike jugg in 3.5 and it was a doozer but since then I failed to find a similarly strong (I'm into builds that are: quasi-immortal, heavy single deeps, at least one tier over "shit" clear, not spamming 5 skills + flasks).

The search continues, but it's hard AF since I can't help comparing them to caster builds and they always fall short.

I'm also looking forward with a mix of hope and dread because:

1) yay more complex league mechanics
2) yay no more running in circles
3) past complex leagues: harvest, synthesis. My point is, it ain't fun if the league requires a big-ass picture or a 4000 word "cheatsheet" to have opened on a side display


So, I never had the chance to play synthesis league but a fanboy here once said synthesis league was the worst but I've seen a number of people who said synthesis league's the best. Another said betrayal's the worst, but I thought Jun is so well liked.

So what is actually so great/terrible about synthesis? Trying to understand if you dont mind.
`Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL
`What are divs?`
I'm excited to see the new League mechanics, but I hate the fact that I usually have to skip Summer leagues or start late because July-mid August is vacation and family time for me.
Last edited by esostaks#6761 on Jun 18, 2021, 7:33:34 AM
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innervation wrote:
Salty burned-out vets compare the current iteration of PoE to the one they and others dreamed up on Reddit and wish they had. They consider every change request ever made (that they agree with) something that should have been in the game years ago, obviously and if it isn't, the devs are <insert epithet here>.

If you're comparing the game to what it was in Beyond I would expect you to be wowed by the content and quality improvements.

Perspective is a hell of a thing.


I actually feel it's too much. The game feels bloated. So many things now, like delves, prophecies, delirium, ascendency that requires manual hand-eye coordination (I'm totally against that in a game like this), crafting...so much crafting... and all this other stuff, plus all these new skills and a skill tree that's been reworked too many times IMO.

Mind you I'm not really complaining. If the original POE felt like Diablo 2's worthy spiritual successor, the modern POE feels like Diablo 2 on crack - and I consider Diablo 2 one of the best games of all time so to say POE is even better is quite a thing.

Are marauder totem builds still a thing? I have a hardcore totem marauder that may be totally incompatible with this modern POE. That's just one of the issues I'm facing now lol. I had a lightning arrow ranger that used to work well but probably doesn't work now either.
Last edited by MrSparkle001#1624 on Jun 18, 2021, 12:22:20 PM
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LiMA6 wrote:


So, I never had the chance to play synthesis league but a fanboy here once said synthesis league was the worst but I've seen a number of people who said synthesis league's the best. Another said betrayal's the worst, but I thought Jun is so well liked.

So what is actually so great/terrible about synthesis? Trying to understand if you dont mind.


It was mostly unrewarding, then they massively buffed the rewards mid-league effectively turning the game into a loot pinata.

Somehow the map drops were reduced in maps (split between maps and synthesis memories) but the droprate in memories was way lower than expected.

I didn't dislike the planning involved for the nexus, but it was very clunky and it got boring quite fast.

Fractured items were the most powerful ones in poe at the time, but I never liked the concept and having to constantly check poedb for the good bases/ mods.

Synthesis became poe's posterboy league for good idea - bad implementation.
Second-class poe gamer
Last edited by pr13st#1040 on Jun 18, 2021, 11:15:23 AM
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LiMA6 wrote:


This league we're gonna say how things should be (just revert actually). If things don't change, things don't improve, some people will just outright not play next league, and quit potentially for good, good thereafter changes or not.


This has happened since the game first began. Someone has a gripe, pretends they have a majority, threatens to leave if it's not changed, and think that this time is different from all the rest.

To keep it simple. This time isn't different. Your request isn't special. Your request is not even reasonable.

Fracturing maps was broken. Being able to roll a map once and never again is clearly not what they had in mind. The amount of currency and time saved to run a perfectly rolled map endlessly was trivialized. If you think that's balanced, then you're going to be very disappointed. It's not.

You might as well save yourself the trouble of waiting to be let down in a few weeks, and just move on. You're not getting what you want. Fracturing maps was just plain broken.
Thanks for all the fish!
Last edited by Nubatron#4333 on Jun 18, 2021, 1:50:54 PM

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