There is no skill cap, its all gear now

"
Baharoth15 wrote:
"
Wladicorist1 wrote:

he claimed the above so he is one the side to prove that


I don't have to prove anything here because you already admitted to be wrong the moment you excluded like 99% of the content this game offers.

Sure, if your actual argument is that tier 19 100% deli maps with full scarabs and sextants are pretty much a pure gear check, then yeah i'll give you that. That's like 1% of the content though, as far as the remaining 99% are concerned, your just plain wrong and looking at how you framed that challenge of yours, you already know it.

of course you dont have to prove anything then just simply dont claim stuff that is simply not true
while fully juiced might be like 1%
then how about alch and go? by your logic people can avoid everything by "playing well" if you claim that then everyone that is dying must've been standing still all the time
for your information i keep dying even though im playing a fast cyclone build moving constantly.
and also to make things clear
i never excluded 99% of the content this game offers
i never admitted to be wrong
thats you claiming talking stuff that werent said at all
by your logic everyone that says something must be exclude on the other hand
thats not how it works, its rather a silly thing to say when you trying to make up arguments to win a discussion

"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
Last edited by Wladicorist1#5599 on Jun 11, 2021, 5:39:09 PM
His point still stands regardless.

The better the player, the less gear is needed and vice versa.


Crux is that the better players will get access to better gear than the bad or less experienced players simply by the virtue of clearing harder content faster and more efficiently.
But thats how every single aRPG worked since forever.
"
Orbaal wrote:
His point still stands regardless.

The better the player, the less gear is needed and vice versa.


Crux is that the better players will get access to better gear than the bad or less experienced players simply by the virtue of clearing harder content faster and more efficiently.
But thats how every single aRPG worked since forever.

then show me examples
walking through the acts can be done deathless yeah because its not a clutter
but mapping? its not csgo or rainbow six: siege
what kind of "well playing" are we talking about here? if there is a screen full of monsters and projectiles then you can be as experienced as you want
manually dodging it wont be possible in many cases
i dont see what point both of you trying to prove
i know arpg's well enough that i can beat with pure "skill" and in many aprg's it is possible but poe is a different case, it throws to much stuff at me
thats probably where the "git gud" thing comes from
there is simply nothing to "git gud" at, a screenclutter is what it is
you can mitigate most of the incoming damage by gear and "well playing" is like 10% of it
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
I actually mentioned similar in a post a while back.

If this game were an equation these days it would be:

( Skill + Knowledge ) * Gear = Performance

When it should be:

( Knowledge + Gear ) * Skill = Performance

Skill can help you get gear quicker however gear still plays the larger role.
"Never trust floating women." -Officer Kirac
"
Chalace2 wrote:
What skill? It's a point and click ARPG...

thats all im gonna quote here
its not csgo or valorant
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
"
Wladicorist1 wrote:

then show me examples
walking through the acts can be done deathless yeah because its not a clutter
but mapping?


Examples? Like HC & HC SSF lvl100 ladder?

Part of the skill is knowing the limits of your build and yourself.
You not being able to do stuff doesnt mean its impossible. It simply means you cant do it and your build doesnt carry hard enough to make up for it.

What other examples? Mathil beating the entire game using frost blink totems?
Showing you can make everything work in this game if you wanted to.
Thats skill too.


But doesnt matter anyways, you´ll dismiss whatever I or anyone else says so you can sit comfy in your "Im an innocent victim and the game is unfair" corner.
To be brutally honest with you: Its exactly this attitude thats holding you back and nothing else.

You could do better but its easier to blame everything and everyone else than actually working on your own shortcomings.
"
Orbaal wrote:
"
Wladicorist1 wrote:

then show me examples
walking through the acts can be done deathless yeah because its not a clutter
but mapping?


Examples? Like HC & HC SSF lvl100 ladder?

Part of the skill is knowing the limits of your build and yourself.
You not being able to do stuff doesnt mean its impossible. It simply means you cant do it and your build doesnt carry hard enough to make up for it.

What other examples? Mathil beating the entire game using frost blink totems?
Showing you can make everything work in this game if you wanted to.
Thats skill too.


But doesnt matter anyways, you´ll dismiss whatever I or anyone else says so you can sit comfy in your "Im an innocent victim and the game is unfair" corner.
To be brutally honest with you: Its exactly this attitude thats holding you back and nothing else.

You could do better but its easier to blame everything and everyone else than actually working on your own shortcomings.

jokes on you man i wasnt talking about knowing limits of my builds is part of the skill
the other guy mentioned "well playing"
whats well playing? define that
i will dismiss it by simple facts and both of you couldnt prove me wrong
what i was talking about the entire time is that "Coordinative and motor skills"(google translated here) dont apply to poe
unlike it does in csgo (for example)
it can be applied to dark souls where you can go and do the entire game without getting hit
you cant do that in poe
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019
This is why people prefer ranged, because it's easier to avoid attacks, and do damage while remaining mobile. And you can be just as tanky on ranged, there's just less exposure to getting hit.

My internet isn't the best, so I got a good 250ms+ of latency, which makes it way harder for me to dodge attacks than someone with 10ms. To put it simply, I can't dodge attacks with 250ms of latency with any reliability, so I gotta run builds that don't need to, or builds that allow me more room for error. About 2/10ths of a second more room for error. So, I'm limited to playing stuff like summoners, or golem mancers, or other pet based builds, totem builds, etc. And even then, I'll never beat the top content with 250ms of latency. Pointless even trying. Maybe if I had 1 mirror per slot I could find a build that's OP enough to where I could end the fight fast. If it turns into a war of attrition, I lose by default with 250ms of latency.
Last edited by MrSmiley21#1051 on Jun 11, 2021, 7:30:54 PM
Playing well in PoE?

Id define it as situational awareness anticipating what might happen in the next second combined with the muscle memory to either remove threats or move out of the way before shit hits the fan.

This is less gear dependent than you might think but obviously good gear goes a long way. Still, a simple dash with second wind is usually good enough to avoid a lot in this game - as long as you are able anticipate it and dont allow yourself to get cornered in a situation you cant handle.


This is also what memes like "L2P", "gitgud" and "just dont get hit" usually refer to. It takes a ton of experience in reading the situation despite all the visual clutter going on - also picking a skill with little additional clutter does help.

There is no proofing this. You either accept its a thing or you dont.
"
Orbaal wrote:
Playing well in PoE?

Id define it as situational awareness anticipating what might happen in the next second combined with the muscle memory to either remove threats or move out of the way before shit hits the fan.

This is less gear dependent than you might think but obviously good gear goes a long way. Still, a simple dash with second wind is usually good enough to avoid a lot in this game - as long as you are able anticipate it and dont allow yourself to get cornered in a situation you cant handle.


This is also what memes like "L2P", "gitgud" and "just dont get hit" usually refer to. It takes a ton of experience in reading the situation despite all the visual clutter going on - also picking a skill with little additional clutter does help.

There is no proofing this. You either accept its a thing or you dont.

thanks for saying that
"There are Penalties in the Game, no one's complaining about them"
Chris Wilson Exilecon 2019

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