Later on this week, we plan on deploying Patch 3.14.2 which includes a variety of fixes. To give you an idea of what to expect, we have prepared a preview of the patch notes for you!

Please note that the patch notes may be changed prior to their deployment.

  • Added Increased Monster Area of Effect modifiers that can be used in Private Leagues.
  • Changed the Hateforge unique gloves to allow them to affect Vaal attacks used by traps and mines again. While these mechanics bypass the intended restrictions of Vaal skills in a similar way to totems, those cases are less abusable now so we've temporarily restored the interaction between Traps, Mines, and Hateforge. This stat will return to preventing use with traps and mines again in 3.15.
  • Fixed some calculation and snapshotting bugs that occurred when two instances of the same Vaal skill that had different soul requirements, which is currently possible when one is in the Triumvirate Authority unique ring. Souls are shared between the skills, but each skill now correctly maintains its own soul requirement and the appropriate amount of souls are consumed based on which of the skills is used. The modifier that allows storing enough souls for an additional use still has some odd behaviour, as the number of souls that can be stored fundamentally has to be the same for both skills - this modifier may be changed in future.
  • Map boss clones created by The Maven no longer persist after the map boss dies.
  • Fixed a bug with life regeneration on the "Inspirational" Champion Ascendancy passive skill not working.
  • Fixed a bug where players were sometimes unable to use non-English characters in chat.
  • Fixed a bug where the vendor recipe for three of the same maps could result in a legacy variant.
  • Fixed a bug where foil maps retained their foil art in certain corruption outcomes.
  • Fixed a bug where some skills would not move your character to be in range of a target on certain angles resulting in your character not using the skill.
  • Fixed a bug where Increased Attack and Cast Speed modifiers could not be unveiled on Quivers and Amulets.
  • Standardised the default cursor size between Retina and non-Retina Mac displays.
  • Fixed a common client crash.
  • Fixed two instance crashes.
Posted by 
on
Grinding Gear Games
dats nice
RIP Tuna storm call build
Dunno.
"
Changed the Hateforge unique gloves to allow them to affect Vaal attacks used by traps and mines again. While these mechanics bypass the intended restrictions of Vaal skills in a similar way to totems, those cases are less abusable now so we've temporarily restored the interaction between Traps, Mines, and Hateforge. This stat will return to preventing use with traps and mines again in 3.15.


What's the point then doing it anyway if it's changed next league anyway?
Good Rings Stonks
:T interesting, hi tuna
i agree
jonny you potato
what about the graphic issues with framdrops and letting the game look like N64 360p graphics? will you fix that shit oo? that only started with the last small update...

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