Don't wait till PoE2 to get rid of socket rng

you would still have gem socket rng and socket coloring maybe? not sure
3.26 when?
Don't abandon us. don't turn your backs on the ones loving poe.
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Orbaal wrote:

The number of sockets on items are fixed:

2 hand weapons: 4 Sockets
1 hand weapons and Shields: 2 Sockets
Body Armour: 2 Sockets
Gloves: 1 Socket
Boots: 1 Socket
Helmets: 1 Socket

This is what we know according to what GGG was showing off during the ExileCon reveal. Details may or may not change, thats impossible to tell until GGG does release more infos or PoE is released.

However its clear that you arent supposed to sport 6ls in every single slot. Otherwise they would have done away with sockets baked into skillgems but they didnt. So you will either have to find 6l gems or craft them - same as right now.


I actually think it would more healthy for play style and build diversity to allow all 6L skills. The number of skills you can have is debatable but it has the potential to greatly improve the problem that plagues most ARPG games were you use 1 skill supported by 2-4 others. It sucks.

Depending how they design various skill interactions (combos?) or things like Trinity Support it would help solve this issue and we can use skills tactically instead of playing potion keyboard and pressing 1 dmg skill + movement / damage spoof skills.

It will probably not remove the issue but at least create viable reason to use more than one full damage skill. Maybe even more active Defense instead of CWDT or just stat smashing survival.
"Never trust floating women." -Officer Kirac
We all know everyone is just going to become aura bot/minion builds with 5 'melee' skills for the memes
Reality is that 6 linking is not broken or wrong or anything else. You just don't like it. That is your right does not mean it needs fixing. I love 6 linking and play hc ssf where itis way way harder.
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Deathfairy wrote:
Reality is that 6 linking is not broken or wrong or anything else. You just don't like it. That is your right does not mean it needs fixing. I love 6 linking and play hc ssf where itis way way harder.


Well like it or not, they are already changing it in PoE2. I was just giving the suggestion that it should be implemented before.

Also, I don't think I ever said broken or wrong anywhere, its just annoying to click on an item 5000 times and this game is already notorious when it comes to unnecessary clicking and RSI inducing loot pickup. You gotta have inhaled a lot of copium to believe clicking on an item thousands of time is okay or fun in any way.
Last edited by stalkingjackal#2441 on May 26, 2021, 9:38:17 PM
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Orbaal wrote:
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stalkingjackal wrote:
The gems don't have sockets, each gear slot has sockets and the no. of sockets is fixed for the items (in the video they say that those bows always have 4 sockets - therefore no point of having jewellers).

Instead of socketing gems into gear, there is a sockets UI screen where you put your active gems and the support gems for each gear slot. For auras, there are meta-gems that you link your auras too, and trigger gems are also meta-gems.

The only thing we don't know is what determines the no. of sockets on these items, whether high ilvl items have more sockets or the number is fixed by the type of base item (eg: short bow -> grove bow -> thicket bow).

And yes the game WILL be balanced for having 6 links in every gear slot - they say exactly this in the video. Of course all of this is subjective to change, but that's what they showed so far.


You should watch the video again.
To spare you some time, here you go:

https://pathofexile.fandom.com/wiki/Path_of_Exile_2

On the right hand is a screenshot taken from the YT video recorded during ExileCon and clearly showing: Gems will have sockets.


The number of sockets on items are fixed:

2 hand weapons: 4 Sockets
1 hand weapons and Shields: 2 Sockets
Body Armour: 2 Sockets
Gloves: 1 Socket
Boots: 1 Socket
Helmets: 1 Socket

This is what we know according to what GGG was showing off during the ExileCon reveal. Details may or may not change, thats impossible to tell until GGG does release more infos or PoE is released.

However its clear that you arent supposed to sport 6ls in every single slot. Otherwise they would have done away with sockets baked into skillgems but they didnt. So you will either have to find 6l gems or craft them - same as right now.


Ah ok thanks, so the item sockets are for just holding the active gems. Well as long as it doesn't involve clicking 2000 times to craft these gems I'm fine with that
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Orbaal wrote:
However its clear that you arent supposed to sport 6ls in every single slot. Otherwise they would have done away with sockets baked into skillgems but they didnt. So you will either have to find 6l gems or craft them - same as right now.


I don't think it's accurate to call them "Six-link gems," unless I'm mistaken the very idea of linking won't exist. It wouldn't make sense to exist anymore if the support gems are being socketed directly into the skill gem how would a support gem be socketed to a skill and NOT be "linked?" This is supported by the removal of fusings.

Basically, I am pretty sure all gems will function like skills currently built into equipment (Like Death Aura), how every socketed gem is considered linked to the skill. And I suspect those built in skills will just be "locked" onto that item.
This is a buff™
Anyway if gems have sockets rather than items that's far better. Once you decide on a build you only need to find a 6 socket gem for the main skill, and after that everything else is just extra power/utility. My biggest gripe with the current system is that it discourages you to swap out your body armor (or 2H weapon) because of the annoyance of 6 linking it, whereas with the gems having links you can equip whatever item you find based on its stats and not worry about the sockets.
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stalkingjackal wrote:
Once you decide on a build you only need to find a 6 socket gem for the main skill, and after that everything else is just extra power/utility.


You still seem to be ignoring the blatantly obvious.

The amount of power-creep involved in obtaining so many '6-links' is insane. The game WILL be balanced around having them.

--

Yes, the whole point of the change is to make it easier to swap out gear but to think you can just have 1 gem with 6 'links' and play is naive at best.

Be honest, you're going to be spamming 100x more jewelers, for months :P
Last edited by Chalace2#1463 on May 27, 2021, 3:36:51 AM
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AkuTenshiiZero wrote:
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Orbaal wrote:
However its clear that you arent supposed to sport 6ls in every single slot. Otherwise they would have done away with sockets baked into skillgems but they didnt. So you will either have to find 6l gems or craft them - same as right now.


I don't think it's accurate to call them "Six-link gems," unless I'm mistaken the very idea of linking won't exist. It wouldn't make sense to exist anymore if the support gems are being socketed directly into the skill gem how would a support gem be socketed to a skill and NOT be "linked?" This is supported by the removal of fusings.

Basically, I am pretty sure all gems will function like skills currently built into equipment (Like Death Aura), how every socketed gem is considered linked to the skill. And I suspect those built in skills will just be "locked" onto that item.


Yeah you are right and Im aware linking wont be necessary anymore.
I think they even said in the video that fusings wont exist in PoE2.

I was just sticking to the wording we are using right now, since a 6s item is basically worthless but would equate to 6l in PoE2. For a lack of a better term and to avoid confusion I simply called them 6l gems. Thats all.


We´ll have to wait and see how rare and/or hard to craft those gems will be.
Assuming topend players will be fully decked out the endgame has to be balanced around this I guess.
This is why I keep warning you guys. This might not be the feature making the game easier but much much harder instead. You might need several 6ls in the future and not just a single one.
But thats just speculation ofc.

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