Damage from monsters is too high
" Just checked your build and you already mentioned the reason why you are dying. Your defense rests on RNG alone, the rest doesnt matter as much as think it does. For instance your phys reduction is pretty much only 3 Endus and Fortify, armor is unfortunately worthless unless you do stack insane amounts of it. 10k is good enough vs random mobs but nowhere near good enough vs hard hitters. Assuming you went for Lunaris Pantheon (would make sense as Necro) your effective hitpool sits at roughly 150k. Thats not bad for SC but by no means great. For reference Im sporting 350k on my Raider in Ultimatum and Ive seen builds with 1.5 million effective hit pools. Not kidding, thats a thing and according to math thats 10x better than your defense is. Unfortunately your lifepool isnt big enough to compensate for big hits and you have no sustain worth mentioning. Again for reference: my Raider does sustain about 3k life per sec whereas you only sustain about 700hp per sec. So in case you do get hit several times in row you will die. Just as you said: RNG is a bitch. Thats correct and thats what your defense is pretty much build around. RNG. Dying every now and then to RNG if your defense is based on RNG is a given - not a surprise. Its what you build for and consequently what you get. So I dont quite understand why you´d blame the game for doing what its supposed to do or why you would need a deathlog to learn what you already know. Cheers |
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" Than what's not RNG? Stacking defense to the point that your damage become a tiny puddle and tooks 10 or 15 minutes to take down Sirus? Are we even talking about softcore anymore? And you forgot that as a Necro I have my minions distracting the enemy 70% of the time? Your Raider is irrelevant since she's always the target. Add on top a solid 75/75 prevetion to any damage? Just like you are using dodge. If it's that worthless than why it's on your many characters? Arent you building around RNG aswell? And it's 1k per sec with Ascendancy and boots enchant, not 700. You're missing alot of other things as well, like flasks. I have 100% flask uptime in ultimatum and have never, ever fail once. Thing I cant counter: Invisible Shaper/ Sirus, random spiked latency (no my Internet is perfectly fine, it's just the recent patchs that ruin it), after death effects that stay long on the ground and punish you for zoom zooming maps (honestly such a cheap way to counter player)... many other atrocious things that I wont even bother to list here. Others have already done it multiple time before. And at what point do you think defense being worth the trade off for offense? I have multiple plan to make it 3x tankier, but simply not worth the effort. I have found the best way to be safe is to eliminate all things before they have a chance to reach you. Just like the meta nowdays. Destroy screens worth of enemies before you even see them. Kill faster, be safer. That's my entire point: Defense matter little if not playing HC. Last edited by camapngu133#7988 on May 21, 2021, 6:38:04 AM
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" Not just RNG but yeah its a huge part of my defense thats correct. The difference is that I dont complain about getting wrecked every now and then. Its bound to happen if you build like I did or you do. And yes minions distracting mobs is great. Ive played plenty summoners in the past and absolutely agree. However they also clutter the screen and obstruct the already not great visual clarity of the game. Sometimes you wont be able to spot ground effects in time because of your minions spamming stuff all the time or they taunt a massive AoE hit and you happen to stand in that AoE. What Im trying to say is: Minions arent as great of a defense as you think and do have massive downsides you have to keep in mind. They can and will get you killed. If you cant spot Minotaur´s Burrow in time for instance and he happens to target a minion standing right next to you, you will die as collateral dmg nonetheless. Thats just how it is and its just one example out of plenty others out there. Again: Minions are also RNG based defense and can backfire on you. " Technical issues suck. Nobody debates that but also has nothing to do with monster dmg being too high - so thats irrelevant with regards to the topic. Death effects are only an issue if you dont take care of them, which you absolutely could but chose not to. Thats fine but then you cant complain, if those effects get you killed. Explody chests werent popular for chaining the explosion but for the corpse removal and thus negating on death effects. There are other ways of dealing with this issues and especially Necros have great options to do just that. If you dont do it, thats your choice and perfectly fine as I said but strips you of any right to complain about at the same time. " Depends on what you are trying to do or to achieve. The builds I was talking about (1.5 million hit pool) pretty much insta-phases Sirus 9. Its not a true one-shot or insta-phase but very close to it. You can have very good defenses and very good dmg. Ofc not every build is able to pull this off and for good reason. At least as far as Im concerned, finding those builds is part of the fun playing PoE. In my personal experience a lot of SC players die mostly to two things: Lack of experience when it comes to buil a proper defense and Hubris. Combine both and you get a really deadly cocktail thats ready to explode right into your face. Im guilty of that too. Im no exception. If I happen to roll a really juicy map and its also time for Conqueror influenced mobs to show up, I know Im in trouble before I even start the map but I cant resist and wonder if I can pull it off. More often than not I can but sometimes I cant and get hammered into the ground. Im not complaining about that at all. I knew what I was doing, I knew I was risking 10% XP and did it anyways because its fun and thrilling. If I wanted to blame someone, it would be me and only me. Instead Im just laughing and go back in right away, putting another 10% XP on the line for shits and giggles. Or I dont, if I wanted to lvl up. You can avoid all of that by running boring but easy content suiting whichever build you are playing at any given time until you got the lvl you wanted and only do rippy/stupid shit afterwards. Thats usually what I do. It requires some discipline and enduring boring content for quite some time if your build is already a high lvl one. Thats your choice as it is mine. Also you are the one creating the build, you are the one rolling the maps and you are the one deciding if and when to run those maps. Technical issues aside: At no point in this eventchain anybody else but you is involved in the decision making and thus you are the only one to blame - not the game. You knew what you signed up for and did it anyways. Thats my point |
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In my opinion as long as white mob die to movement skills and as long as bosses up to sirus get oneshotted or close to oneshotted then the monsters cannot hit hard enough to have a tiny chance of downing the player.
Take a look at Alkaizers superior caster mana tank: https://m.youtube.com/watch?v=CBiMqADcS_c Like its close to impossible to rip in HC with this and the dps is ridiculous. |
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I'm happy with about 50K EHPs across the board. Nice balance between EHP, flask use, and play good for me and I can do everything with that. There are builds with over 1 million. 20x what I can beat everything with. Play them
Git R Dun! Last edited by Aim_Deep#3474 on May 21, 2021, 11:11:55 AM
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I'm happy when players don't post EHP which has become the PoB DPS garbo postings but of defense, people post bullshit values without actually doing the work to get an accurate value.
For example, a build with 95 evade, 75 dodge, 75 block has a multiplier on their EHP of 320. So with 3k life woah my EHP is a million!!!!!11!!11 You also die the first time any high tier mob actually hits you. this is why experienced players always recommend layered defenses because they build on each others weaknesses, block is an unbelievably strong defense if you can minimize one shots for example. to take an opposite but very simple example, 10k life 75/75 block only gives you 40k vs phys but you'll basically be invulnerable to everything aside from full boss one shots, shaper slam, sirus meteor etc. Its about knowing what does what and how to fit it in a build. (this is fundamentally archmage characters btw) Last edited by Draegnarrr#2823 on May 21, 2021, 12:19:21 PM
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" It's useful long as the player knows what they're looking at and when to apply it. As I mentioned in my post 90% DR ~15% is Armor. Things like that matter. Something like Immortal Call + 5 Endurance Charge + Enduring Cry layering is also a dependable number when applied to the right condition ie when I mention in Ultimatums. I can then more depend on the 1.4mil Physical DR PoB is showing me. I know better than to consider that number when fighting a Conqueror or similar one target fight since I can't build 5 charges fast enough to keep that rotation on a high up-time. It was made for the league mechanic and it works great. "Never trust floating women." -Officer Kirac
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" Nah, there's always other ways. You just dont know enough. No point torturing myself with safe and boring while I can do excited rippy content and hit 100 tomorrow. And I sure will. Now the technical issues had gone with the new patch, nothing can stop me now. |
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Non block/dodge/ and other iffy/chancy EHP of course.
Basically what is 10K HP x 90% phys reduction... 90K EHP I settle for 40-50 but I'm SC. Probably have to have closer to 90 number for HC. Git R Dun! Last edited by Aim_Deep#3474 on May 21, 2021, 9:03:51 PM
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" Playing necro is cheating.:P Git R Dun! Last edited by Aim_Deep#3474 on May 21, 2021, 9:06:43 PM
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