Sirius boss fight not evasion friendly

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neohongkong wrote:
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TorsteinTheFallen wrote:
Evasion doesn't work against spells. Sirus has spells only.


is a good boot (wrong enchant for this boss BTW)

spell dodge enchant probably doesn't matter that much because if you were hit in that fight you are probably dead anyway.

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Dan1986 wrote:
Sirius

Sirus.
dead game
bring back 3.13
I actually feel like Sirus is one of the most honest endgame bosses in the game, it's pretty easy to kill him without even getting hit once you learn his patterns. The only way he can kill you where there's nothing you can do about it is if he traps you in his jail and happens to spawn the exit on top of an obliteration sphere, but it doesn't happen very often.

All of his attacks deal every damage type so if you're getting hit a lot you can take an extra chunk out of his damage if you use an amethyst flask or get some extra chaos res from gear or skills. You also have some control over where the arena for the final phase ends up, since you can forcibly clear out obliteration spheres by getting him to land next to them

I do agree that the visual clarity of the fight sucks, but that's a problem with PoE in general rather than that specific fight
Last edited by Kanjiedge#3387 on Oct 3, 2021, 10:54:22 PM
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prop_dynamic wrote:
This league I'm playing an elemental hit raider and having a blast with the new boss fights. All content is great, ultimatum, Maven, conqueror's etc. Except the Sirius boss fight. I've played him before with way more tanky melee builds and there he was easy, but with the ranger style it just doesn't work out, here is why:

- You are constrained to a super small arena. This means that if you leave, Sirius starts spawning one of his giant blood orbs of death. This is fine if you are melee, but if you are an evasion build you rely on dodging enemies, this means you can no longer dash. You can imagine that most players have a 20/20 dash skill by the time they get to the Sirius boss fight. Just compare the range of the dash skill vs. the size of the arena of Sirius and you will understand.
- Sirius teleports and constrains players at certain points in the fight. Some of the situations are easy to get out of, but when you are in the middle of a dashing, this means you either dash outside the arena or inside another blood orb of death, instantly killing you since you don't have any armour.

Normal attacks by Sirius are fine and easy to dodge. It's just that the boss fight is the only one that I know of that teleports/constrains the player and has a small arena in which you have to stay.

By this point I find the Maven fights easier than Sirius, I don't know if that was intended. Those are designed very well, with you able to dodge and have some space to maneuver.

My build has layers of dodge/evasion and 5.2k HP pool which is very comfortable in most maps. I switch between barrage and split arrows for single/multi target damage and bosses die quite quickly.


Yeah, this is a real problem with the game. A lot of the bosses are not designed with a variety of builds in mind. Try killing Oak or the boss of the Lava Chamber with a defensive build if you want to experience similar walls, to say nothing of having Maven around to compound their healing.

But I don't like the Sirus fight either, but for different reasons. It's ok until the last phase, but then he just gets monotonous to the point of boredom. Because he's very difficult to stay on top when he starts splitting into dozens of different forms and becomes a chore rather than a fun fight. I end up spending all my time dodging his crap and trying to find him, which leaves very little time for actual damage.
Last edited by Berylstone#2209 on Oct 4, 2021, 4:33:52 AM

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